All or Nothing [Changeling, Luck] (adapted from the D&D Wiki)
You benefit from a ridiculous amount luck for one action, or suffer from a ridiculous amount of bad luck.
Prerequisites: One other Luck feat.
Benefit: Before you make the initial roll, you can spend a luck point on an attack roll, or skill check or two luck points on a saving throw. If you do you roll 3d20s instead of one and take the best result. However if the final result is 10 or lower you become dazed causing your action to fail. Rolls affected by this feat cannot be altered by luck rerolls or class features allowing further rerolling.
Special: Unlike most other uses of luck points, this feat uses luck points prior to the initial roll.
Home General Rules Luck Feats Changeling Feats
Role-playing gaming, Game mastering musings, and campaign design. Also, chunks of information about my continuously evolving campaign settings.
Showing posts with label Luck Feats. Show all posts
Showing posts with label Luck Feats. Show all posts
Tuesday, January 4, 2011
General Rules: Feats - Unbelievable Luck
Unbelievable Luck [Changeling, Luck] (adapted from Complete Scoundrel)
The powers of fortune truly smile on you more than most mortals.
Prerequisite: One other Luck feat.
Benefit: As long as you have at least one luck point remaining in your luck pool, you gain a +2 luck bonus on whichever of your saves has the lowest base bonus. If two or more of your saves tie for the lowest base bonus, choose when you select this feat which save it applies to. If your base save bonuses later change so that the chosen save no longer has the lowest base bonus, the luck bonus from this feat immediately applies to the save that now has the lowest base bonus.
Home General Rules Luck Feats Changeling Feats
The powers of fortune truly smile on you more than most mortals.
Prerequisite: One other Luck feat.
Benefit: As long as you have at least one luck point remaining in your luck pool, you gain a +2 luck bonus on whichever of your saves has the lowest base bonus. If two or more of your saves tie for the lowest base bonus, choose when you select this feat which save it applies to. If your base save bonuses later change so that the chosen save no longer has the lowest base bonus, the luck bonus from this feat immediately applies to the save that now has the lowest base bonus.
Home General Rules Luck Feats Changeling Feats
General Rules: Feats - Tempting Fate
Tempting Fate [Changeling, Luck] (adapted from Complete Scoundrel)
You are very hard to kill.
Prerequisite: Character Level 6th+, one other Luck feat.
Benefit: You can expend a luck point to reroll a stabilization check. In addition, once per day, whenever you have at least 1 hit point remaining and would be dealt enough damage to kill you, you can expend one luck point take only enough damage to reduce you to -9 hit points. You automatically stabilize.
Home General Rules Luck Feats Changeling Feats
You are very hard to kill.
Prerequisite: Character Level 6th+, one other Luck feat.
Benefit: You can expend a luck point to reroll a stabilization check. In addition, once per day, whenever you have at least 1 hit point remaining and would be dealt enough damage to kill you, you can expend one luck point take only enough damage to reduce you to -9 hit points. You automatically stabilize.
Home General Rules Luck Feats Changeling Feats
General Rules: Feats - A Step Ahead
A Step Ahead [Changeling, Luck] (from the Book of Roguish Luck)
You are luckier than others like you.
Prerequisite: 10 luck points in your luck pool.
Benefit: You can spend luck points to reroll an attack roll, skill check, or saving throw more than once, as long as you have additional luck points left to spend. Thus, a character who took A Step Ahead would be able to reroll as often as he liked, spending 1 or 2 luck points each time he does so.
Normal: Characters can only use luck points to make a single reroll of an attack roll, skill check, or saving throw.
Special: The luck prerequisite only applies when you choose the feat. A Step Ahead is still available if your luck point drop below that level later.
Home General Rules Luck Feats Changeling Feats
You are luckier than others like you.
Prerequisite: 10 luck points in your luck pool.
Benefit: You can spend luck points to reroll an attack roll, skill check, or saving throw more than once, as long as you have additional luck points left to spend. Thus, a character who took A Step Ahead would be able to reroll as often as he liked, spending 1 or 2 luck points each time he does so.
