Sunday, January 2, 2011

Campaign Design - Spells: Animate Small Object

Animate Small Object (from Hammer & Helm: A Guidebook to Dwarves)
Transmutation

Level: Constructs 1, Sorcerer/Wizard 1
Components: V, S, M/DF
Casting Time: 1 full round
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: One Small or Tiny object
Duration: 1 round per caster level (D)
Saving Throw: None
Spell Resistance: No

You imbue one Small or Tiny object with mobility and a semblance of life. The object begins its turn in its initial resting place, then moves to attack your enemies. Animated objects act normally on the last round of the spell's duration and then come to rest as a normal object. Use the statistics for an average animated object of the appropriate size and characteristics. The animated object can be any nonmagical material; its hardness, mobility, and special qualities depend on its size and composition.

The construct is unintelligent and cannot accept commands other than to recognize who you designate as friend or foe. As a move-equivalent action, you can beckon the object to your side. During its turn, the object does nothing but move towards you to the best of its abilities. Even if it reaches you before the end of its movement, it does not take further actions that round.

Arcane material component: A short length of copper wire.

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