Feat Name |
Source
| Prerequisites | Benefit |
Aspect of Command |
H&H
| Charisma 14+, Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded | Enchantment spells you cast are more powerful than normal and you gain a bonus to your leadership score |
Aspect of Fear |
H&H
| Charisma 16+, Aspect of Command, and one of the following: Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded | You can call upon your sûlic heritage to radiate fear |
Blood of Magic |
H&H
| Ability to spontaneously cast arcane spells, any two metamagic feats, and one of the following: Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded | You can call upon your sûlic heritage to apply metamagic feats to your spells more quickly |
Body Pouch |
SK
| Scaled one | You can open a cavity in your body without harm to yourself and use it to carry or conceal items or creatures |
Caudal Lure |
VW:SA
| Intelligence 13+, Dexterity 13+, Combat Expertise, Improved Feint, flexible tail | You gain a bonus to Armor Class and can use your Dexterity to enhance your combat feints |
Chameleon Skin |
SK
| Scaled one | You can alter the hues of your scales to gain a bonus to Hide checks and Armor Class |
Cobra Head |
SK
| Serpent or serpentfolk | You can raise a "hood" of skin like a cobra and gain bonuses your to Intimidate checks and fear effects |
Deadly Poison |
SK
| Constitution 19+, poison attack that deals ability damage as secondary damage, Ability Focus (Poison) and either Monstrous, Savage Humanoid, or Scaled One | Your poison may do more secondary damage |
Deadly Spittle |
SK
| Spit Venom, spit attack, or spittle attack | You can use you spit attack as a cone-shaped area attack |
Desert Adaptation |
VW:SA
| Scaled One | You gain a bonus to Fortitude saves against heat and dryness |
Dragon-Blooded |
DMPI
| - | One of your distant ancestors was a dragon and that heritage gives you power |
Dragon Eyes |
DMPI
| Wisdom 12+, Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded | You can see four times as well as a normal human |
Dragon Hearing |
DMPI
| Wisdom 12+, Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded | You gain a bonus to Listen checks and a penalty to saves against Sonic attacks |
Dragon Nose |
DMPI
| Wisdom 12+, Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded | You gain the scent special ability |
Dragon Senses |
DMPI
| Wisdom 12+, Dragon Nose, Dragon Hearing, and one of the following: Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded | Your senses are so sharp you gain blindsight with a range of 30 feet |
Dragonblood Component |
DMPI
| Ability to cast arcane spells, Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded | You can draw upon your own power and life force to cast arcane spells that require material components |
Forked Tongue |
SK
| Scaled one or serpentkind | You gain a bonus to Bluff checks and the save DCs of charm effects you cast |
Hidden Strength |
DMPI
| Great Fortitude or Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded or Improved Control Shape | You can retain your Strength and Dexterity scores when you transform into an alternate form |
Strafing Breath |
DMPI
| Breath weapon | You can include more creatures than normal in the area of your breath weapon |
Stilling Blood |
VW:SA
| Scaled One, caster level 3rd+ | You can hibernate for long periods of time |
Home Racial Feats Player Character Races Three Worlds
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