Saturday, January 1, 2011

Campaign Design - Clerical Domains: Constructs

Constructs Domain (adapted from The Divine and the Defeated, Hammer & Helm: A Guidebook to Dwarves, and Relics & Rituals II)
Divine Power: Hœnir.
Granted Power: You gain the ability to rebuke or command constructs as an evil cleric rebukes or commands undead and the ability to turn or destroy constructs as a good cleric turns undead. You may use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Additional Granted Power: You gain access to all spells required to create any type of golem.

Constructs Domain Spells
1st: Animate Small object (H&H), invisibility to constructs (DD)
2nd: Animate Medium object (H&H), stop golem (DD)
3rd: Animate Large object (H&H), shout (DD)
4th: Construct rider (H&H), strength of Hœnir (DD)
5th: Animate Huge object (H&H), transfer sentience (DD)
6th: Fabricate, heal construct (DD)
7th: Animate Gargantuan object (H&H), reconstruct (DD)
8th: Construct body (H&H), iron body
9th: Animate Colossal object (H&H), steal control (DD)

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Hœnir

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