Saturday, January 1, 2011

Campaign Design - Clerical Domains: Iron

Iron Domain (adapted from Nyambe: African Adventures)
Infernal Power: Bål.
Granted Power: Three times per day you can strike an object of iron or steel to greater advantage. You may, for example, ignore the hardness of an iron door or weapon, ignore the Damage Reduction of an iron golem, or ignore the armor bonus from iron armor. This is a supernatural ability.

Iron Domain Spells
1st: Lockjaw (N:AA)
2nd: Heat metal
3rd: Keen edge
4th: Rusting grasp
5th: Wall of iron
6th: Blade barrier
7th: Repel metal or stone
8th: Iron body
9th: Iron golem (N:AA)

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Bål

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