Sunday, January 2, 2011

Campaign Design - Spells: Imbue Shadow

Imbue Shadow (from Relics & Rituals)
Necromancy [Evil]

Level: Cleric/Favored Soul 5 Death 5, Evil 5, Penumbral Lord 4, Shadow 5
Components: S
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: One living creature's shadow
Duration: See text (D)
Saving Throw: None
Spell Resistance: Yes

Through the use of this spell, the caster is able o imbue energy from the Shadow Realm into the natural shadow cast by any living being. This normal shadow then becomes a shadow if the targeted shadow is cast by a bipedal being, or becomes a shadow mastiff if the creature is anything other than bipedal. While the shadow is under the control of the caster, it's only possible action is to attack the being to whom it is attached.

The shadow creature created by this spell possesses all the statistics as normal, but its hit points are increased by 1 hit point per caster level of the caster (maximum increase of 20 hit points).

The energy that imbues the subject's shadow fades in any of these three cases: (1) the caster dismisses the spell, (2) the shadow is slain, or (3) the target of the spell is slain.

Anyone killed by an imbued shadow becomes a shadow or shadow mastiff permanently under the control of the caster. This transformation is complete 1d4 + 1 rounds after the subject is slain. A caster may control up to 2 Hit Dice of shadow creatures per caster level at any one time, and if the caster also controls animated dead (as with the animate dead spell), then the total Hit Dice of undead plus shadow creatures cannot exceed the 2 Hit Dice per caster level maximum.

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