Sunday, January 2, 2011

Campaign Design - Spells: Lockjaw

Lockjaw (from Nyambe: African Adventures)
Necromancy

Level: Bard 2, Iron 1, Sorcerer/Wizard 2
Components: V, M
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One living creature
Duration: Special
Saving Throw: Fortitude negates
Spell Resistance: Yes

This simple but effective spell causes the jaw muscles in the chosen target to clench, making the person incapable of speech. The inability to speak prevents the target from casting spells with verbal components or using magic items with command words.

Lockjaw also makes the target unable to eat solid foods. The target can attempt a new saving throw every day and once the save succeeds, the target has thrown off the effect of the spell.

Remove paralysis will also counter lockjaw.

Material component: A rusty nail.

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