Showing posts with label Bard. Show all posts
Showing posts with label Bard. Show all posts

Tuesday, January 4, 2011

General Rules: Bardic Performance Effects - Effect Increase

Effect Increase (from Path of Magic)
  • Affinity: Bardic Instrumentals.

  • Cost: One spell slot of no more than three levels lower than the affected spell.

  • Perform DC: 15.

  • Effect: When this effect is activated, the targeted spell's caster level increases by one for purposes of determining any level-dependent effects (such as duration, damage, or range) generated by a spell. The virtual level increase has no other effect, positive or negative, upon the targeted spell.

  • Miscast: When the bard flubs this performance, the caster's level is treated as if it were one lower for the purpose of calculating the affected spell's level-dependent effects. This virtual level decrease has no other effect, positive or negative, upon the spell being cast.

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General Rules: Bardic Performance Effects - Effect Dampener

Effect Dampener (adapted from Path of Magic)
  • Affinity: Bardic Instrumentals.

  • Cost: One spell slot no more than two levels lower than the targeted spell.

  • Perform DC: 10 + the targeted caster's effective caster level + the level of the targeted spell.

  • Effect: When this effect is activated, the targeted spell suffers a reduction in all random or variable numeric effects. Reduce the die rolled for these effects by one step - d12's become d10s, d10s become d8s, d8s become d6s, d6s become d4s, and d4s are treated as d3s. Any d3 or smaller die is simply treated as if is rolled a 1.

  • Miscast: On a miscast, the spell is actually amplified, adding one to the result of each die roll.

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General Rules: Bardic Performance Effects - Diffused Energy

Diffused Energy (adapted from Path of Magic)
  • Affinity: Bardic Singing.

  • Cost: One spell slot no more than three levels lower than the targeted spell.

  • Perform DC: 20 or the current save DC for the targeted spell, whichever is higher.

  • Effect: For every two points by which you exceed the DC, the save DC of the targeted spell is reduced by one, to a maximum reduction equal to your Charisma modifier.

  • Miscast: On a miscast there is no effect, positive or negative, on the targeted spell.

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General Rules: Bardic Performance Effects - Spell Delay

Spell Delay (adapted from Path of Magic)
  • Affinity: Bardic Dancing.

  • Cost: One spell slot no more than one level lower than the affected spell.

  • Perform DC: 20.

  • Effect: For every two points by which your Perform check exceeds the DC, you may delay the effect of the targeted spell by one round. When the delay expires, the spell goes off just as if it had been cast in the same round by the original caster and all distances are measured from the point at which the spell was originally cast. The bard does not have to continue performing during the delay, the energy of the original performance holds the spell in abeyance until the delay expires.

  • Miscast: On a miscast, there is no effect, positive or negative, on the affected spell.

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General Rules: Bardic Performance Effects - Spell Deflection

Spell deflection (adapted from Path of Magic)
  • Affinity: Bardic Chanting.

  • Cost: One spell slot equal to the level of the targeted spell.

  • Perform DC: 20 or the current save DC for the targeted spell, whichever is higher.

  • Effect: When this effect is successfully performed, you are able to move the spell's target location 5 feet in any direction for every two points by which you exceed the DC. If the spell has an area of effect, you shift the center of the area as appropriate. All movement of the spell must be in a single, straight line from the original target or center of the target area. You must also have line of sight to the target or center of the target location, just as if you were casting the spell yourself. If you shift the spell to an invalid target, the spell dissipates harmlessly.

  • Miscast: On a miscast there is no effect, positive or negative, on the targeted spell.

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General Rules: Bardic Performance Effects - Range Inhibitor

Range Inhibitor (adapted from Path of Magic)
  • Affinity: Bardic Chanting.

  • Cost: One spell slot equal to the level of the targeted spell.

  • Perform DC: 10 + the targeted caster's effective level + the level of the targeted spell.

  • Effect: When this effect is successfully performed, the target spell's range is reduced by one range category, as shown on the table below. If you exceed the DC by 10 or more, the range decreases by an additional range category.

    Range Inhibitor Table
    Spell Range
    Inhibitor Range
    Critical Success Range
    Close
    Touch
    Touch
    Medium
    Close
    Touch
    Long
    Medium
    Close
    Unlimited
    Long
    Medium
    Range in Feet

    A spell's range may never be reduced to less than Touch and the caster of the spell is aware of the alteration to its range and may choose to release the spell rather than continue casting it if the range reduction is too great. If the targeted caster chooses to release the spell, they lose the prepared spell or spell slot.

