Showing posts with label Human Feats. Show all posts
Showing posts with label Human Feats. Show all posts

Saturday, December 13, 2014

Racial Feats - Human

Human Feats

The following feats may be taken by human characters in the Three Worlds. In some cases these feats have been modified from the original. In all cases the versions of the feats presented here are the feats to be used in the Three Worlds Campaign setting.

This list uses several abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to Sourcebook Abbreviations.

All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.

Feat Name
Source
PrerequisitesBenefit
Adventurous Explorer
-
HumanYou can react more flexibly when you ready an action
Auspicious Destiny
-
HumanYou gain a bonus to Charisma when dealing with humans and can reroll stabilization checks
Blood of Þunor
-
Human or Khülen, ability to rageWhen you rage, you gain bonus damage points that may be applied to your attacks
Brawny
PGtRR
Human or Khülen, Strength 13+You gain bonus skill points that can be spent on Strength-based skills
Charming
PGtRR
Changeling or Human, Charisma 13+You gain bonus skill points that can be spent on Charisma-based skills
Career Change
W&R
Character level 5th+, multiclassedYou can convert one feat to skill points
Clever
PGtRR
Human, Wisdom 13+You gain bonus skill points that can be spent on Wisdom-based skills
Favored Destiny
PoS
Human, Dexterity 13+, Lucky StarsYou can avoid damage that would kill others
Fearless Destiny
-
Human, Heroic Destiny, character level 6th+You can survive injuries that would kill those lacking in your destiny
Heroic Destiny
-
HumanYou can add 1d6 to certain rolls once per day
Learned
PGtRR
Gnome or Human, Intelligence 13+You gain bonus skill points that can be spent on Intelligence-based skills
Lucky Stars
PoS
HumanYou gain a luck bonus to saving throws
Magically Adept
-
Human, Charisma 10+You gain the ability to cast three cantrips once per day each
Mark of Eiur
-
Human, Auspicious DestinyThree times per day you can roll two d20s when making a saving throw and take the result of your choice
Mark of Hœnir
-
Human, Auspicious DestinyThree times per day you can roll two d20s when making a skill check and take the result of your choice
Mark of Syfa
-
Human, Auspicious DestinyThree times per day you can roll two d20s when making an initiative check and take the result of your choice
Mark of Vali
-
Human, Auspicious DestinyThree times per day you can roll two d20s when making an attack roll and take the result of your choice
Mark of Woda
-
Human, Auspicious DestinyThree times per day you can roll two d20s when making a caster level check and take the result of your choice
Protected Destiny
-
Human, Heroic Destiny, character level 3rd+Once per day you can reroll a saving throw result of a 1
Quick
PGtRR
Halfling or Human, Dexterity 13+You gain bonus skill points that can be spent on Dexterity-based skills
Sturdy
PGtRR
Human or Dwarf, Constitution 13+You gain bonus skill points that can be spent on Constitution-based skills

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Tuesday, January 4, 2011

General Rules: Feats - Protected Destiny

Protected Destiny [Human]
Your heroic destiny is guarded against the whims of misfortune.
    Prerequisites: Human, Heroic Destiny, character level 3rd+.
    Benefit: Once per day, if you roll a natural 1 on a saving throw, you may reroll the save.

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General Rules: Feats - Mark of Vali

Mark of Vali [Human]
You have been touched by destiny in a manner that gives you fate’s deathly accuracy in times of trouble.
    Prerequisite: Human, Auspicious Destiny.
    Benefit: Up to three times per day, you can roll a second d20 when making an attack roll and use either of the two results.

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General Rules: Feats - Mark of the Hœnir

Mark of the Hœnir [Human]
You have been touched by destiny in a manner that gives you fate’s edge when using skills.
    Prerequisite: Human, Auspicious Destiny.
    Benefit: Up to three times per day, you can roll a second d20 when attempting any skill check and use either of the two results.

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General Rules: Feats - Mark of Woda

Mark of Woda [Human]
You have been touched by destiny in a manner that marks you as having strong magical talent.
    Prerequisite: Human, Auspicious Destiny.
    Benefit: Up to three times per day, you can roll a second d20 when attempting a caster level check and use either of the two results.

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General Rules: Feats - Mark of Syfa

Mark of the Syfa [Human]
You have been touched by destiny in a manner that makes you hard to get the drop on.
    Prerequisite: Human, Auspicious Destiny.
    Benefit: Up to three times per day, you can roll a second d20 when making an initiative check and use either of the two results.

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General Rules: Feats - Mark of Eiur

Mark of Eiur [Human]
You have been touched by destiny in a manner that gives you resistance to a wide array of harmful effects.
    Prerequisite: Human, Auspicious Destiny.
    Benefit: Up to three times per day, you can roll a second d20 when attempting any saving throw and use either of the two results.

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General Rules: Feats - Magically Adept

Magically Adept [Human]
One of your distant ancestors was an alvari. As a result, you have innate natural magical abilities that manifest themselves.
    Prerequisites: Human, Charisma 10+.
    Benefit: Choose three 0th-level spells from the druid or the sorcerer/wizard list. You can cast each spell once per day. You may select the same spell more than once; if you do, you can cast that spell multiple times each day. These spells are always arcane spells (even if they are from the druid spell list), and spell failure penalties for armor apply. Once you select your three spells, you cannot change them.
    Special: This feat may only be taken as a 1th-level character.