Normal: Characters can only use luck points to make a single reroll of an attack roll, skill check, or saving throw.
Special: The luck prerequisite only applies when you choose the feat. A Step Ahead is still available if your luck point drop below that level later.
Home General Rules Luck Feats Changeling Feats
General Rules: Feats - Miser's Fortune
Miser's Fortune [Changeling, Luck] (adapted from Complete Scoundrel)
Items belonging to you and your allies are abnormally resistant to damage.
Benefit: Whenever an opponent makes a sunder attack or Strength check to damage an object within 30 feet of you, you can expend one luck point as an immediate action to force that opponent to reroll. In addition, as long as you still have one luck in your luck pool, items in your possession receive a +5 luck bonus on saving throws.
Home General Rules Luck Feats Changeling Feats
Items belonging to you and your allies are abnormally resistant to damage.
Benefit: Whenever an opponent makes a sunder attack or Strength check to damage an object within 30 feet of you, you can expend one luck point as an immediate action to force that opponent to reroll. In addition, as long as you still have one luck in your luck pool, items in your possession receive a +5 luck bonus on saving throws.
Home General Rules Luck Feats Changeling Feats
General Rules: Feats - Magical Fortune
Magical Fortune [Changeling, Luck] (adapted from Complete Scoundrel)
Even you are sometimes surprised by how well your spells work.
Benefit: You can expend one luck point to reroll the damage dealt by a spell you have just cast. You can expend two luck points to reroll a caster level check.
Home General Rules Luck Feats Changeling Feats
Even you are sometimes surprised by how well your spells work.
Benefit: You can expend one luck point to reroll the damage dealt by a spell you have just cast. You can expend two luck points to reroll a caster level check.
Home General Rules Luck Feats Changeling Feats
General Rules: Feats - Lucky Touch
Lucky Touch [Changeling, Luck] (from the Book of Roguish Luck)
Your luck helps those around you.
Prerequisite: 10 luck points in your luck pool.
Benefit: Another character can reroll one skill check, attack roll, or saving throw when you spend the required number of luck points on the character's behalf. You may do so as a free action whenever you have luck points remaining. The target must be in line of sight and cannot already have spent luck points on the same roll.
Normal: Characters can only spend luck points to reroll dice for their own actions.
Special: The luck prerequisite only applies when you choose the feat. Lucky Touch is still available if your luck point drop below that level later.
Home General Rules Luck Feats Changeling Feats
Your luck helps those around you.
Prerequisite: 10 luck points in your luck pool.
Benefit: Another character can reroll one skill check, attack roll, or saving throw when you spend the required number of luck points on the character's behalf. You may do so as a free action whenever you have luck points remaining. The target must be in line of sight and cannot already have spent luck points on the same roll.
Normal: Characters can only spend luck points to reroll dice for their own actions.
Special: The luck prerequisite only applies when you choose the feat. Lucky Touch is still available if your luck point drop below that level later.
Home General Rules Luck Feats Changeling Feats
General Rules: Feats - Lucky Strike
Lucky Strike [Changeling, Luck] (adapted from the D&D Wiki)
Your luck allows you to penetrate your enemies' defenses.
Prerequisites: One other Luck feat or the Fortune Domain.
Benefit: By expending one or more luck points, you can maximize the damage dice of your weapon. You can maximize up to three dice in damage for each luck point you choose to expend.
Special: Unlike most other uses of luck points, this feat uses luck points prior to the initial roll.
Home General Rules Luck Feats Changeling Feats
Your luck allows you to penetrate your enemies' defenses.
Prerequisites: One other Luck feat or the Fortune Domain.
Benefit: By expending one or more luck points, you can maximize the damage dice of your weapon. You can maximize up to three dice in damage for each luck point you choose to expend.
Special: Unlike most other uses of luck points, this feat uses luck points prior to the initial roll.
