Tuesday, January 4, 2011

General Rules: Feats - Aspect of Battle

Aspect of Battle [Alvari, Arcane Battle] (from the Book of Iron Might)
You gather the psychic energy you have learned to manipulate in battle and form it into a mantle of power that strikes terror into your foes. In their minds, they see a horrifying war master poised to strike them down in his wrath.
    Prerequisites: Alvari, Charisma 13+, Arcane Battle Mastery, Mind Strike, Serpent-Eyed Strike, Concentration 15+ ranks, Spellcraft 15+ ranks, BAB +12.
    Benefit: As a swift action you can transform your visage into a terrible warlike presence. This ability can be used once per day and lasts for a number of rounds equal to one-half your base attack bonus rounded down. While this ability is active, all opponents within 60 feet of you suffer a -2 morale penalty to attack rolls, checks, and saves. Creatures with fewer hit dice than you gain no saving throw against this ability. Those with hit dice equal to or greater than yours can avoid the effect with a Will save (DC 10 + ½ your base attack bonus + your Charisma modifier). This is an illusion effect.
    Special: If you are an alvari of the illusion birth school you may add your birth school spell power to the save DC to resist the effects of Aspect of Battle. Further, you may use this ability one additional time per day.

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