Showing posts with label Genie. Show all posts
Showing posts with label Genie. Show all posts

Saturday, November 18, 2017

Campaign Design - Bloodlines: Marid-Blooded

Marid-Blooded
(adapted from Unearthed Arcana)

The marid are mercurial and capricious, in many ways as unpredictable as the sea itself. Consequently, the reasons that a marid may choose to take a mortal companion are so incredibly varied that trying to pinpoint a particular theme is a fool's errand. For rather obvious reasons most of those who have descended from these water genies hail from families of mariners or coast-dwellers, but given the chaotic nature of their progenitors, marid-blooded individuals are apt to turn up in the unlikeliest of places.

Those with a marid bloodline are often tall and somewhat slender for their race, although they have a wiry frame that is often stronger than they look. Their eyes tend to be blue or green, and often their hair or skin has a slight bluish or greenish tinge as well. Like their forebears, marid-blooded characters are often wildly unpredictable.

Marid Bloodline Traits

Character Level
MinorIntermediateMajor
1st
--+2 on Swim checks
2nd
-+2 on Swim checksPower Attack
3rd
--Strength +1
4th
+2 on Swim checksPower AttackCold resistance 5 (Ex)
5th
--Marid affinity +21
6th
-Strength +1+1 to natural armor
7th
--+2 on Knowledge: the Planes checks
8th
Power AttackCold resistance 5 (Ex)Cleave
9th
--Intelligence +1
10th
-Marid affinity +21Invisibility, once per day (Sp)
11th
--Marid affinity +41
12th
Strength +1+1 to natural armorCold resistance 10 (Ex)
13th
--+2 on Move Silently checks
14th
-+2 on Knowledge: the Planes checksWater breathing, once per day (Sp)
15th
--Dexterity +1
16th
Cold resistance 5 (Ex)CleaveControl water, once per week (Sp)
17th
--Marid affinity +61
18th
-Intelligence +1+1 to natural armor
19th
--+2 on Spot checks
20th
Marid affinity +21Invisibility, once per day (Sp)Immunity to cold (Ex)
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with marid.

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Campaign Design - Bloodlines: Dao-Blooded

Dao-Blooded
(adapted from Unearthed Arcana)

Of all the genies, the dao are the most commercially-minded, seeking out opportunities to trade precious gemstones and exquisitely crafted metalwork objects. The dao are also, like most of their brethren, quite paranoid, and as a result many have chosen to sire a line of children so they can have a cadre of trusted business partners and allies. Even though the dao are probably the rarest of all the genies, their bloodline shows up just as frequently as the others.

Dao-blooded individuals are usually powerfully built for their race, usually with dark hair. Some may even have eyes the color of rubies or emeralds. Those descended from the dao tend to have an acquisitive nature, and are sharp hagglers and bargainers.

Dao Bloodline Traits

Character Level
MinorIntermediateMajor
1st
--+2 on Craft checks1
2nd
-+2 on Craft checks1Power Attack
3rd
--Strength +1
4th
+2 on Craft checks1Power AttackAcid resistance 5 (Ex)
5th
--Dao affinity +22
6th
-Strength +1+1 to natural armor
7th
--+2 on Appraise checks
8th
Power AttackAcid resistance 5 (Ex)Improved Sunder
9th
--Charisma +1
10th
-Dao affinity +22Invisibility, once per day (Sp)
11th
--Dao affinity +42
12th
Strength +1+1 to natural armorAcid resistance 10 (Ex)
13th
--+2 on Sense Motive checks
14th
-+2 on Appraise checksWall of stone, once per day (Sp)
15th
--Constitution +1
16th
Acid resistance 5 (Ex)Improved SunderTransmute rock to mud, once per week (Sp)
17th
--Dao affinity +62
18th
-Charisma +1+1 to natural armor
19th
--+2 on Knowledge: the Planes checks
20th
Dao affinity +22Invisibility, once per day (Sp)Immunity to acid (Ex)
1 You must select one Craft skill related to earth, metal, or stone. The indicated bonus applies to that Craft skill.
2 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with dao.

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Campaign Design - Bloodlines: Janni-Blooded

Janni-Blooded
(adapted from Unearthed Arcana)

The jann wander throughout the Three Worlds, so the only thing that is surprising about the janni bloodline is that there aren't more of them. While their more powerful cousins the dao, djinn, efreet, and marid each despise one another, as creatures made of all four of the primal elements, the jann tend to get along with all of the other types of genies and consequently their descendants do as well.

A creature who bears the janni bloodline tends to be a couple inches taller than normal for his race, standing with a proud and regal posture. He may also share the janni's nomadic behavior.

Janni Bloodline Traits

Character Level
Minor
4th
+2 on Appraise checks
8th
Improved Initiative
12th
Wisdom +1
16th
Invisibility, once per day (Sp)
20th
Janni affinity +21
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with any type of genie.
 
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Friday, November 17, 2017

Campaign Design - Bloodlines: Djinni-Blooded

Djinni-Blooded
(adapted from Unearthed Arcana)

Though few sages put much stock in myths that humanoids and genies share a common ancestor, there is no denying that the races are very similar in form. Although there are reports of djinn-blooded individuals from almost everywhere, they are most commonly found in Camocim and the surrounding Tozlu Desert, but some have shown up in the Minzoku Republics, and several local legends tell of people with djinn heritage in Hatalom, Zeme, Calder, and Roholukraj.

Characters with a djinn bloodline are often haughty but display great guile.

Djinni Bloodline Traits

Character Level
MinorIntermediateMajor
1st
--+2 on Concentration checks
2nd
-+2 on Concentration checksImproved Initiative
3rd
--Dexterity +1
4th
+2 on Concentration checksImproved InitiativeElectricity resistance 5 (Ex)
5th
--Djinni affinity +21
6th
-Dexterity +1+1 to natural armor
7th
--+2 on Knowledge: the Planes checks
8th
Improved InitiativeElectricity resistance 5 (Ex)Dodge
9th
--Wisdom +1
10th
-Djinni affinity +21Invisibility, once per day (Sp)
11th
--Djinni affinity +41
12th
Dexterity +1+1 to natural armorElectricity resistance 10 (Ex)
13th
--+2 on Appraise checks
14th
-+2 on Knowledge: the Planes checksCreate food and water, once per day (Sp)
15th
--Strength +1
16th
Electricity resistance 5 (Ex)DodgeGaseous form, once per week (Sp)
17th
--Djinni affinity +61
18th
-Wisdom +1+1 to natural armor
19th
--+2 on Sense Motive checks
20th
Djinni affinity +21Invisibility, once per day (Sp)Immunity to electricity (Ex)
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with djinn.
 
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