New Potions
Item |
Cost
| Weight |
Eternal Balm |
12,000 shillings
|
½ lbs.
|
Potion of Intensity |
1,500 shillings
|
- lbs.
|
Potion of Troll Blood |
5,325 shillings
|
½ lbs.
|
This is a listing of potions found in
Conjuration, the
Dungeon Master's Guide or the
Magic Item Compendium that may appear in my campaigns.
This list may use abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to
Sourcebook Abbreviations.
All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.
Eternal Balm: (
Conjuration) The cream of this light, odorless balm makes an item creatred with
minor creation or
major creation permanent. Each jar of
eternal balm contains 4 doses when first made. Each item treated with the
balm requires one dose per cubic foot of material. Precious metal, gems, adamantine, and mithral all require an extra dose to make them permanent. Gems and precious metals made permanent this way cannot be used as spell components.
Caster Level: 9
th;
Prerequisites: Brew Potion,
permanency;
Cost: 12,000 shillings;
Cost to Create: 6,000 shillings + 480 experience points;
Weight: ½ lb.
Potion of Intensity: (
Conjuration) This incredible magical liquid is consumed the round before casting a
summon monster spell of any level. The spell can only summon a single monster for his potion to be effective. The monster that appears will be at fill hit points for its Hit Dice, receives a +4 enhancement bonus to its Strength and Dexterity, a +2 deflection bonus to all saves, and a +1 morale bonus to all saving throws. In addition, the creature cannot be
dispelled,
banished, or
dismissed by any means. In the doens side, the duration of the
summon monster spell is halved and cannot be nehanced or extended by any means. At the end of this halved duration, the summoned creature is dispelled automatically and returns from whence it came despite any effort to bind or retain its services. The creature is considered disspated if slaim and cannot be summoned again for 24 hours.
Caster Level: 11
th;
Prerequisites: Brew Potion,
Tenser's transformation;
Cost: 1,500 shillings;
Cost to Create: 750 shillings + 60 experience points;
Weight: - lb.
Potion of Troll Blood: One of the most dangerous potions, this thick, foul=-smelling brew is distilled from troll blood and gives regenerative powers to the drinker, albeit not without risk. When quaffed, the potion grants regenerative power equal to one hit point per round for the next ten minutes. The power works even after death unless the body is burned or soaked in acid; dismemberment does not inhibit regeneration. The potion's side effect causes drinkers to go into a frenzy that makes them a danger to friend and foe. When the potion is imbibed, the drinker must make a DC 15 Fortitude save or immediately enter a blood age similar to that of a barbarian. The unlucky soul gains +4 to their Strength, +4 to their Constitution, and +2 to Will saves, but suffers a -2 penalty to their Armor Class and an inability to tell friend from foe. The frenzied drinker must attack the nearest creature, continuing to do so until it is killed, whereupon the berserk drinker will more to the next nearest target. If multiple targets are within the same range, randomly determine which one the imbiber attacks. Only the drinker's death or the time lapse of ten minutes can stop this frenzy.
Aura: Strong transmutation;
Caster Level: 13
th;
Prerequisites: Brew Potion,
regenerate;
Cost: 5,325 shillings;
Cost to Create: 2,663 shillings + 213 experience points;
Weight: ½ lb.
Home House Rules
No comments:
Post a Comment