Tuesday, January 4, 2011

General Rules: Feats - Imbued Spell

Imbued Spell [Metamagic]
You can cast two spells, one right after the other, with the effects of the first occuring simultaneously with the second.
   Prerequisite: Any four metamagic feats.
   Benefit: When you cast an imbued spell, its effects do not take place immediately. Instead, they remain suspended until you cast another spell. The Imbued Spell then takes place on the target or effect of the second spell, even if the range of the Imbued Spell would not normally allow this. Saving throws, area of effect, and damage are not affected, but the number of allowable targets from the Imbued Spell is altered to encompass all of the targets of the second spell, up to one target per caster level.

This metamagic feat is a favorite of conjurors because it allows them to cast an Imbued Spell that then affects all of the creatures they summon or call with their next summoning spell.

An Imbued Spell takes up a spell slot three levels higher than the spell's actual level.

Home     General Rules     Metamagic Feats

No comments:

Post a Comment