Tuesday, January 4, 2011

General Rules: Feats - Aspect of Fear

Aspect of Fear [Bloodgift, General, Scaled One] (adapted from Hammer & Helm: A Guidebook to Dwarves)
You can tap into your sûlic heritage to unsettle foes with your mere presence.
   Prerequisite: Charisma 16+, Aspect of Command, and one of the following: Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded.
   Benefit: You gain the ability to emit a burst of supernatural fear in a 15-foot radius. Creatures in the area must succeed at a Will saving throw (DC equal to your character level + your Charisma modifier) or be shaken for 2d6 rounds. Creatures with more Hit Dice than you are not affected by this ability. You may use this ability a number of times per day equal to your Charisma modifier (minimum 1), and it is an instantaneous effect. Activating this ability is a standard action.

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