Showing posts with label Khil. Show all posts
Showing posts with label Khil. Show all posts

Saturday, June 8, 2013

Campaign Design - The Lords of Hell: Khil

Khil

The Reaver; The Leg Breaker; The Seething Chain; Demon Lord of Orcs, Fury, and Savagery

Alignment: Chaotic Evil.
Domains: Force, Fury, (Orc), Power, Rage, Savagery.
Summon Monster: Khil's clerics can summon anarchic and fiendish creatures using summon monster spells.
Symbol: A broken thigh bone wrapped with black chains.
Favored Weapon: "The bloody chain" (flail or spiked chain).

The demonic patron of the orcish race, Khil appears as a massive orc and wrapped in massive black iron chains, that serve as both armor and weapons for the demon lord. The chains are covered in cruel spikes, and their ends are sharpened into deadly blades, which Khil wields as vicious whip-like weapons. He is the towering figure of enraged anger and wrath who is said to be unable to feel the pain of wounds or injury - not even from his own chains whose spikes are pierced through his flesh so as to be secured to his body. He cares only for the field of battle, exulting in the frenzy and bloodlust of combat, glorying in the carnage and cruelty of war. He is the embodiment of war, but not war for some other goal, but rather war for the sake of war.

In the War in Heaven, Khil led the charge of the demon host with a whirling fury, ravaging the foes of Hell with the lashings of his chains, savoring the cries of his dying foes and the wailing of those who quailed before him. But Khil's reckless and unreasoning rage was exploited by Tiwas, whose cunning and skill enabled the celestial lord to endure the demon lord's fury and outwit him. Khil's followers angrily maintain that Tiwas used underhanded treachery to defeat their patron, Wünd called upon the very earth to rise up and hold fast the demon lord, and now Khil is imprisoned in a tomb of thick, unyielding stone, wrapped in the very chains that served as his weaponry.

As with most of the demon lords, Khil has few human worshipers, but the orcs hold him in high esteem, honoring his strength and wild abandon. Khil bears a deep and abiding hatred for all things, but tolerates this veneration because it seems to amuse him. He is a harsh patron, demanding a level of dedication to battle and bravery from his followers that most would describe as recklessly foolhardy - and a refusal to ever retreat or accept defeat. Khil demands regular ritual blood sacrifices as his worshippers must prove their ability to withstand pain, and their willingness to endure grievous wounds in pursuit of renown on the battlefield. Khil does, however, bear a seething rage towards both Tiwas and Wünd, the former for his role in defeating the demon lord and subjecting him to his long imprisonment, and the latter because of his imprisonment within the living rock of the world.

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Saturday, January 1, 2011

Campaign Design - Clerical Domains: Force

Force Domain
Infernal Power: Khil.
Granted Power: Once per day, you may manipulate the cosmic forces of inertia and force an opponents to reroll any damage roll (for a weapon, spell, or ability) and take the worse of the two rolls. This is a supernatural ability.

Force Domain Spells
1st: Mage armor
2nd: Magic missile
3rd: Blast of force
4th: Khil's resilient sphere
5th: Wall of force
6th: Repulsion
7th: Forcecage
8th: Khil's telekinetic sphere
9th: Khil's crushing hand

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Khil

Campaign Design - Clerical Domains: Rage

Rage Domain (from SpirosBlaak)
Infernal Power: Khil.
Granted Power: Once per day, you may enter a rage, as a barbarian of your cleric class level. This ability is the same as the barbarian rage ability, and lasts for 3 rounds plus your newly improved Constitution modifier. If you already have the rage ability, you gain one additional use per day. If you have the rage ability from some other source, your cleric class levels and your levels from that other source stack for purposes of determining the effectiveness of your rage ability.

Rage Domain Spells
1st: Inflict light wounds
2nd: Bull's strength
3rd: Haste
4th: Rage
5th: Righteous might
6th: Greater heroism
7th: Maþ's transformation
8th: Iron body
9th: Miracle

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Khil

Campaign Design - Clerical Domains: Savagery

Savagery Domain (from Wrath & Rage: A Guidebook to Orcs and Half-Orcs)
Infernal Power: Khil.
Granted Power: You gain the ability to rage as a barbarian of your cleric level once per day. If you already have the rage ability, you can use it one additional time per day. Your cleric levels stack with levels in any other class that provides the rage ability for the purpose of determining the effectiveness of your rage.

Savagery Domain Spells
1st: Spleen (W&R)
2nd: Bull's strength
3rd: Pounce (W&R)
4th: Divine power
5th: Righteous might
6th: Mass rage (W&R)
7th: Control weather
8th: Earthquake
9th: Storm of vengeance

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Khil

Campaign Design - Clerical Domains: Power

Power Domain (adapted from Gods)
Infernal Power: Khil.
Granted Power: You inflict +1 damage with your melee attacks.

Power Spells
1st: Cause fear
2nd: Shatter
3rd: Prayer
4th: Divine power
5th: Circle of doom
6th: Harm
7th: Power word, stun
8th: Earthquake
9th: Implosion

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Khil

Campaign Design - Clerical Domains: Orc

Orc Domain (as modified by SpirosBlaak)
Infernal Power: Khil.
Granted Power: You may smite an opponent once per day. You add your Charisma bonus (if any) to the attack roll and your cleric level to any resulting damage roll. You gain an additional +4 to your attack roll if target is a dwarf. You just declare the smite before making the attack. This granted power is a supernatural ability.

Additional Granted Power: You acquire an ape as a companion. This ape is completely loyal and responds to your commands. In addition, the ape gains benefits as if you were a druid and it were an animal companion, using your cleric level to determine increases to Hit Dice, saving throws, and other attributes. If the ape is killed, you gain a new one when you attain a new level.

Special: Only orcish clerics devoted to Khil may take the Orc Domain.

Orc Domain Spells
1st: Bane, cause fear
2nd: Burning hands, produce flame
3rd: Bestow curse (PHB and WHB), prayer
4th: Divine power
5th: Prying eyes, unhallow
6th: Circle of death, eyebite
7th: Blasphemy, harm
8th: Cloak of chaos, finger of death
9th: Horrid wilting, power word, kill

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Khil

Campaign Design - Clerical Domains: Fury

Fury Domain (adapted from Gods and Oriental Adventures)
Infernal Power: Khil.
Granted Power: Once per day, you may rage as a barbarian with a level equal to your cleric class level, or you may cause someone else to rage. Inducing rage in another person is a standard action. The target rages once your action is complete. Unwilling targets may make a Will save (DC 10 + your cleric level) to avoid raging.
Additional Granted Power: Once per day, you can smite an opponent by making a single melee attack with a +4 attack bonus and a damage bonus equal to your cleric level. You must declare the smite before making the attack. This is a supernatural ability.

Fury Spells
1st: Cause fear weapon bless (OA)
2nd: Scare, shatter
3rd: Castigate (OA), suggestion
4th: Emotion, shout
5th: Circle of doom, mind fog
6th: Harm, mass suggestion
7th: Destruction, power word, stun
8th: Earthquake, power word, blind
9th: Implosion, power word, kill

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Khil