Saturday, January 1, 2011

Racial Feats - Scaled One Feats

Scaled One Feats

The following feats may be taken by scalykind characters in the Three Worlds. The term "scaled one" includes, but is not limited to, asabi, braxat, dragonkin, fire newts, frost slamanders, kobolds, khaasta, lizardfolk (including lizard kings), pterafolk, sahuagin, sarkrith, stingtails, tren, troglodytes, and yuan-ti. Many scaled ones are also savage humanoids, but the two groups are not coterminous. In some cases these feats have been modified from the original. In all cases the versions of the feats presented here are the feats to be used in the Three Worlds Campaign setting.

This list uses several abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to Sourcebook Abbreviations.

All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.

Feat Name
Source
PrerequisitesBenefit
Aspect of Command
H&H
Charisma 14+, Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-BloodedEnchantment spells you cast are more powerful than normal and you gain a bonus to your leadership score
Aspect of Fear
H&H
Charisma 16+, Aspect of Command, and one of the following: Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-BloodedYou can call upon your sûlic heritage to radiate fear
Blood of Magic
H&H
Ability to spontaneously cast arcane spells, any two metamagic feats, and one of the following: Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-BloodedYou can call upon your sûlic heritage to apply metamagic feats to your spells more quickly
Body Pouch
SK
Scaled oneYou can open a cavity in your body without harm to yourself and use it to carry or conceal items or creatures
Caudal Lure
VW:SA
Intelligence 13+, Dexterity 13+, Combat Expertise, Improved Feint, flexible tailYou gain a bonus to Armor Class and can use your Dexterity to enhance your combat feints
Chameleon Skin
SK
Scaled oneYou can alter the hues of your scales to gain a bonus to Hide checks and Armor Class
Cobra Head
SK
Serpent or serpentfolkYou can raise a "hood" of skin like a cobra and gain bonuses your to Intimidate checks and fear effects
Deadly Poison
SK
Constitution 19+, poison attack that deals ability damage as secondary damage, Ability Focus (Poison) and either Monstrous, Savage Humanoid, or Scaled OneYour poison may do more secondary damage
Deadly Spittle
SK
Spit Venom, spit attack, or spittle attackYou can use you spit attack as a cone-shaped area attack
Desert Adaptation
VW:SA
Scaled OneYou gain a bonus to Fortitude saves against heat and dryness
Dragon-Blooded
DMPI
-One of your distant ancestors was a dragon and that heritage gives you power
Dragon Eyes
DMPI
Wisdom 12+, Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-BloodedYou can see four times as well as a normal human
Dragon Hearing
DMPI
Wisdom 12+, Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-BloodedYou gain a bonus to Listen checks and a penalty to saves against Sonic attacks
Dragon Nose
DMPI
Wisdom 12+, Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-BloodedYou gain the scent special ability
Dragon Senses
DMPI
Wisdom 12+, Dragon Nose, Dragon Hearing, and one of the following: Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-BloodedYour senses are so sharp you gain blindsight with a range of 30 feet
Dragonblood Component
DMPI
Ability to cast arcane spells, Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-BloodedYou can draw upon your own power and life force to cast arcane spells that require material components
Forked Tongue
SK
Scaled one or serpentkindYou gain a bonus to Bluff checks and the save DCs of charm effects you cast
Hidden Strength
DMPI
Great Fortitude or Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded or Improved Control ShapeYou can retain your Strength and Dexterity scores when you transform into an alternate form
Strafing Breath
DMPI
Breath weaponYou can include more creatures than normal in the area of your breath weapon
Stilling Blood
VW:SA
Scaled One, caster level 3rd+You can hibernate for long periods of time

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