Saturday, December 13, 2014

Racial Feats - Halfling

Halfling Feats

The following feats may be taken by halfling characters in the Three Worlds. In some cases these feats have been modified from the original. In all cases the versions of the feats presented here are the feats to be used in the Three Worlds Campaign setting.

This list uses several abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to Sourcebook Abbreviations.

All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.

Feat Name
Source
PrerequisitesBenefit
Armored Fencer (Heavy)
-
Dexterity 13+, Intelligence 13+, Armor Proficiency (Heavy), Armor Proficiency (Medium), Armor Proficiency (Light), Armored Fencer (Medium), Combat Expertise, Parry, native of Enselm or the Gorovlic IslesYou may make parry attempts while wearing heavy armor.
Armored Fencer (Medium)
-
Dexterity 13+, Intelligence 13+, Armor Proficiency (Medium), Armor Proficiency (Light), Combat Expertise, Parry, native of Enselm or the Gorovlic IslesYou may make parry attempts while wearing medium armor
Crushing Defense
-
Strength 13+, Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, Power Attack, Improved Sunder, BAB +4, native of Enselm or the Gorovlic IslesYou parry with great force
Cutting Remark
BoRL
Changeling or HalflingYou can taunt enemies and provoke them into attacking you
Expert Parry
-
Dexterity 13+, Intelligence 13+, Combat Reflexes, Combat Expertise, Improved Parry, Parry, native of Enselm or the Gorovlic IslandsYou may parry multiple attacks by the same creature
Grace Under Pressure
Dungeons
-You gain a bonus to saves against fear and confusion
Improved Soft Step
PotS
Changeling or Halfling, Dexterity 15+, Soft StepYou can move faster while using Soft Step
Guarded Defense
-
Dexterity 13+, Intelligence 13+, Combat Expertise, Improved Disarm, Parry, BAB +4, native of Enselm or the Gorovlic IslesYou do not provoke disarm attempts with your parries
Haggler
BoRL
HalflingYou are skilled at haggling for goods
Halfling Lore
D315
HalflingYou gain a bonus on Tumble and Knowledge checks
Halfling Mariner
D314
HalflingYou gain a bonus Balance, Climb, Jump, and Tumble checks while on a ship
Improved Alertness
Dungeons
Skill Augmentation (Listen and Spot)You can react more quickly when threatened by foes
Improved Parry
-
Dexterity 13+, Intelligence 13+, Combat Reflexes, Combat Expertise, Parry, native of Enselm or the Gorovlic IslesYou can make multiple parry attempts in a single round
Incredible Parry
-
Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, BAB +6, native of Enselm or the Gorovlic IslesYou can parry larger weapons than normal
Leaper
W&R
RunYour long jump distance is not limited by your height
Lionhearted
PotS
Halfling, Iron WillYou gain a bonus to Will saves and a further bonus to saves against fear effects
Parry
-
Dexterity 13+, Intelligence 13+, Combat Expertise, native of Enselm or the Gorovlic IslesYou are skilled at deflecting the attacks of your enemies
Protective Parry
-
Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, native to Enselm or the Gorovlic IslesYou can parry attacks directed at your allies
Riposte
-
Intelligence 13+, Combat Expertise, BAB +5, native of Enselm or the Gorovlic IslesYou are skilled at retaliating against opponents that attack you
Rope Climber
SFHB
Halfling or native of the Gorovlic IslesYou are skilled at climbing ropes and rigging
Pebble Underfoot
D279
Halfling, Intelligence 13+, Combat Expertise, Improved TripYou gain combat bonuses when fighting larger creatures
Quick
PGtRR
Halfling or Human, Dexterity 13+You gain bonus skill points that can be spent on Dexterity-based skills
Saddleback
-
Native of the At'viras Steppes or Tozlu DesertYou can substitute Ride checks for Reflex saves while mounted
Shrewd Halfling
D315
HalflingYou gain a bonus on Bluff and Diplomacy checks when conducting business
Snatch Weapon
-
Intelligence 13+, Combat Expertise, Improved Disarm, native of Enselm or the Gorovlic IslesWhen you disarm a foe, you can catch his weapon in your off hand
Soft Step
PotS
Changeling or Halfling, Dexterity 13+You can move with such a light step that you can avoid an opponent's tremorsense ability
Steel Skin
-
Dexterity 13+, Intelligence 13+, Combat Expertise, Improved Unarmed Strike, Parry, BAB +4, native of Enselm or the Gorovlic IslesYou can parry with your open hand
Student of Fortune
PoS
Changeling or Halfling, Intelligence 13+, Wisdom 13+You gain bonuses to surprise determinations and ambushes
Swing-by Attack
SFHB
Halfling or native of the Gorovlic Islands, Rope Climber, Climb 1+ ranksYou can swing into combat to attack your opponents

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