Tuesday, January 4, 2011

General Rules: Feats - Initiate of the Spirit Ways

Initiate of the Spirit Ways [General, Khülen, Regional] (adapted from the Player's Guide to Clerics and Druids and the Player's Guide to Fighters and Barbarians)
You have a natural affinity with the spirit world. You stand out from your fellow mortals as something special, something more - at least in the eyes of spirits.
   Prerequisites: Khülen or native of Elizon or Menævia, Charisma 13+.
   Benefit: You receive a +2 circumstance bonus on all Bluff, Diplomacy, Gather Information, Intimidation, and Sense Motive checks when these skills are used in dealings with spirits. In addition, there is no limit to the number of totem feats you may have.
   Normal: A character can normally only have one totem feat.
   Special: Though you can have any number of totem feats, you must abide by the standard time limits and times per day that you can channel a totem. For example, a character with 15 Charisma can channel a totem spirit 3 times per day. If he has Initiate of the Spirit Ways and three totem feats, each of the different totems can be used once per day, or any one totem can be used three times per day, or any other combination that results in the total number of times totems are channeled that doesn't exceed three times per day.

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