Tuesday, January 4, 2011

General Rules: Feats - Deflection to Attraction

Deflection to Attraction [Alvari, Eldritch] (from the Book of Eldritch Might III)
Through subtle manipulation of arcane energies, your attacks strike certain magically protected targets with greater accuracy than they normally would.
   Prerequisite: Skill Augmentation (Knowledge: Arcana and Spellcraft), Charisma 19+, Dexterity 15+.
   Benefit: Using a standard action, you weave a subtle magical effect around a weapon (or your own fist, for an unarmed attack) that negates deflection bonuses and confers a possible bonus to your attack. On the following round, your first attack ignores your target's deflection bonuses to Armor Class and turns that same bonus into a bonus to your attack roll. If you attack a foe who wear a +3 ring of protection, giving him a +3 deflection bonus to Armor Class, you strike as if that item were suppressed and you had a +3 bonus to your attack roll to strike that foe. You can perform this feat once per character level per day. You do not need to know whether your opponent has deflection bonuses to use this ability. This is a supernatural ability.
   Special: If you are an alvari of the abjuration birth school you may use this ability one additional time per day.

Home     General Rules     Alvari Feats     Metamagic Feats

No comments:

Post a Comment