Showing posts with label Ninkurra. Show all posts
Showing posts with label Ninkurra. Show all posts

Tuesday, September 12, 2017

Campaign Design - The Lords of Hell: Ninkurra

Ninkurra

Queen of the Infernal Hive; The Consuming Swarm; Demon Mistress of Goblins, Torture, and Vermin

Alignment: Lawful Evil.
Domains: CorruptionDiabolic, (Goblin), Pain, Rulership, Summoner.
Summon Monster: Ninkurra's clerics and favored souls may summon axiomatic and fiendish creatures using summon monster spells.
Symbol: Three intersecting beetle mandibles.
Favored Weapon: "The mother's mandible" (scimitar or vardatch).
Related Classes: Křižák.

Ninkurra is the great Queen of the Goblins, who acknowledge her as the queen of the first hive from which all goblins were ultimately spawned. She appears as an oversized Goblin Queen, standing nearly thirty feet tall with the characteristic wormlike body, pallid and green coated with a sheen of pale yellow slim. She walks on six great suckered tentacles, each of which ends in a multifaceted yellow eye. Her "head" consists of a chitinous sheath topped with three cruelly hooked mandibles. Six long insectoid arms tipped with tiny claws that almost look like three-fingered human hands protrude from a set of bony ridges along the sides of her body. She reeks of mold and decay, and tiny vermin crawl all over her body, feasting upon the slime and detritus that falls from her rancid body.

As the mistress of the Infernal Hive, Ninkurra is attended by a legion of goblinoid servants of all types who spend most of their time grooming, feeding, and pampering her, and carrying off the endless stream of eggs she lays to be implanted in the bodies of the massive torpid drones that serve as the incubators for her multitudinous offspring. She is also always surrounded with monstrous vermin of every size - the goblinoid priests maintain that she is not merely the mother of the goblinoid race, but that she is the mother of all monstrous vermin save for the spiders. Ninkurra advocates correction of the wayward with harsh punishments, although the definition of "wayward" that leads to such tortures seems to be extraordinarily broad. In the War in Heaven, Ninkurra's swarm ravaged the lands, consuming all before them until Eiur shone her piercing light upon them, driving the verminous host back into the darkness from which they came, leaving Ninkurra with an eternal enmity towards the Divine Mother. She also has a deep and abiding hatred of Gangyn, as the great spider spirit and her offspring so often feed upon her children. As a result, goblinoids wage perpetual war against the chitine, who regard the goblinoids with bitter loathing in return.

Other than goblins and the rare intelligent insectoid creature, very few worship this harsh and cruel Demon Lord. Goblinoids, however, maintain that Ninkurra spawned the very first queens of the goblin race long ago, and that as a result, every goblin alive can trace their lineage directly to her. Members of the goblinoid race don't merely worship her as the patron of their race, they honor her as their literal ancestral mother. Because of this, goblinoids who do not place Ninkurra first in their worship are vanishingly rare - and goblinoids who are priests of another Demon Lord are simply unheard of. For her part, Ninkurra seems to regard her progeny as a particularly demanding and exacting mother might regard children desperate to do anything to gain her favor. Ninkurra does not exactly exploit her children, but it is clear that she regards her needs and desires as being of prime importance, and the welfare of her children as being a secondary consideration at best. After all, there are so very many of them, and so long as the whole survives, the individuals do not matter.

Home     Three Worlds     Lords of Hell

Sunday, January 2, 2011

Campaign Design - Clerical Domains: Summoner

Summoner Domain
Divine Power: Ninkurra.
Granted Power: You cast all conjuration (summoning) and conjuration (calling) spells at +2 caster level.

Summoner Domain Spells
1st: Summon monster I
2nd: Summon monster II
3rd: Summon monster III
4th: Lesser planar ally, summon monster IV
5th: Summon monster V
6th: Planar ally, summon monster VI
7th: Summon monster VII
8th: Greater planar ally, summon monster VIII
9th: Gate, summon monster IX

Home     Cleric Domains    Three Worlds     Lords of Hell

Ninkurra

Saturday, January 1, 2011

Campaign Design - Clerical Domains: Corruption

Corruption Domain (adapted from the Book of Vile Darkness and Gods)
Infernal Power: Ninkurra.
Granted Power: Once per day as a standard action, you may putrefy a number of pounds of food and a number of gallons of water or other potable liquid equal to your cleric level, making them completely unfit for consumption. This is a supernatural ability.

