Showing posts with label Minzoku Sosereihai. Show all posts
Showing posts with label Minzoku Sosereihai. Show all posts

Saturday, January 1, 2011

Campaign Design - Clerical Domains: Barbarian

Barbarian Domain (adapted from Corwyl: Village of the Wood Elves and Shamans: The Call of the Wild)
Divine Power: Minzoku Sosereihai.
Granted Power: You gain the barbarian rage ability for two rounds, once per day. If you have levels in the barbarian class, you can rage one extra time per day.

Barbarian Domain Spells
1st: Cause fear
2nd: Endurance
3rd: Haste
4th: Death ward
5th: Shout, slay living
6th: Globe of invulnerability
7th: Destruction
8th: Spell turning, Þunor's clenched fist
9th: Earthquake, greater shout

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Campaign Design - Clerical Domains: Ranger

Ranger Domain (adapted from Corwyl: Village of the Wood Elves and Shamans: Call of the Wild)
Divine Power: Minzoku Sosereihai.
Granted Power: You gain the Track feat for free as a bonus feat.

Ranger Domain Spells
1st: Pass without trace
2nd: Animal messenger
3rd: Water walk
4th: Locate creature
5th: Commune with nature
6th: Find the path
7th: Creeping doom, power walk (Shamans)
8th: Animal shapes, discern location
9th: Astral projection, summon nature's ally IX

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Campaign Design - Clerical Domains: Paladin

Paladin Domain (adapted from Corwyl: Village of the Wood Elves and Shamans: Call of the Wild)
Divine Power: Minzoku Sosereihai.
Granted Power: You can smite evil once per day, as a paladin. If you possess levels in the paladin class, you can smite evil one extra time per day.

Paladin Domain Spells
1st: Shield of faith
2nd: Shield other
3rd: Keen edge
4th: Holy sword
5th: Dispel evil
6th: Blade barrier
7th: Holy word
8th: Shield of law
9th: Storm of vengeance

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Campaign Design - Clerical Domains: Fighter

Fighter Domain (adapted from Corwyl: Village of the Wood Elves and Shamans: Call of the Wild)
Divine Power: Minzoku Sosereihai.
Granted Power: You gain a +1 divine bonus on all attack rolls.

Fighter Domain Spells
1st: Magic weapon, shield
2nd: Bull's strength, ghost combatant (Shamans)
3rd: Heroism, shatter
4th: Magic vestment
5th: Ghost dance (Shamans), stoneskin
6th: Greater heroism, Maþ's transformation
7th: Dallen's sword
8th: Iron body
9th: Regenerate, weird

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Campaign Design - Clerical Domains: Druid

Druid Domain (adapted from Corwyl: Village of the Wood Elves and Shamans: Call of the Wild)
Divine Power: Minzoku Sosereihai.
Granted Power: Once per day, you can speak with plants or animals as per the spells speak with animals or speak with plants.

Druid Domain Spells
1st: Animal friendship, charm animal
2nd: Tree shape
3rd: Dominate animal
4th: Control plants
5th: Awaken
6th: Liveoak
7th: Control weather
8th: Animal shapes
9th: Shapechange

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Campaign Design - Clerical Domains: Cleric

Cleric Domain (adapted from Corwyl: Village of the Wood Elves and Shamans: Call of the Wild)
Divine Power: Minzoku Sosereihai.
Granted Power: You can turn, destroy, rebuke, or command undead as a cleric of your level once per day. If you already have the ability to turn, rebuke, control, or destroy undead, you can turn, destroy, rebuke, or command undead one extra time per day.

Cleric Domain Spells
1st: Divine favor
2nd: Consecrate or desecrate
3rd: Prayer
4th: Lesser planar ally
5th: Commune
6th: Planar ally
7th: Resurrection
8th: Holy aura or unholy aura
9th: Miracle

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Campaign Design - Clerical Domains: Bard

Bard Domain (adapted from Corwyl: Village of the Wood Elves and Shamans: The Call of the Wild)
Divine Power: Minzoku Sosereihai.
Granted Power: You can inspire courage once per day, as a bard of a level equal to your cleric class level. If you have levels in the bard class, you can use your bardic music ability one extra time per day.

