Showing posts with label Hler. Show all posts
Showing posts with label Hler. Show all posts

Sunday, January 2, 2011

Campaign Design - Clerical Domains: Seafolk

Seafolk Domain (adapted from the Stormwrack)
Divine Power: Hler.
Granted Power: You gain feat Expert Swimmer or Rapid Swimmer (your choice) as a bonus feat.
Special: Only aquatic or aquan-blooded clerics devoted to Hler may take the Seafolk Domain.

Seafolk Spells
1st: Quickswim (SW)
2nd: Fins to feet (SW)
3rd: Scales of the sealord (SW)
4th: Siren's call (SW)
5th: Commune with nature
6th: Airy water (SW)
7th: Megalodon empowerment (SW)
8th: Depthsurge (SW)
9th: Foresight

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Hler

Saturday, January 1, 2011

Campaign Design - Clerical Domains: River

River Domain (adapted from Oriental Adventures)
Divine Power: Hler.
Granted Power: You can swim with great skill (though you cannot breathe water without further magical assistance). You have a base swimming speed of 30 feet. You do not need to make Swim checks to swim normally. You gain a +8 bonus on any Swim check to perform a special action or avoid a hazard, and you can always choose to Take 10 on these checks, even if rushed or threatened while swimming. You can use the run action while swimming, provided you swim in a straight line.

River Domain Spells
1st: Obscuring mist
2nd: Animate water (OA)
3rd: Water breathing
4th: Control water
5th: Ice storm
6th: Master of the rolling river (OA)
7th: Acid fog
8th: Horrid wilting
9th: Elemental swarm [water elementals only]

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Hler

Campaign Design - Clerical Domains: Undersea

Undersea Domain (from the Seafarer's Handbook)
Divine Power: Hler.
Granted Power: You gain a +4 circumstance bonus on all Swim checks. You may add Survival to your list of class skills for free.

Undersea Domain Spells
1st: Buoyancy (SFHB)
2nd: Ink cloud (SFHB)
3rd: Air breathing (SFHB)
4th: Aquatic form (SFHB)
5th: Sphere of air (SFHB)
6th: Sink (SFHB)
7th: Aquatic acid fog (SFHB)
8th: Whirlpool (SFHB)
9th: Elemental swarm [water elementals only]

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Hler

Campaign Design - Clerical Domains: Ocean

Ocean Domain
Divine Power: Hler.
Granted Power: For up to ten rounds per cleric level, you gain water breathing when you need it. When your need ends, the effect stops, so it can be used multiple times in a day.

Ocean Domain Spells
1st: Endure elements
2nd: Sound burst
3rd: Water breathing
4th: Freedom of movement
5th: Wall of ice
6th: Hler's freezing sphere
7th: Waterspout
8th: Maelstrom
9th: Elemental swarm [water elementals only]

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Campaign Design - Clerical Domains: Water

Water Domain
Divine Powers: Hler.
Granted Power: You may turn or destroy fire creatures as a good cleric turns undead. You may rebuke, command, or bolster water creatures as an evil cleric rebukes undead. You can use these abilities a total number of times per day equal to 3 + your Charisma modifier. This is a supernatural ability.

Water Domain Spells
1st: Buoyancy net (RR), champion swimmer (RR2), obscuring mist
2nd: Fog cloud
3rd: Doom fog (S&S), pressure sphere (RR), water breathing
4th: Control water, frostform (RR2)
5th: Hler's bead of frost (RR2), ice storm
6th: Cone of cold
7th: Acid fog, waterspout
8th: Horrid wilting
9th: Elemental swarm [water elementals only], summon water elemental monolith (D347)

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Hler

Campaign Design - Clerical Domains: Windstorm

Windstorm Domain
Divine Power: Hler.
Granted Power: Inclement weather has less of an effect on you. Rain and snow don't penalize your Spot and Search checks. You can move through snow-covered and icy terrain at your normal movement. Wind effects, whether natural or magical, affect you as if you were one size category larger.

Windstorm Domain Spells
1st: Obscuring mist
2nd: Binding winds
3rd: Call lightning
4th: Ice storm
5th: Arc of Lightning
6th: Cloudwalkers
7th: Control weather
8th: Whirlwind
9th: Greater whirlwind

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Hler

Campaign Design - Clerical Domains: Fish

Fish Domain (adapted from Nyambe: African Adventures)
Divine Power: Hler.
Granted Power: You gain the ability to rebuke or command aquatic creatures as an evil cleric rebukes or commands undead. You may use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Fish Domain Spells
1st: Bless water
2nd: Lesser water breathing (N:AA)
3rd: Water breathing
4th: Freedom of movement
5th: Polymorph self [aquatic creatures only]
6th: Control water
7th: Animal shapes [fish only]
8th: Horrid wilting
9th: Shapechange [aquatic creatures only]

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Hler