Wednesday, January 8, 2025

House Rules - New Magic Armor and Shield Special Abilities (Fixed Cost Enhancements)

Armor and shields may have special abilities, such as acid resistance or fortification. The special abilities listed here have a fixed market value of the item, and do not modify defensive bonuses (except where specifically noted). These enhancements do not count against the modified bonus (enhancement bonus plus special ability bonus equivalent) of the armor or shield. A suit of armor or shield with a special ability must have at least a +1 enhancement bonus.

This list uses several abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to Sourcebook Abbreviations.

All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.

Frightening: (Magic Item Creation) A suit of armor or shield with this enhancement is dreadful to look upon. While worn or carried, the armor or shield grants a +5 competence bonus to all Intimidate checks.
  Aura: Faint enchantment; Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, cause fear; Cost: +3,700 shillings.

Frightening, Improved: (Magic Item Creation) A suit of armor or shield with this enhancement is dreadful to look upon. While worn or carried, the armor or shield grants a +10 competence bonus to all Intimidate checks.
  Aura: Moderate enchantment; Caster Level: 10th; Prerequisites: Craft Magic Arms and Armor, cause fear; Cost: +15,000 shillings.

Frightening:, Greater (Magic Item Creation) A suit of armor or shield with this enhancement is dreadful to look upon. While worn or carried, the armor or shield grants a +15 competence bonus to all Intimidate checks.
  Aura: Faint enchantment; Caster Level: 15th; Prerequisites: Craft Magic Arms and Armor, cause fear; Cost: +33,750 shillings.

Nimble: (Magic Item Creation) While most armor restricts a wearer's agility, armor enchanted with this special ability actually increases the wearer's ability to roll, dive, tuck, and tumble. A suit of armor or shield with this enhancement is dreadful to look upon. While worn the armor grants a +5 competence bonus to all Tumble checks. Normal armor check penalties still apply.
  Aura: Faint transmutation; Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, cat's grace; Cost: +3,700 shillings.

Nimble, Improved: (Magic Item Creation) While most armor restricts a wearer's agility, armor enchanted with this special ability actually increases the wearer's ability to roll, dive, tuck, and tumble. A suit of armor or shield with this enhancement is dreadful to look upon. While worn the armor grants a +10 competence bonus to all Tumble checks. Normal armor check penalties still apply.
  Aura: Moderate transmutation; Caster Level: 10th; Prerequisites: Craft Magic Arms and Armor, cat's grace; Cost: +15,000 shillings.

Nimble, Greater: (Magic Item Creation) While most armor restricts a wearer's agility, armor enchanted with this special ability actually increases the wearer's ability to roll, dive, tuck, and tumble. A suit of armor or shield with this enhancement is dreadful to look upon. While worn the armor grants a +15 competence bonus to all Tumble checks. Normal armor check penalties still apply.
  Aura: Moderate transmutation; Caster Level: 15th; Prerequisites: Craft Magic Arms and Armor, cat's grace; Cost: +33,750 shillings.

Spring Heel: (Magic Item Creation) This specially crafted armor has reinforced and spell-enhanced greaves and foot protection. While worn the armor grants a +5 competence bonus to all Jump checks. Normal armor check penalties still apply.
  Aura: Faint transmutation; Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, jump; Cost: +3,700 shillings.

Spring Heel, Improved: (Magic Item Creation) This specially crafted armor has reinforced and spell-enhanced greaves and foot protection. While worn the armor grants a +10 competence bonus to all Jump checks. Normal armor check penalties still apply.
  Aura: Moderate transmutation; Caster Level: 10th; Prerequisites: Craft Magic Arms and Armor, jump; Cost: +15,000 shillings.

Spring Heel, Greater: (Magic Item Creation) This specially crafted armor has reinforced and spell-enhanced greaves and foot protection. While worn the armor grants a +15 competence bonus to all Jump checks. Normal armor check penalties still apply.
  Aura: Moderate transmutation; Caster Level: 15th; Prerequisites: Craft Magic Arms and Armor, jump; Cost: +33,750 shillings.

Home     House Rules

No comments:

Post a Comment