Additional Granted Power: Once per day, you can attack an object and ignore its hardness rating.

Corruption Spells
1st: Curse water, doom
2nd: Blindness/deafness, desecrate
3rd: Contagion
4th: Morality undone (BoVD), whither
5th: Feeblemind, insect plague
6th: Antilife shell, pox (BoVD)
7th: Destruction, insanity
8th: Befoul (BoVD), horrid wilting
9th: Despoil (BoVD), storm of vengeance

Home     Cleric Domains     Three Worlds     Lords of Hell

Ninkurra

Campaign Design - Clerical Domains: Diabolic

Diabolic Domain (from the Book of Vile Darkness)
Infernal Power: Ninkurra.
Granted Power: Once per day, you can add your cleric level as a bonus on a Bluff, Diplomacy, Intimidate, or Sense Motive check.

Diabolic Domain Spells
1st: Devil's tail (BoVD)
2nd: Devil's eye (BoVD)
3rd: Devil's ego (BoVD)
4th: hellfire (BoVD)
5th: Lesser planar binding
6th: Planar binding
7th: Hellfire storm (BoVD)
8th: Demand
9th: Gate

Home     Cleric Domains     Three Worlds     Lords of Hell

Ninkurra

Campaign Design - Clerical Domains: Rulership

Rulership Domain (adapted from Undead)
Infernal Power: Ninkurra.
Granted Power: Once per day as a standard action, you may give a one word command that must be obeyed by one Hit Die worth of creatures per cleric level you have. This is a spell-like ability that functions as the spell greater command.

Rulership Spells
1st: Command
2nd: Augury
3rd: Prayer
4th: Divination
5th: Commune
6th: Geas/quest
7th: Greater scrying
8th: Holy aura
9th: Miracle

Home     Cleric Domains     Three Worlds     Lords of Hell

Ninkurra

Campaign Design - Clerical Domains: Pain (Torture)

Pain Domain (adapted from the Book of Vile Darkness and Evil)
Infernal Power: Ninkurra.
Granted Power: Once per day, you may use the power excruciate. You must succeed at a melee touch attack against a living creature. When you touch the creature, the target is stunned by excruciating pain (per the stunning rules in the Player's Handbook). The creature may make a Fortitude save each round to overcome the pain and act normally on the following round (save DC 10 + your cleric level + your Wisdom bonus). This power is a spell-like ability.

Additional granted power: Once per day, you may convert the damage you deal with a single attack into healing for yourself, up to 1 point of damage per cleric level.

Pain Domain Spells
1st: Angry ache (BoVD), inflict light wounds
2nd: Inflict moderate wounds, sadism (BoVD)
3rd: Inflict serious wounds, wrack (BoVD)
4th: Inflict critical wounds, liquid pain (BoVD), wounding (E)
5th: Circle of doom, thousand needles (BoVD), torment (G)
6th: Harm, pox (BoVD)
7th: Blasphemy, wave of pain (BoVD)
8th: Horrid wilting, symbol [pain only]
9th: Eternity of torture (BoVD), Ninkurra's crushing hand

Home     Cleric Domains     Three Worlds     Lords of Hell

Ninkurra

Campaign Design - Clerical Domains: Goblin

Goblin Domain (from SpirosBlaak; originally Humanoid Domain)
Infernal Power: Ninkurra.
Granted Power: You may cast protection from good once per day. You cast this spell at your cleric caster level. This is a spell-like ability.
Special: Only goblinoid clerics devoted to Ninkurra may take the Goblin Domain.

Goblin Domain Spells
1st: Cause fear
2nd: Summon swarm [centipedes, hellwasps, or locusts only]
3rd: Deeper darkness
4th: Giant vermin
5th: Insect plague
6th: Forbiddance
7th: Blasphemy
8th: Cloak of chaos (needs to be replaced with a different spell)
9th: Dominate monster

Home     Cleric Domains     Three Worlds     Lords of Hell

Ninkurra