(adapted from Nyambe: African Adventures)
Alignment: Any non-good.
Luck Die: d2.
Class Skills
- Skill List: The mchawi wizard's class skills (and the key ability for each skill) are Concentration (Con), Craft: Any (all skills taken individually)(Int), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge: Any (all skills taken individually)(Int), Natural Medicine (Int), Profession: Any (all skills taken individually)(Wis), and Spellcraft (Int).
- Note: Because the Three Worlds campaign uses the Skills by Character house rule, the list of class skills given here is only included for the sake of completeness, and is not used by characters in the campaign setting.
- Skill Points at 1st Level: (2 + Intelligence modifier) x4.
- Skill Points at Each Additional Level: 2 + Intelligence modifier.
All of the following are the class features of the mchawi wizard:
- Base Attack Bonus: Poor. A mchawi wizard gains +½ base attack bonus per class level.
- Base Fortitude Save Bonus: Poor. A mchawi wizard gains +1⁄3 base Fortitude save bonus per class level.
- Base Reflex Save Bonus: Poor. A mchawi wizard gains +1⁄3 base Reflex save bonus per class level.
- Base Will Save Bonus: Good. A mchawi wizard gains a +2½ base Will save bonus at first level, and an additional +½ base Will save bonus per class level.
- Weapon and Armor Proficiency: Mchawi wizards are proficient with the blowgun, dagger, dart, punch dagger, sickle, quarterstaff, whacking stick, and wrist knife. Mchawi wizards are not proficient with any armor or with shields. As mchawi wizards are arcane spellcasters, they suffer the usual arcane spell failure chances when wearing armor or using shields.
- Spells: A mchawi wizard casts arcane spells (the same type of spells available to sorcerers), which are drawn from the sorcerer/wizard spell list. A mchawi wizard must choose and prepare spells ahead of time. To cast a spell, a mchawi wizard must have an Intelligence score of 10 + the spell's level (Intelligence 10 for 0th-level spells; Intelligence 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a mchawi wizard's spell is 10 + the spell's level + the mchawi wizard's Intelligence modifier. Like other spell casters, a mchawi wizard can only cast a certain number of spells of each spell level per day. In addition, she receives bonus spells for a high Intelligence. Unlike a sorcerer, a mchawi wizard may know any number of spells (see Arcane Magical Writings). Unlike a wizard, a mchawi wizard keeps the spells he knows in mojuba bags, which typically hold a few rocks, feathers, bits of iron, and other mundane objects. To the uninitiated, these objects mean nothing, but to another spellcaster, they contain the encoded formula needed to prepare a spell. For all intents and purposes, a mojuba bag is equivalent to a written formula in a spellbooks. Each spell known by the caster requires a separate mojuba bag. She must choose and prepare her spells ahead of time by getting a good night's sleep and spending 1 hour studying her mojuba bags and supplicating fiendish powers. While studying, the mchawi wizard decides which spells to prepare (see Preparing Wizard Spells). A mchawi wizard cannot prepare any spell not encoded in his mojuba bags except for read magic, which all mchawi wizards can prepare from memory.
In addition to the spells she can learn from the sorcerer/wizard spell list, a mchawi wizard can also learn and cast the following spells:
- 2nd level: Incantation of the Broken Limb, Lockjaw
- 5th level: Lobir
- 6th level: Tear the Open Wound
- 8th level: Solid Darkness
- 9th level: Bite of the Plague Rat, Iron Golem
- Necromancy Specialization: Mchawi wizards are all specialized in the school of necromancy. Specialization allows the mchawi wizard to cast extra spells from the necromancy school, but the mchawi wizard can never learn to cast spells from the divination school. Spell of the divination school are not available to her, and she cannot even cast them from spells or wands. The mchawi wizard can prepare one additional spell from the necromancy school per spell level per day, listed on the table below as "+1". The mchawi wizard gains a +2 bonus to Spellcraft checks to learn spells from the necromancy school.
- Sanguar: Mchawi wizards are proficient in the art of dodging commonly known as sanguar. The mchawi wizard gains the Sanguar feat for free at 1st level, which provides a dodge bonus to Armor Class based on the character's base attack bonus.
- Create Gris-Gris: A mchawi wizard gains the Create Gris-Gris Bag feat for free at 1st level.
- Fiendish Servant (Su): At 2nd level, a machawi wizard gains a fiendish servant.
- Bonus Feats(Ex): At 6th, 12th, and 18th levels, a mchawi wizard gains a bonus feat. This feat must be an item creation feat, a metamagic feat, or Spell Mastery.
- Spell Mastery (Ex): Mchawi wizards can take the feat Spell Mastery. Each time a mchawi wizard takes the feat, he chooses a number of spells equal to his Intelligence modifier that he already knows. From that point on, the mchawi wizard can prepare these spells without consulting his mojuba bags.
- Damned Soul (Su): Mchawi wizards of 5th level or higher no longer fear death. If slain, a mchawi wizard is automatically raised as a vampire. The mchawi wizard cannot be restored from death by any other means, including powerful spells such as true resurrection or wish.
- Ex-Mchawi Wizards: Any mchawi wizard who changes to a good alignment loses the ability to cast mchawi wizard spells and can no longer advance in levels as a mchawi. In addition, if she has a fiendish servant, it turns against her and then leaves.
Mchawi Wizard
Spells per Day | |||||||||||
Level |
Special
| 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
---|---|---|---|---|---|---|---|---|---|---|---|
1st
|
Spells, Create Gris-Gris, Sanguar
|
3
|
1+1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
2nd
|
Fiendish Servant
|
4
|
2+1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
3rd
|
-
|
4
|
2+1
|
1+1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
4th
|
-
|
4
|
3+1
|
2+1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
5th
|
Damned Soul
|
4
|
3+1
|
2+1
|
1+1
|
-
|
-
|
-
|
-
|
-
|
-
|
6th
|
Bonus Feat
|
4
|
3+1
|
3+1
|
2+1
|
-
|
-
|
-
|
-
|
-
|
-
|
7th
|
-
|
4
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
-
|
-
|
-
|
-
|
8th
|
-
|
4
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
-
|
-
|
-
|
-
|
9th
|
-
|
4
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
-
|
-
|
-
|
10th
|
-
|
4
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
-
|
-
|
-
|
11th
|
-
|
4
|
4+1
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
-
|
-
|
12th
|
Bonus Feat
|
4
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
-
|
-
|
13th
|
-
|
4
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
-
|
14th
|
-
|
4
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
-
|
15th
|
-
|
4
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
1+1
|
-
|
16th
|
-
|
4
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
3+1
|
2+1
|
-
|
17th
|
-
|
4
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
18th
|
Bonus Feat
|
4
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
19th
|
-
|
4
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
20th
|
-
|
4
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
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