Saturday, January 1, 2011

Campaign Design - Clerical Domains: Shadow

Shadow Domain (adapted from the Eberron Campaign Setting, Relics & Rituals II, and Secrets)
Infernal Power: Gangyn.
Granted Power: You gain a bonus equal to your level to Hide and Move Silently skill checks while you are in shadow.

Additional Granted Power: You gain the ability to see well in the dark. You gain low-light vision as the racial ability of the same name. If you already have low-light vision, your visual range in low-light conditions is doubled.

Additional Granted Power: You treat magical darkness you create (such as when casting darkness or deeper darkness) as if it were natural darkness, so if you have darkvision you can see perfectly well under such conditions.

Additional Granted Power: Once per day, you can summon a shadow into your service. The shadow has a number of Hit Dice equal to half your cleric class levels. At the end of the 24-hour period, the summoned shadow returns to the Shadow Realm.

Additional Granted Power: You gain the feat Blind-Fight as a bonus feat.

Shadow Domain Spells
1st: Darkvision, obscuring mist, reshape shadow (RR), shade’s sight (RR), shadow hands (BoRL and CGtDrow)
2nd: Darkness, gloom (RR), shadow bolt (CGtDrow)
3rd: Animate shadow (RR), deeper darkness, shadow blade (CGtDrow), shadow strike (RR), shadow touch (RR)
4th: Shadow form of Gangyn (RR), shadow conjuration, shadow shield (RR), shadow sight (CGtDrow and S&S)
5th: Curtain of darkness (RR), imbue shadow (RR), shadow evocation
6th: Shadow smash (RR)
7th: Greater shadow conjuration, shadow walk (RR)
8th: Greater shadow evocation, shadow twin (RR)
9th: Eclipse (RR), shades

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Gangyn

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