The following specific weapons usually are preconstructed with exactly the qualities desribed here.
This list uses several abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to
Sourcebook Abbreviations.
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The Bleeding Sword: (
Book of Eldritch Might) This
+2 longsword continually drips with black blood. The blood is foul and diseased, and anyone struck with the blade must make a DC 14 Fortitude saving throw or fall victim to the disease
devil chills.
Aura: Moderate necromancy;
Caster Level: 8
th;
Prerequisites: Craft Magic Arms and Armor,
contagion;
Cost: 30,315 shillings;
Cost to Create: 15,316 shillings + 1,200 experience points.
Weight: 4 lbs.
Bow of the Ceniþ Marches: (adapted from the
Book of Eldritch Might II) The archers of Ceniþ are renowned for their deadly precision and powerful bows. This
+2 composite longbow is a strength bow - self adjusting for the strength of the user, up to a Strength bonus of +10. Thus, the bow always has just the right amount of pull for the user.
Aura: Moderate transmutation;
Caster Level: 6
th;
Prerequisites: Craft Magic Arms and Armor,
bull's strength;
Cost: 12,400 shillings;
Cost to Create: 6,400 shillings + 480 experience points.
Weight: 3 lbs.
Flayer Flail: (
Book of Eldritch Might) Made from the head and tentacles of a slain mind flayer, this
+1 heavy flail can cast
confusion (Will save DC 16 negates) once per day upon a single target struck by its tentacle barbs.
Aura: Moderate enchantment;
Caster Level: 7
th;
Prerequisites: Craft Magic Arms and Armor,
confusion;
Cost: 3,435 shillings;
Cost to Create: 1,885 shillings + 124 experience points.
Weight: 20 lbs.
Fool's Sceptre: (
Magic Item Creation) When this
+2 light mace scores a critical hit, the target must succeed at a DC 13 Will save or be
confused for one round, as per the spell
lesser confusion. In addition, once per day, the wielder of the
fool's sceptre can cast
confusion, as the spell.
Caster Level: 5
th;
Prerequisites: Craft Magic Arms and Armor,
confusion,
lesser confusion;
Cost: 12,312 shillings and 1,100 experience points.
Harp Bow: (adapted from the
Book of Eldritch Might II) This ornate harp can be played normally and also can be used as a
+1 shortbow. Bard enjoy this item because it lets them use the
Accompaniment feat while remaining armed.
Aura: Faint evocation;
Caster Level: 3
rd;
Prerequisites: Craft Magic Arms and Armor, 5+ ranks in Perform;
Cost: 3,430 shillings;
Cost to Create: 1,930 shillings + 120 experience points.
Weight: 3 lbs.
Lance of the Stately Charger: (
Magic Item Creation) This
+2 hammering lance adds +20 feet to the mount's base speed for the purpose of determining how far it can charge. In addition, it adds its enhancement bonus to the Armor Class of both the wielder and mount, but only during a charge.
Caster Level: 12
th;
Prerequisites: Craft Magic Arms and Armor,
expeditious retreat,
phantom steed;
Cost: 25,310 shillings and 1,500 experience points.
Mindthorn: (
Book of Eldritch Might II) This
+2 rapier is jet black, made from an unknown material. If inflicts 1 point of temporary Intelligence, Wisdom, or Charisma damage (wielder's choice) upon any foe it strikes.
Aura: Faint evocation;
Caster Level: 9
th;
Prerequisites: Craft Magic Arms and Armor,
feeblemind;
Cost: 25,320 shillings;
Cost to Create: 12,820 shillings + 1,000 experience points.
Weight: 2 lbs.
Vigor Blade: (
Book of Eldritch Might II) This
+1 longsword inflicts 1 point of temporary Strength damage upon the foes it strikes. In a given day, after it inflicts at least 5 points of Strength damage, it can cast
bull's strength upon the wielder; the spell lasts for three hours. It can activate the
bull's strength ability no more than once per day.
Aura: Faint transmutation;
Caster Level: 3
rd;
Prerequisites: Craft Magic Arms and Armor,
bull's strength,
ray of enfeeblement;
Cost: 16,315 shillings;
Cost to Create: 8,315 shillings + 640 experience points.
Weight: 4 lbs.
Home House Rules
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