Divination
Components: V, S, M/DF
Casting Time: 1 standard action
Range: 60 feet
Target, Effect, or Area: Quarter circle, extending from you to the extreme of the range
Duration: Concentration, up to 1 minute per caster level (D)
Saving Throw: NoneSpell Resistance: No
- 1st Round: Presence or absence of spirits.
- 2nd Round: Number of different spirits and the spell level of the strongest spirit.
- 3rd Round: The strength and location of each spirit. if the spirits are in line of sight, you can make Knowledge: Spirits checks to determine which domain each spirit belongs to. Make one check per spirit against a DC of 15 + the spirit's spell level.
Aura Strength
The strength of a spirit aura is determined by the Hit Dice of the spirit creature, as given on the following table:
Hit Dice
|
Strength
|
1 or lower
|
Faint
|
2 - 4
|
Moderate
|
5 - 10
|
Strong
|
11 or higher
|
Overwhelming
|
Lingering Aura
A spirit aura lingers after its original source is destroyed. If detect spirits is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:
Original Strength
|
Duration of Lingering Aura
|
Faint
|
1d6 rounds
|
Moderate
|
1d6 minutes
|
Strong
|
1d6 × 10 minutes
|
Overwhelming
|
1d6 days
|
Home Three Worlds Spell List
No comments:
Post a Comment