Showing posts with label Sirchade. Show all posts
Showing posts with label Sirchade. Show all posts

Monday, June 10, 2013

Campaign Design - The Lords of Hell: Sirchade

Sirchade

That Which Lurks; The Many-Eyed Lord; Demon Lord of Slime, Fungus, and Rot

Alignment: Chaotic Evil.
Domains: Blight, DecayRot, Slime, Suffering, Thirst.
Summon Monster: Sirchade's clerics and favored souls can summon corrupted and ooze creatures using summon monster spells.
Symbol: A jaw bone dissolving in a pool of slime.
Favored Weapon: None.

The appearance of this demon lord is without a doubt the most disgusting and loathsome of all creatures. Sirchade is foul and nauseating, dripping caustic secretions and oozing noisome slime and acid. The creature is covered with thousands of eyes of every shape and size that glare balefully from every part of the demonic being. Sirchade has no set form or structure, and can spread itself into a vast pool of slime, or raise itself up into a towering column of vile ordure. Whatever shape it takes, Sirchade is always composed of a mass of blackish greens, foul browns and yellows, and sickly grays and purples.

Unlike many other Demon Lords, Sirchade has no goals, plans, or schemes other than to simply destroy and consume everything it encounters. In the War in Heaven, Sirchade reveled in the opportunity for unrestrained destruction spreading its acidic secretions across the battlefield, but was eventually overcome by Forseti’s might and power and forced to retreat into the abyss of Hell, an insult that has earned Forseti the demon lord’s undying hatred. After the War in Heaven, Woda trapped the Lurking Lord in a pit with sides so steep that the liquefied demon is unable to escape.

Sirchade is reclusive and hates intrusion by any form of solid creature, but surrounds itself with all forms of slimes, jellies, and oozes. Even for a demon lord Sirchade has few worshipers or priests of any kind, but cruel and evil individuals sometimes call upon it anyway, since it is indiscriminate with regard to whom it aids. It is rarely called upon, however, for it always exacts a high price in repayment for its assistance.

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Sunday, January 2, 2011

Campaign Design - Clerical Domains: Thirst

Thirst Domain (adapted from Sandstorm)
Infernal Power: Sirchade.
Granted Power: You gain the ability to rebuke or command oozes as an evil cleric rebukes or commands undead. You may use this ability a total number of times per day equal to 3 + your Charisma modifier. This is a supernatural ability.

Additional Granted Power: You gain a +2 bonus on Constitution checks to resist dehydration.

Thirst Spells
1st: Parching touch (SS)
2nd: Dessicate (SS)
3rd: Dessicate (S&S), tormenting thirst (SS)
4th: Dispel water (SS)
5th: Mass dessicate (SS)
6th: Symbol of thirst (SS)
7th: Mephit mob (SS)
8th: Horrid wilting
9th: Energy drain

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Sirchade

Saturday, January 1, 2011

Campaign Design - Clerical Domains: Decay

Decay Domain
Infernal Power: Sirchade.
Granted Power: Once per day, as a supernatural power, you may use a touch of decay, a touch attack that causes the target to decay. Living targets (including living constructs) take 1d4 Constitution damage. Nonliving constructs, undead, and objects take 2d6 damage + 1 additional damage for every cleric level you have.

Decay Domain Spells
1st: Doom
2nd: Ray of enfeeblement
3rd: Contagion
4th: Enervation
5th: Blight
6th: Antilife shell
7th: Withering palm
8th: Horrid wilting
9th: Energy drain

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Sirchade

Campaign Design - Clerical Domains: Rot

Rot Domain (adapted from Evil)
Infernal Power: Sirchade.
Granted Power: Wounds fester with disease and puss from your touch. You are a living extension of disease and contagion. Your touch attack spells that deal damage do not heal properly and require magical healing. Points of damage inflicted by your touch attack spells (whether hit point or ability damage) otherwise only heal at a rate of 1 point per day.

Rot Spells
1st: Inflict light wounds
2nd: Death knell
3rd: Vampiric touch
4th: Acid blood (U), poison
5th: Slay living
6th: Disintegrate [as a touch spell only]
7th: Power word: stun
8th: Horrid wilting
9th: Soul bind

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Sirchade

Campaign Design - Clerical Domains: Suffering

Suffering Domain
Infernal Power: Sirchade.
Granted Power: You may use a pain touch once per day. You may make a melee touch attack against a living creature, which bestows on that creature a -2 enhancement penalty to Strength and Dexterity for 1 minute on a successful attack. This spell-like ability does not affect creatures immune to critical hits.

Suffering Domain Spells
1st: Bane
2nd: Bear's endurance
3rd: Bestow curse (PHB and WHB)
4th: Enervation
5th: Feeblemind
6th: Harm
7th: Eyebite [sicken effect only]
8th: Symbol [pain effect only]
9th: Horrid wilting

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Sirchade

Campaign Design - Clerical Domains: Blight

Blight Domain (from Wrath & Rage: A Guidebook to Orcs and Half-Orcs)
Infernal Power: Sirchade.
Granted Power: Once per day, you can make a melee touch attack to deal 1d6 temporary Constitution damage to a target. This effect is negated if your target makes a successful Fortitude save (DC 10 + your Charisma modifier + your cleric level). This is a spell-like ability.

Blight Domain Spells
1st: Sterilize (W&R)
2nd: Desecrate
3rd: Contagion
4th: Spike stones
5th: Befoul spring (W&R)
6th: Nightmare
7th: Creeping doom
8th: Horrid wilting
9th: Antipathy

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Sirchade

Campaign Design - Clerical Domains: Slime

Slime Domain
Infernal Power: Sirchade.
Granted Power: You can rebuke or command oozes as an evil cleric rebukes or commands undead. You can use this abilities a number of times per day equal to 3 + your Charisma modifier. This is a supernatural ability.

Slime Domain Spells
1st: Grease
2nd: Sirchade's acid arrow
3rd: Poison
4th: Rusting grasp
5th: Sirchade's black tentacles
6th: Transmute rock to mud
7th: Destruction
8th: Power word blind
9th: Implosion, summon ooze elemental monolith (D347)

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Sirchade