Home General Rules Luck Feats Changeling Feats
General Rules: Feats - Lucky Start
Lucky Start [Changeling, Luck] (adapted from Complete Scoundrel)
Sometimes your luck overcomes a slow natural reaction.
Benefit: You can expend one luck point to reroll an initiative check.
Home General Rules Luck Feats Changeling Feats
Sometimes your luck overcomes a slow natural reaction.
Benefit: You can expend one luck point to reroll an initiative check.
Home General Rules Luck Feats Changeling Feats
General Rules: Feats - Lucky Failure
Lucky Failure [Changeling, Luck] (adapted from the D&D Wiki)
Your luck protects you from dangerous mishaps.
Benefit: By expending a luck point, you can avoid negative results from ability and skill checks. If an ability check or skill check would result in consequences other than "no progress", you expend the luck point and avoid the consequences. The consequences never go into play in the first place, and could be triggered again later. Example: You botch a trap and would set it off, but you use a luck point. The trap was never set off, merely that it wasn't disabled. Likewise, botching a Use Magic Device on a scroll doesn't give a failed result and doesn't consume the scroll. You could not use this on a grapple check, where the only degrees of failure is succeeding or failing.
Home General Rules Luck Feats
Your luck protects you from dangerous mishaps.
Benefit: By expending a luck point, you can avoid negative results from ability and skill checks. If an ability check or skill check would result in consequences other than "no progress", you expend the luck point and avoid the consequences. The consequences never go into play in the first place, and could be triggered again later. Example: You botch a trap and would set it off, but you use a luck point. The trap was never set off, merely that it wasn't disabled. Likewise, botching a Use Magic Device on a scroll doesn't give a failed result and doesn't consume the scroll. You could not use this on a grapple check, where the only degrees of failure is succeeding or failing.
Home General Rules Luck Feats
General Rules: Feats - Lucky Critical
Lucky Critical [Changeling, Luck] (adapted from the D&D Wiki)
You frequently get lucky and strike foes with deadly blows.Prerequisite: Two other Luck feats or the Fortune Domain and one other Luck feat.
Benefit: By expending a luck point, you gain a luck bonus that expands your weapon's critical threat range, in a manner identical to the spell Keen Edge or Weapon of Impact. This stacks with Improved Critical and the Keen or Impact abilities, but you must still confirm the critical.
Special: Unlike most other uses of luck points, this feat uses luck points prior to the initial roll.
Home General Rules Luck Feats Changeling Feats
General Rules: Feats - Lucky Break
Lucky Break [Changeling, Luck] (adapted from Complete Scoundrel)
You can hit an object in just the right place.
Benefit: You can expend one luck point to reroll a Strength check made to break an item or burst open a door.
Home General Rules Luck Feats Changeling Feats
You can hit an object in just the right place.
Benefit: You can expend one luck point to reroll a Strength check made to break an item or burst open a door.
Home General Rules Luck Feats Changeling Feats
General Rules: Feats - Healer's Luck
Healer's Luck [Changeling, Luck] (adapted from Complete Scoundrel)
Your spells can heal more damage.
Benefit: You can expend one luck point to reroll the number of points of damage healed by a conjuration (healing) spell you have just cast on your current turn.
Home General Rules Luck Feats Changeling Feats
Your spells can heal more damage.
Benefit: You can expend one luck point to reroll the number of points of damage healed by a conjuration (healing) spell you have just cast on your current turn.
Home General Rules Luck Feats Changeling Feats
General Rules: Feats - Good Karma
Good Karma [Changeling, Luck] (adapted from Complete Scoundrel)
You can use your luck to aid an ally - at the risk of your own neck.
Benefit: You can expend one luck point to redirect an attack made against an adjacent ally so that it is made against you instead. You must be within reach of the attacker (if a melee attack) or within range of the attack (if a ranged attack) in order to use this ability. The attack roll result remains the same, but it is against your Armor Class, rather than that of your ally. If the redirected attack hits you, you take a one and one-half times the normal damage from it.