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General Rules: Feats - Heroic Destiny

Heroic Destiny [Human]
You have a destiny to fulfill.
    Prerequisites: Human.
    Benefit: Once per day, before you make an attack roll, ability check, skill check, saving throw, or caster level check, you may roll 1d6 and add it as a bonus to your roll, check, or save.

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General Rules: Feats - Charming

Charming [Changeling, Human]
The character is likable, using his charisma to manipulate and persuade others.
   Prerequisites: Changeling or Human, Charisma 13+.
   Benefit: On the level this feat is taken, the character gains a number of bonus skill points equal to his Charisma bonus. These skill points may only be spent on skills that are based on Charisma. Additionally, he gains +1 skill point (that may only be spent on Charisma-based skills) each level thereafter.

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General Rules: Feats - Fearless Destiny

Fearless Destiny [Human]
Your grand destiny allows you to avoid death.
    Prerequisites: Human, Heroic Destiny, character level 6th+.
    Benefit: Once per day, any effect that would reduce you to a hit point total equal to or less than negative your Constitution score, instead reduces you to one point less than negative your Constitution score and leaves you in a stable condition. Effects that kill you without reducing you to -10 hit points (such as death effects, or disintegrate) function normally.

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General Rules: Feats - Clever

Clever [Human]
The character is quick-thinking, and uses her wits to aid her in all manner of endeavors.
    Prerequisites: Human, Wisdom 13+.
    Benefit: On the level this feat is taken, the character gains a number of bonus skill points equal to her Wisdom bonus. These skill points may only be spent on skills that are based on Wisdom. Additionally, she gains +1 skill point (that may only be spent on Wisdom-based skills) each level thereafter.

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General Rules: Feats - Brawny

Brawny [Human, Khülen]
The character is strong and knows how to use this strength to his best advantage.
    Prerequisites: Human or Khülen, Strength 13+.
    Benefit: On the level this feat is taken, the character gains a number of bonus skill points equal to his Strength bonus. These skill points may only be spent on skills that are based on Strength. Additionally, he gains +1 skill point (that may only be spent on Strength-based skills) each level thereafter.

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General Rules: Feats - Blood of Þunor

Blood of Þunor [Human, Khülen, Rage]
You are distantly related to Þunor. While Þunor and Syfa’s immediate offspring develop a host of powers and abilities, the effects upon your blood are much more subtle.
    Prerequisites: Human or Khülen, ability to rage.
    Benefit: When you rage, you gain a pool of 2 bonus damage points per character level, to be added to the damage of any successful melee attack made during your rage. Bonus damage to a single attack may not exceed half your character level (to a minimum of 1, even at 1st level), but the damage may otherwise be doled out from the pool in any increment of full damage points you desire. This bonus damage is not multiplied on a critical hit. Undesignated bonus damage is lost when your rage ends. You must declare the addition of bonus damage after you hit, but before damage is rolled.

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General Rules: Feats - Auspicious Destiny

Auspicious Destiny [Human]
You have been marked by fate for greatness. Those who meet you can sense your destiny and react well to you as a result.
    Prerequisites: Human.
    Benefit: You gain a +2 bonus on all Charisma-based skill checks when dealing with other humans. In addition, you can reroll any stabilization check once per turn.

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General Rules: Feats - Learned

Learned [Gnome, Human]
The character is smart, and uses this intelligence to great benefit.
   Prerequisites: Gnome or Human, Intelligence 13+.
   Benefit: On the level this feat is taken, the character gains a number of bonus skill points equal to his Intelligence bonus. These skill points may only be spent on skills that are based on Intelligence. Additionally, he gains +1 skill point (that may only be spent on Intelligence-based skills) each level thereafter.

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General Rules: Feats - Career Change

Career Change [General, Human] (from Wrath & Rage: A Guidebook to Orcs & Half-Orcs)
You can trade in any one feat to gain skill points.
   Prerequisites: Character level 5th+, multiclassed.
   Benefit: You can convert any one feat you have previously chosen (besides Career Change) into 8 skill points, which must be spent immediately. The spent feat is lost completely; you gain no more benefit from the feat, and it does not count towards the prerequisites for any other feat or prestige class. You cannot trade in bonus feats granted by character classes.

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General Rules: Feats - Adventurous Explorer

Adventurous Explorer [Human]
You are descended from an adventurous explorer. You are quick to take action and react quickly to changing conditions in combat.
    Prerequisite: Human.
    Benefit: When you ready an action in combat, you can choose to take that action at any time, not just when the condition you specify occurs. (In effect, this allows you to take a move action and then delay your remaining action).

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General Rules: Feats - Sturdy

Sturdy [Dwarf, Human]
The character is tough, and uses the benefits of his constitution in all manner of situations.
    Prerequisites: Human or Dwarf, Constitution 13+.
    Benefit: On the level this feat is taken, the character gains a number of bonus skill points equal to his Constitution bonus. These skill points may only be spent on skills that are based on Constitution. Additionally, he gains +1 skill point (that may only be spent on Constitution-based skills) each level thereafter.

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General Rules: Feats - Favored Destiny

Favored Destiny [Human] (adapted from Path of Shadow)
You seem to escape death just when it seems your luck has run out.
    Prerequisites: Human, Dexterity 13+, Lucky Stars.
    Benefit: Once per week, you can completely avoid what would otherwise be lethal damage (from any source). To do so requires a successful Reflex saving throw (DC = the standard difficulty for the spell or effect (if applicable), or the damage of the attack). A failed save negates the possibility of evading the blow through other special abilities or saving for half damage. A rogue's evasion ability does not apply to Favored Destiny.

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