Saturday, January 1, 2011

House Rules - Improvised Weapons

Improvised Weapons

This is a list of rules for some relatively common improvised that I use in my campaigns. As new improvised weapon rules get added to my ongoing campaigns, I will add more to this listing. Some of these weapons have been adapted from Dragon 274, Dragon 281, Dragon 283, Dragon 298, Dragon 301, Dragon 303, and Dragon 304.

This list uses several abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to Sourcebook Abbreviations.

All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.

Improvised Weapons

Improvised Weapons
MediumDamageCriticalHardnessHit PointsType
Crossbow, Light
1d4
x2
5
3
Bludgeoning
Shortbow
1d2
x2
5
2
Bludgeoning
Shortbow, Composite
1d2
x2
5
3
Bludgeoning
LargeDamageCriticalHardnessHit PointsType
Crossbow, Heavy
1d6
x2
5
5
Bludgeoning
Longbow
1d3
x2
5
4
Bludgeoning
Longbow, Composite
1d3
x2
5
5
Bludgeoning
Crossbow, Heavy: These statistics reflect this weapon’s use as a melee weapon. Proficiency with this weapon does not apply when using it as a melee weapon, so a -4 attack penalty applies. Individuals may take an Exotic Weapon Proficiency to use this weapon as a melee weapon to eliminate the non-proficiency penalty. If the amount of melee damage inflicted by the weapon exceeds its hardness rating, the weapon suffers damage equal to the excess.

Crossbow, Light: These statistics reflect this weapon’s use as a melee weapon. Proficiency with this weapon does not apply when using it as a melee weapon, so a -4 attack penalty applies. Individuals may take an Exotic Weapon Proficiency to use this weapon as a melee weapon to eliminate the non-proficiency penalty. If the amount of melee damage inflicted by the weapon exceeds its hardness rating, the weapon suffers damage equal to the excess.

Longbow: These statistics reflect this weapon’s use as a melee weapon. Proficiency with this weapon does not apply when using it as a melee weapon, so a -4 attack penalty applies. Individuals may take an Exotic Weapon Proficiency to use this weapon as a melee weapon to eliminate the non proficiency penalty. If the amount of melee damage inflicted by the weapon exceeds its hardness rating, the weapon suffers damage equal to the excess.

Longbow, Composite: These statistics reflect this weapon’s use as a melee weapon. Proficiency with this weapon does not apply when using it as a melee weapon, so a -4 attack penalty applies. Individuals may take an Exotic Weapon Proficiency to use this weapon as a melee weapon to eliminate the non proficiency penalty. If the amount of melee damage inflicted by the weapon exceeds its hardness rating, the weapon suffers damage equal to the excess.

Shortbow: These statistics reflect this weapon’s use as a melee weapon. Proficiency with this weapon does not apply when using it as a melee weapon, so a -4 attack penalty applies. Individuals may take an Exotic Weapon Proficiency to use this weapon as a melee weapon to eliminate the non proficiency penalty. If the amount of melee damage inflicted by the weapon exceeds its hardness rating, the weapon suffers damage equal to the excess.

Shortbow, Composite: These statistics reflect this weapon’s use as a melee weapon. Proficiency with this weapon does not apply when using it as a melee weapon, so a -4 attack penalty applies. Individuals may take an Exotic Weapon Proficiency to use this weapon as a melee weapon to eliminate the non proficiency penalty. If the amount of melee damage inflicted by the weapon exceeds its hardness rating, the weapon suffers damage equal to the excess.

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