Feat Name |
Source
| Prerequisites | Benefit |
Agile Riposte |
-
| Dexterity 13+, Dodge, Weapon Finesse, BAB +1, native of Enselm or the Gorovlic Isles | You can attack those who attack you and miss |
Rope Climber |
SFHB
| Halfling or native of the Gorovlic Isles | You are skilled at climbing ropes and rigging |
Armored Fencer (Heavy) |
-
| Dexterity 13+, Intelligence 13+, Armor Proficiency (Heavy), Armor Proficiency (Medium), Armor Proficiency (Light), Armored Fencer (Medium), Combat Expertise, Parry, native of Enselm or the Gorovlic Isles | You may make parry attempts while wearing heavy armor. |
Armored Fencer (Medium) |
-
| Dexterity 13+, Intelligence 13+, Armor Proficiency (Medium), Armor Proficiency (Light), Combat Expertise, Parry, native of Enselm or the Gorovlic Isles | You may make parry attempts while wearing medium armor |
Bareback Soul |
-
| Native of the At'viras Steppes, Ride 1+ ranks | You can ride bareback without penalty and gain a bonus to attacks while mounted |
Clinging Combat |
-
| Dexterity 13+, native of the Dekkulde Islands, the Gorovlic Isles, the Rhadynnic Isles. or the Sjorover Isles | You don't lose your Dexterity bonus to AC when climbing |
Cloth Dancing |
PGtFB
| Dodge, native of the Minzoku Republic or Tozlu Desert | You can use your flowing clothes to gain a dodge bonus to AC |
Conscription |
Feats
| Native of the Kansattu Empire, Kreikka, Ranska, or Saksa | You gain proficiency with the halberd and heavy crossbow and start play with additional equipment |
Crushing Defense |
-
| Strength 13+, Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, Power Attack, Improved Sunder, BAB +4, native of Enselm or the Gorovlic Isles | You parry with great force |
Driftwalker |
-
| Native of Elizon, Langjord, Midtenjord, Kysthjem, the Dekkulde Islands, or the Sjorover Isles | You suffer no movement penalties in snow and do not leave tracks |
Expert Parry |
-
| Dexterity 13+, Intelligence 13+, Combat Reflexes, Combat Expertise, Improved Parry, Parry, native of Enselm or the Gorovlic Islands | You may parry multiple attacks by the same creature |
Fyrddman |
-
| Native of the Freeholds | You are trained as a member of the Fyrd |
Guarded Defense |
-
| Dexterity 13+, Intelligence 13+, Combat Expertise, Improved Disarm, Parry, BAB +4, native of Enselm or the Gorovlic Isles | You do not provoke disarm attempts with your parries |
Horse Nomad |
-
| Native of the At'viras Steppes or Tozlu Desert | You gain proficiency in weapons commonly used by steppe and desert tribes |
Improved Mounted Archery |
-
| Mounted Combat, Mounted Archery, Ride 1+ ranks, native of the At'viras Steppes or Tozlu Desert | Your penalties for mounted archery are reduced |
Improved Parry |
-
| Dexterity 13+, Intelligence 13+, Combat Reflexes, Combat Expertise, Parry, native of Enselm or the Gorovlic Isles | You can make multiple parry attempts in a single round |
Incredible Parry |
-
| Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, BAB +6, native of Enselm or the Gorovlic Isles | You can parry larger weapons than normal |
Initiate of the Spirit Ways |
PGtCD and PGtFB
| Charisma 13+, Khülen or native of Elizon or Menævia | You gain a bonus to social skills when dealing with spirits and may take any number of totem feats |
Legendary Tracker |
-
| Native of Elizon | Your movement penalties in snow are reduced and you gain a bonus to track in snow |
Mountain Hunter |
-
| Native of Elizon or Steinigreich | You gain a bonus to grapple checks and attacks against animals |
Old Salt |
SW
| Profession: Sailor 5+ ranks, native of the Dekkulde Islands, the Gorovlic Isles, the Rhadynnic Isles, or the Sjorover Isles | You gain a bonus to Balance, Profession: Sailor, and Use Rope checks, and can use Profession: Sailor checks to predict the weather |
Parry |
-
| Dexterity 13+, Intelligence 13+, Combat Expertise, native of Enselm or the Gorovlic Isles | You are skilled at deflecting the attacks of your enemies |
Polar Bear Skin |
SFHB
| Native of the Dekkulde Islands, Elizon, Langjord, Midtenjord, Kysthjem, or the Sjorover Isles | You are better able to withstand being immersed in very cold water |
Protective Parry |
-
| Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, native to Enselm or the Gorovlic Isles | You can parry attacks directed at your allies |
Raider’s Spirit |
D315
| Native of the Dekkulde Islands, the Gorovlic Isles, or the Sjorover Isles | You gain a bonus to Intimidate checks and saves against fear effects |
Riposte |
-
| Intelligence 13+, Combat Expertise, BAB +5, native of Enselm or the Gorovlic Isles | You are skilled at retaliating against opponents that attack you |
Rope Climber |
SFHB
| Halfling or native of the Gorovlic Isles | You are skilled at climbing ropes and rigging |
Saddleback |
-
| Native of the At'viras Steppes or Tozlu Desert | You can substitute Ride checks for Reflex saves while mounted |
Sailor's Balance/a> |
SW
| Profession: Sailor 4+ ranks, native of Langjord, Midtenjord, Kysthjem, the Dekkulde Islands, the Gorovlic Isles, the Rhadynnic Isles, or the Sjorover Isles | You gain a bonus to Balance checks on ships and can move across slippery decks faster than normal |
Sanguar |
N: AA
| Dodge or Lizardfolk or Snake-Blooded (Käälapsi, Serpent Person, or Yuan-ti Blooded), or native of the Tozlu Desert | You gain a dodge bonus to Armor Class based on your base attack bonus and armor worn |
Seachtach Rhymes |
-
| Native of the Seachtach Isles | You gain a bonus on Knowledge: Arcana and bardic lore checks |
Shanty Man |
SFHB
| Native of the Gorovlic Isles, Perform: any one 1+ ranks | You gain a bonus on Perform checks when your audience is sailors, and a bonus on Charisma, Bluff, and Diplomacy checks if you perform well |
Snatch Weapon |
-
| Intelligence 13+, Combat Expertise, Improved Disarm, native of Enselm or the Gorovlic Isles | When you disarm a foe, you can catch his weapon in your off hand |
Speaker of the Ancestors |
PGtCD
| Druid level 1st, native of the At'viras Steppes, Elizon, Menævia, or Tozlu Desert. | You can treat a weapon from your culture as a druidic weapon and gain a bonus to Knowledge: Ancient History checks |
Steel Skin |
-
| Dexterity 13+, Intelligence 13+, Combat Expertise, Improved Unarmed Strike, Parry, BAB +4, native of Enselm or the Gorovlic Isles | You can parry with your open hand |
Storm Sense |
SFHB
| Native of the Dekkulde Isles, Gorovlic Isles, or Sjorover Isles | You can sense oncoming storms |
Superior Mounted Archery |
PotS
| Mounted Archery, native of the At'viras Steppes | Your archery penalties when riding are reduced |
Swing-by Attack |
SFHB
| Halfling or native of the Gorovlic Islands, Rope Climber, Climb 1+ ranks | You can swing into combat to attack your opponents |
Weathered Traveler |
-
| Toughness, native of the Dekkulde Islands, Langjord, Midtenjord, Kysthjem, or the Sjorover Isles | You gain a bonus to save against weather effects |
Home General Rules
No comments:
Post a Comment