  • Miscast: On a miscast there is no effect, positive or negative, on the targeted spell.

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General Rules: Bardic Performance Effects - Duration Increase

Duration Increase (from Path of Magic)
  • Affinity: Bardic Singing.

  • Cost: One spell slot of no more than three levels lower than the affected spell.

  • Perform DC: 15.

  • Effect: The effective caster level of the allied spellcaster is increased by one plus one for every five points by which the bard exceeds the DC of the Perform check for purposes of calculating the affected spell's duration.

  • Miscast: When the bard flubs this performance, the caster's level is treated as if it were one lower for the purpose of calculating the affected spell's duration. This virtual level decrease has no other effect, positive or negative, upon the spell being cast.
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General Rules: Bardic Performance Effects - Spell Bounce

Spell Bounce (adapted from Path of Magic)
  • Affinity: Bardic Chanting.

  • Cost: One spell slot of at least the same level as the affected spell.

  • Perform DC: 20.

  • Effect: If your Perform check exceeds the DC, you can make yourself the target of the affected spell and, in turn, top bounce that spell to another target. This performance effect will not work against spells cast by hostile opponents, who will certainly not work with the bard to ensure the performer's safety.

    To use this effect, the bard must be within range of the spell as it is cast by the spellcaster. The bard does not have to be a valid target for the spell - if it is a spell that affects only inanimate objects, the bard may still be the target of the spell provided he is within range of the caster.

    The spellcaster then casts the spell at the bard, who must make a successful DC 20 Perform check. if the check fails and the bard is a valid target for the spell, he suffers all effects or gains all benefits of the spell (normal saving throws and spell resistance checks are allowed). if the check fails and the bard is not a valid target for the spell, the spell is still expended but no effect occurs.

    If the Perform check succeeds, the bard may immediately redirect the spell to a valid target within range of the spell, just as if the original spellcaster were standing in the bard's position. This allows the bard to act as a sort of forward observer, effectively doubling the range of a spell while keeping the spellcaster out of harm's way.

  • Miscast: On a miscast, the spell affects the bard (if he is a valid target) and no saving throw is allowed. Spell resistance still applies.

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General Rules: Bardic Performance Effects - Range Magnification

Range Magnification (adapted from Path of Magic)
  • Affinity: Bardic Chanting.

  • Cost: One spell slot no more than three levels lower than the affected spell.

  • Perform DC: 20 (25 for touch spells, 30 for personal spells).

  • Effect: If your Perform check exceeds the DC, your performance increases the range of a spell by one range category as noted in the table below. If your Perform check exceeds the DC by 10 points or more, the range increases by an additional range category.

    Range Magnification Table
    Spell Range
    Magnified Range
    Critical Success Range
    Personal
    Touch
    Close
    Touch
    Close
    Medium
    Close
    Medium
    Long
    Medium
    Long
    Double Long
    Long
    Double Long
    Triple Long
    Range in Feet
    +25%
    +50%

    Spells with an initial range of touch and personal are the most difficult to magnify because they involve removing the magical essence from the caster and transferring it to another target. In these cases, bpth the target and the spellcaster must be within sight of the bard as well as within range of one another for the bard to be successfully transfer the spell.

  • Miscast: On a miscast, the performance decreases the range of a spell by one category to a minimum range of personal. This has no other effect, positive or negative, on the spell being cast.

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General Rules: Bardic Performance Effects - Range Increase

Range Increase (adapted from Path of Magic)
  • Affinity: Bardic Chanting.

  • Cost: One spell slot no more than three levels lower than the affected spell.

  • Perform DC: 15.

  • Effect: For every two points by which your Perform check exceeds the DC, the caster's effective level is increased by one (to a maximum of 20th level) for the purpose of determining the spell's maximum range. This virtual level increase has no other effect, positive or negative, upon the spell being cast.

  • Miscast: The caster's effective level is decreased by one for the purpose of determining the maximum range of the targeted spell. This virtual level decrease has no other effect, positive or negative, upon the spell being cast.
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General Rules: Bardic Performance Effects - Focused Energy

Focused Energy (from Path of Magic)
  • Affinity: Bardic Singing.