Home General Rules Luck Feats Changeling Feats
You can use your luck to aid an ally - at the risk of your own neck.
Benefit: You can expend one luck point to redirect an attack made against an adjacent ally so that it is made against you instead. You must be within reach of the attacker (if a melee attack) or within range of the attack (if a ranged attack) in order to use this ability. The attack roll result remains the same, but it is against your Armor Class, rather than that of your ally. If the redirected attack hits you, you take a one and one-half times the normal damage from it.
Home General Rules Luck Feats Changeling Feats
General Rules: Feats - Fortune's Smile
Fortune's Smile [Changeling, Luck] (from the Book of Roguish Luck)
Lódur smiles on your misfortune and you dodge the worst of many dangers.
Prerequisite: Fortune's Child.
Benefit: You may reroll a saving throw by spending 1 luck point. You must take the result of the second roll.
Normal: You must spend 2 luck points to reroll a save.
Home General Rules Luck Feats Changeling Feats
Lódur smiles on your misfortune and you dodge the worst of many dangers.
Prerequisite: Fortune's Child.
Benefit: You may reroll a saving throw by spending 1 luck point. You must take the result of the second roll.
Normal: You must spend 2 luck points to reroll a save.
Home General Rules Luck Feats Changeling Feats
General Rules: Feats - Fortune's Child
Fortune's Child [Changeling, Luck] (from the Book of Roguish Luck)
You are lucky.
Benefit: You gain +3 luck points and increase your maximum luck by 3 points as well.
Normal: You gain luck points only from the roll of your Luck Die.
Special: You can take this feat more than once. Its effects stack.
Home General Rules Luck Feats Changeling Feats
You are lucky.
Benefit: You gain +3 luck points and increase your maximum luck by 3 points as well.
Normal: You gain luck points only from the roll of your Luck Die.
Special: You can take this feat more than once. Its effects stack.
Home General Rules Luck Feats Changeling Feats
General Rules: Feats - Fortunate Fumble
Fortunate Fumble [Changeling, Luck] (adapted from the D&D Wiki)
You can stumble your way into hitting your foe.Prerequisite: BAB +1.
Benefit: If you roll a natural 1 on an attack roll, you may expend 2 luck points to automatically hit dealing half weapon damage (but no damage from other sources of damage are applied).
Home General Rules Luck Feats Changeling Feats
General Rules: Feats - Fortuitous Strike
Fortuitous Strike [Changeling, Luck] (adapted from Complete Scoundrel)
You can hit a foe in just the right place.
Prerequisites: Character Level 6th+, one other Luck feat.
Benefit: You can expend one luck point as a swift action to reroll a weapon damage roll.
Home General Rules Luck Feats Changeling Feats
You can hit a foe in just the right place.
Prerequisites: Character Level 6th+, one other Luck feat.
Benefit: You can expend one luck point as a swift action to reroll a weapon damage roll.
Home General Rules Luck Feats Changeling Feats
General Rules: Feats - Evil Eye
Evil Eye [Changeling, Luck] (from the Book of Roguish Luck)
You can ruin other people's luck.
Prerequisites: Charisma 13+, Fortune's Child.
Benefit: You can negate an opponent's luck roll by spending 1 of your own luck points.
Home General Rules Luck Feats Changeling Feats
You can ruin other people's luck.
Prerequisites: Charisma 13+, Fortune's Child.
Benefit: You can negate an opponent's luck roll by spending 1 of your own luck points.
Home General Rules Luck Feats Changeling Feats
General Rules: Feats - Even Luckier Than Before
Even Luckier Than Before [Changeling, Luck] (adapted from the D&D Wiki)
You are even luckier than other lucky people.Prerequisites: One other Luck feat or the Fortune Domain.
Benefit: Whenever you use a luck point to reroll, the reroll gains a +2 luck bonus.
Home General Rules Luck Feats Changeling Feats
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