Sunday, December 14, 2014

General Rules - Regional Feats

Regional Feats

This is a list of regional feats available to characters from a particular region in the Three Worlds. As feats get added to my ongoing campaigns, I will add more to this listing.

This list uses several abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to Sourcebook Abbreviations.

All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.

Feat Name
Source
PrerequisitesBenefit
Agile Riposte
-
Dexterity 13+, Dodge, Weapon Finesse, BAB +1, native of Enselm or the Gorovlic IslesYou can attack those who attack you and miss
Rope Climber
SFHB
Halfling or native of the Gorovlic IslesYou are skilled at climbing ropes and rigging
Armored Fencer (Heavy)
-
Dexterity 13+, Intelligence 13+, Armor Proficiency (Heavy), Armor Proficiency (Medium), Armor Proficiency (Light), Armored Fencer (Medium), Combat Expertise, Parry, native of Enselm or the Gorovlic IslesYou may make parry attempts while wearing heavy armor.
Armored Fencer (Medium)
-
Dexterity 13+, Intelligence 13+, Armor Proficiency (Medium), Armor Proficiency (Light), Combat Expertise, Parry, native of Enselm or the Gorovlic IslesYou may make parry attempts while wearing medium armor
Bareback Soul
-
Native of the At'viras Steppes, Ride 1+ ranksYou can ride bareback without penalty and gain a bonus to attacks while mounted
Clinging Combat
-
Dexterity 13+, native of the Dekkulde Islands, the Gorovlic Isles, the Rhadynnic Isles. or the Sjorover IslesYou don't lose your Dexterity bonus to AC when climbing
Cloth Dancing
PGtFB
Dodge, native of the Minzoku Republic or Tozlu DesertYou can use your flowing clothes to gain a dodge bonus to AC
Conscription
Feats
Native of the Kansattu Empire, Kreikka, Ranska, or SaksaYou gain proficiency with the halberd and heavy crossbow and start play with additional equipment
Crushing Defense
-
Strength 13+, Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, Power Attack, Improved Sunder, BAB +4, native of Enselm or the Gorovlic IslesYou parry with great force
Driftwalker
-
Native of Elizon, Langjord, Midtenjord, Kysthjem, the Dekkulde Islands, or the Sjorover IslesYou suffer no movement penalties in snow and do not leave tracks
Expert Parry
-
Dexterity 13+, Intelligence 13+, Combat Reflexes, Combat Expertise, Improved Parry, Parry, native of Enselm or the Gorovlic IslandsYou may parry multiple attacks by the same creature
Fyrddman
-
Native of the FreeholdsYou are trained as a member of the Fyrd
Guarded Defense
-
Dexterity 13+, Intelligence 13+, Combat Expertise, Improved Disarm, Parry, BAB +4, native of Enselm or the Gorovlic IslesYou do not provoke disarm attempts with your parries
Horse Nomad
-
Native of the At'viras Steppes or Tozlu DesertYou gain proficiency in weapons commonly used by steppe and desert tribes
Improved Mounted Archery
-
Mounted Combat, Mounted Archery, Ride 1+ ranks, native of the At'viras Steppes or Tozlu DesertYour penalties for mounted archery are reduced
Improved Parry
-
Dexterity 13+, Intelligence 13+, Combat Reflexes, Combat Expertise, Parry, native of Enselm or the Gorovlic IslesYou can make multiple parry attempts in a single round
Incredible Parry
-
Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, BAB +6, native of Enselm or the Gorovlic IslesYou can parry larger weapons than normal
Initiate of the Spirit Ways
PGtCD and PGtFB
Charisma 13+, Khülen or native of Elizon or MenæviaYou gain a bonus to social skills when dealing with spirits and may take any number of totem feats
Legendary Tracker
-
Native of ElizonYour movement penalties in snow are reduced and you gain a bonus to track in snow
Mountain Hunter
-
Native of Elizon or SteinigreichYou gain a bonus to grapple checks and attacks against animals
Old Salt
SW
Profession: Sailor 5+ ranks, native of the Dekkulde Islands, the Gorovlic Isles, the Rhadynnic Isles, or the Sjorover IslesYou gain a bonus to Balance, Profession: Sailor, and Use Rope checks, and can use Profession: Sailor checks to predict the weather
Parry
-
Dexterity 13+, Intelligence 13+, Combat Expertise, native of Enselm or the Gorovlic IslesYou are skilled at deflecting the attacks of your enemies
Polar Bear Skin
SFHB
Native of the Dekkulde Islands, Elizon, Langjord, Midtenjord, Kysthjem, or the Sjorover IslesYou are better able to withstand being immersed in very cold water
Protective Parry
-
Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, native to Enselm or the Gorovlic IslesYou can parry attacks directed at your allies
Raider’s Spirit
D315
Native of the Dekkulde Islands, the Gorovlic Isles, or the Sjorover IslesYou gain a bonus to Intimidate checks and saves against fear effects
Riposte
-
Intelligence 13+, Combat Expertise, BAB +5, native of Enselm or the Gorovlic IslesYou are skilled at retaliating against opponents that attack you
Rope Climber
SFHB
Halfling or native of the Gorovlic IslesYou are skilled at climbing ropes and rigging
Saddleback
-
Native of the At'viras Steppes or Tozlu DesertYou can substitute Ride checks for Reflex saves while mounted
Sailor's Balance/a>
SW
Profession: Sailor 4+ ranks, native of Langjord, Midtenjord, Kysthjem, the Dekkulde Islands, the Gorovlic Isles, the Rhadynnic Isles, or the Sjorover IslesYou gain a bonus to Balance checks on ships and can move across slippery decks faster than normal
Sanguar
N: AA
Dodge or Lizardfolk or Snake-Blooded (Käälapsi, Serpent Person, or Yuan-ti Blooded), or native of the Tozlu DesertYou gain a dodge bonus to Armor Class based on your base attack bonus and armor worn
Seachtach Rhymes
-
Native of the Seachtach IslesYou gain a bonus on Knowledge: Arcana and bardic lore checks
Shanty Man
SFHB
Native of the Gorovlic Isles, Perform: any one 1+ ranksYou gain a bonus on Perform checks when your audience is sailors, and a bonus on Charisma, Bluff, and Diplomacy checks if you perform well
Snatch Weapon
-
Intelligence 13+, Combat Expertise, Improved Disarm, native of Enselm or the Gorovlic IslesWhen you disarm a foe, you can catch his weapon in your off hand
Speaker of the Ancestors
PGtCD
Druid level 1st, native of the At'viras Steppes, Elizon, Menævia, or Tozlu Desert.You can treat a weapon from your culture as a druidic weapon and gain a bonus to Knowledge: Ancient History checks
Steel Skin
-
Dexterity 13+, Intelligence 13+, Combat Expertise, Improved Unarmed Strike, Parry, BAB +4, native of Enselm or the Gorovlic IslesYou can parry with your open hand
Storm Sense
SFHB
Native of the Dekkulde Isles, Gorovlic Isles, or Sjorover IslesYou can sense oncoming storms
Superior Mounted Archery
PotS
Mounted Archery, native of the At'viras SteppesYour archery penalties when riding are reduced
Swing-by Attack
SFHB
Halfling or native of the Gorovlic Islands, Rope Climber, Climb 1+ ranksYou can swing into combat to attack your opponents
Weathered Traveler
-
Toughness, native of the Dekkulde Islands, Langjord, Midtenjord, Kysthjem, or the Sjorover IslesYou gain a bonus to save against weather effects

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