Components: V, S, M/DF
Casting Time: 1 standard action
Range: 60 feet
Target, Effect, or Area: Quarter circle, extending from you to the extreme of the range
Duration: Concentration, up to 1 minute per caster level (D)Saving Throw: None
Spell Resistance: No
- 1st Round: Presence or absence of spirits.
- 2nd Round: Number of different spirits and the spell level of the strongest spirit.
- 3rd Round: The strength and location of each spirit. if the spirits are in line of sight, you can make Knowledge: Spirits checks to determine which domain each spirit belongs to. Make one check per spirit against a DC of 15 + the spirit's spell level.
The strength of a spirit aura is determined by the Hit Dice of the spirit creature, as given on the following table:
1 or lower
2 - 4
5 - 10
11 or higher
A spirit aura lingers after its original source is destroyed. If detect spirits is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:
Duration of Lingering Aura
1d6 × 10 minutes
Home Three Worlds Spell List