  • Cost: One spell slot of at least the same level as the affected spell.

  • Perform DC: 20.

  • Effect: For every two points by which you exceed the DC of the Perform check, the DC of all saving throws against the targeted spell is increased by one. This has no effect on spell resistance.

  • Miscast: The DC of all saving throws against the targeted spell is decreased by one. This has no effect on spell resistance.
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General Rules: Bardic Performance Effects - Effect Reduction

Effect Reduction (adapted from Path of Magic)
  • Affinity: Bardic Instrumentals.

  • Cost: One spell slot no more than one level lower than the targeted spell.

  • Perform DC: 10 + the targeted caster's effective caster level + the level of the targeted spell.

  • Effect: When this effect is activated, the targeted spellcaster's effective caster level is decreased by one for the purpose of determining any level-dependent effects of the targeted spell such as damage, duration, or range. This virtual level decrease has no other effect, positive or negative, on the targeted spellcaster or targeted spell.

  • Miscast: On a miscast, the targeted caster's effective level is increased by one for purposes of determining the level-dependent effects of the targeted spell.

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General Rules: Bardic Performance Effects - Chant of Dissipation

Chant of Dissipation (adapted from Path of Magic)
  • Affinity: Bardic Chanting.

  • Cost: One spell slot of at least two levels higher than the level of the targeted spell.

  • Perform DC: 10 + the targeted caster's effective level + the level of the targeted spell.

  • Effect: When this effect is successfully performed, the energy of the targeted spell is harmlessly dissipated in a colorful display of light. The targeted spell may not be of greater than 3rd level and the caster of the spell must be of a lesser level than the bard - if either of these conditions is not met, the chant of dissipation automatically fails and the bard's spell slot is still expended.

  • Miscast: On a miscast there is no effect, positive or negative, on the targeted spell.

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General Rules: Bardic Performance Effects - Sustain Spell

Sustain Spell (adapted from Path of Magic)
  • Affinity: Bardic Dancing.

  • Cost: One spell slot no more than one level lower than the affected spell.

  • Perform DC: 20.

  • Effect: You must activate this spell before the targeted spell expires. Each round the bard makes a successful DC 20 Perform check, the spell's duration is increased by a single round. If the check fails, the spell dissipates at the end of the next round. The bard may continue performing for as many rounds as he wishes to a maximum number of rounds equal to twice his Constitution score or until her fails his Perform check. This effect cannot increase the duration of spells with an instantaneous effect or that are triggered or ended by a particular event.

    Note that a bard will have to continue performing virtually nonstop after the first use of this effect on a given spell, as it increases the duration of the spell by only a single round. Critical successes can alleviate this somewhat, but the wise bard will simply continue performing until he is ready to let the spell lapse. If the bard exceeds the Perform check DC by at least 10, he scores a critical success, which extends the duration of the spell by two rounds. Unless one or more critical successes are achieved during the performance, the spell will end the round after the bard stops performing.

  • Miscast: On a miscast, then spell ends immediately.

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General Rules: Bardic Performance Effects - Effect Magnification

Effect Magnification (from Path of Magic)
  • Affinity: Bardic Instrumentals.

  • Cost: One spell slot of no more than three levels lower than the affected spell.

  • Perform DC: 25.

  • Effect: When this effect is activated, the size of the dice rolled for all of the spell's random variable numeric elements increases by one - a d4 becomes a d6, a d6 becomes a d8 and so on. No die maybe increased beyond a d12 by this effect.

  • Miscast: When the bard flubs this performance, the siez of the dice rolled for the spell's effect decreases by one - a d6 becomes d4, a d8 becomes a d6, and so on. If the dice to be rolled start at d4, each die is treated as if it had rolled a one.

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General Rules: Bardic Performance Effects - Arcane Power Increase

Arcane Power Increase (from Path of Magic)
  • Affinity: Bardic Singing.

  • Cost: One spell slot of at least the same level as the affected spell.

  • Perform DC: 20.

  • Effect: When this effect is activated, the effective level of the allied caster's spell is increased by one plus one additional level for every five points by which the bard exceeds the DC of the Perform check. This level increase is used only for determining the level-dependent elements of the spell (saving throws and dispel difficulty, for example), and the spell may not be raised above 9th level.

  • Miscast: On a miscast, the spell's effective level is reduced by an amount equal to the bard's Charisma modifier (minimum of 1).
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