Bard Domain Spells
1st: Charm person
2nd: Enthrall
3rd: Sculpt sound
4th: Legend lore
5th: Dream
6th: Project image
7th: Heal, mass suggestion
8th: Brid's irresistible dance
9th: Wail of the banshee

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Campaign Design - Clerical Domains: Wizard

Wizard Domain (adapted from Corwyl: Village of the Wood Elves and Shamans: Call of the Wild)
Divine Power: Minzoku Sosereihai.
Granted Power: You gain the Scribe Scroll feat as a bonus feat for free. If you already have the Scribe Scroll feat, you may select a different item creation feat as a bonus feat. You must meet all prerequisites for this feat.

Wizard Domain Spells
1st: Identify
2nd: Charm spirit (Shamans)
3rd: Dispel magic
4th: Scrying
5th: Permanency
6th: Analyse dweomer
7th: Summon monster VII
8th: Polymorph any object
9th: Wish

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Campaign Design - Clerical Domains: Sorcerer

Sorcerer Domain (adapted from Corwyl: Village of the Wood Elves and Shamans: Call of the Wild)
Divine Power: Minzoku Sosereihai.
Granted Power: Once per day, you can spontaneously cast one cleric spell in place of a prepared spell. The spell you choose to spontaneously cast with this ability does not need to be a cure or inflict spell.
Additional Granted Power: You gain a familiar, as if your cleric levels were sorcerer levels. If you gain a familiar from another class, your class levels stack for determining your familiar's abilities.

Sorcerer Domain Spells
1st: Mage armor
2nd: Alter self
3rd: Greater magic weapon
4th: Imbue with spell ability
5th: Greater shadow conjuration
6th: Greater shadow evocation
7th: Limited wish
8th: Power word stun, steal the thunder (Shamans)
9th: Foresight, protection from spells

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Campaign Design - Clerical Domains: Rogue

Rogue Domain (adapted from Corwyl: Village of the Wood Elves and Shamans: Call of the Wild)
Divine Power: Minzoku Sosereihai.
Granted Power: You gain sneak attack +1d6. If you posses levels in another class that grants the sneak attack ability, the bonuses stack.

Rogue Domain Spells
1st: Spider climb
2nd: Find traps
3rd: Silence
4th: Freedom of movement
5th: Passwall
6th: Mislead, plane shift
7th: Sequester
8th: Iron body, moment of prescience
9th: Freedom, time stop

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Campaign Design - Clerical Domains: Ancestors

Ancestors Domain (from Corwyl: Village of the Wood Elves, Oriental Adventures, and the Thieves' World Player's Manual)
Divine Power: Minzoku Sosereihai.
Granted Power: Once per day, you may call upon the wisdom of your ancestors as a standard action, granting you a bonus equal to your cleric level on any one attack roll, check, or save. This is a spell-like ability.
Additional Granted Power: A number of times per day equal to your Charisma modifier (minimum once per day), you can summon an ancestor and channel some of the ancestor's karmic power into yourself. This guidance grants you a +4 insight bonus on any skill check.
Additional Granted Power: You have access to your ancestors' knowledge, gaining +1 to all skill checks for one minute per cleric level each day.

Ancestors Domain Spells
1st: Bless, detect undead, true strike
2nd: Ancestral vengeance (OA), augury
3rd: Clairaudience/clairvoyance, speak with dead
4th: Divination
5th: Atonement, commune, true seeing
6th: Antimagic field, find the path, geas/quest
7th: Legend lore, vision
8th: Compel (OA), discern location, greater spell immunity
9th: Astral projection, foresight

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