Showing posts with label Woda. Show all posts
Showing posts with label Woda. Show all posts

Sunday, March 3, 2013

Campaign Design - The Lords of Heaven: Woda

Woda (Oman)

The All-Father; The Blind Lord; The Runecaster; Celestial Lord of Magic and Knowledge

Alignment: Neutral Good.
Domains: (Alvar), Knowledge, Magic, MemoryMentor, Rune, Wisdom.
Summon Monster: Woda's clerics and favored souls can summon anarchic, axiomatic, and celestial creatures using summon monster spells.
Symbol: A length of cloth tied into a loop, as a blindfold.
Favored Weapon: Staff.

This celestial is the leader of the Lords of Heaven and he is regarded as the patron of sages, sorcerers, and diviners of hidden mysteries. In legend, Woda carries the Runestaff, a mystical weapon upon which is carved runes setting forth the sum total of the knowledge of the heavens, as well as the secrets of the foundations of magic. In his search for knowledge, Woda traded his worldly sight to learn the innermost secrets of the mind of the Grym and the events that took place before the celestial lords were created, learning things that are said to torment him at all times. Many stories about Woda involve his dealings with mortals, but he almost always walks in disguise, usually appearing as a tall, gaunt old man with a cloth bound over his eyes, with gray hair and a beard, and wearing a rough cloak and a hood or broad-brimmed hat.

Woda has a pair of wolves who guard his throne, and a pair of ravens who bring him news of everything that happens throughout the world every day. Woda owns the Cauldron of Abundance, in which everyone who draws from it finds food according to their merit and none are left hungry. He is the spouse of Eiur, and the acknowledged father of Forseti, Füllar, Heim, Rúadan, Syfa, Tiwas, and Vali. In the War in Heaven, Woda’s magical might was tested against Ishi, and the two locked in a mystical struggle, matching enchantment against enchantment. In the end, the All-Father's magic proved to be stronger, and Ishi was forced out of the gates of Heaven, and fell with his compatriots to be imprisoned in Hell.

It is said that when he sits upon his throne, he can see throughout the past, with only the darkened pits of Hell being beyond his backward seeing vision and he can hear anything that is said in the world, so long as the winds can carry it. As the master of magic, this celestial lord is very popular among the alvar, who claim that he holds them in special favor. All clerics of Woda may treat Speak Language as a class skill for free and are required to learn to speak Quolin no matter their race. Clerics devoted to Woda usually favor the staff as a weapon. Clerics devoted to Woda may treat the wizard class as an additional favored class. Many of his most powerful priests become Mystic Theurges.

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Saturday, January 1, 2011

Campaign Design - Clerical Domains: Alvar

Alvar Domain
Divine Power: Woda.
Granted Power: You gain the Point Blank Shot feat as a free bonus feat.
Special: Only alvar clerics devoted to Woda may take the alvar domain

Alvar Domain Spells
1st: True strike
2nd: Cat's grace
3rd: Snare
4th: Tree stride
5th: Commune with nature
6th: Find the path
7th: Liveoak
8th: Sunburst
9th: Antipathy

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Woda

Campaign Design - Clerical Domains: Wisdom

Wisdom Domain (adapted from Nyambe: African Adventures)
Divine Power: Woda.
Granted Power: You gain a +1 insight bonus to all Wisdom-based skill checks.

Wisdom Domain Spells
1st: Identify
2nd: Locate object
3rd: Tongues
4th: Discern lies
5th: Commune
6th: Find the path
7th: Vision
8th: Discern location
9th: Foresight

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Woda

Campaign Design - Clerical Domains: Mentor

Mentor Domain (from SpirosBlaak)
Divine Power: Woda.
Granted Power: You may substitute your Wisdom modifier for all Intelligence-based skills and checks.

Mentor Domain Spells
1st: Comprehend languages
2nd: Remembrance (SB)
3rd: Borrow knowledge (SB)
4th: Modify memory
5th: Scrying
6th: Legend lore
7th: Vision
8th: Discern location
9th: Astral projection

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Woda

Campaign Design - Clerical Domains: Memory

Memory Domain (adapted from Shamans: Call of the Wild)
Divine Power: Woda.
Granted Power: You gain the bardic knowledge ability, with a bonus equal to half your divine caster level plus your Intelligence modifier. If you have another class that grants you bardic knowledge, you add half your divine caster level to that class's modifier.

Memory Domain Spells
1st: Hypnotism
2nd: Read spirit echo (Shamans)
3rd: Modify memory
4th: Woda's translator (RR)
5th: Permanency
6th: Dallen's lucubration
7th: Legend lore
8th: Word of recall
9th: True resurrection

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Woda

Campaign Design - Clerical Domains: Knowledge

Knowledge Domain (as modified by Gods, Relics & Rituals, Relics & Rituals II, and Spells & Spellcraft)
Divine Power: Woda.
Granted Power: You add all Knowledge skills to your list of character skills for free. You cast divination spells at +1 caster level.

Knowledge Domain Spells
1st: Detect gold (RR), detect secret doors, summarize (S&S), protect book (S&S)
2nd: Detect thoughts, locate corpse (RR)
3rd: Clairaudience/clairvoyance, scribe (S&S), restore page (S&S), unseen marker (G)
4th: Divination, Woda's translator (RR)
5th: True seeing
6th: Find the path, restore book (S&S)
7th: Legend lore
8th: Discern location
9th: Foresight

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Woda

Campaign Design - Clerical Domains: Magic

Magic Domain (as modified by Relics & Rituals, Relics & Rituals II, Shamans: Call of the Wild, and Spells & Spellcraft)
Divine Power: Woda.
Granted Power: You may use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard or sorcerer of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard or sorcerer, your actual wizard or sorcerer levels and these effective levels stack.

Magic Domain Spells
1st: Woda's magic aura
2nd: Identify
3rd: Dispel magic
4th: Imbue with spell ability, manaspear (RR), spirit song (Shamans)
5th: Spell resistance
6th: Antimagic field, mana sink (RR2)
7th: Magical vacuum (S&S), spell turning
8th: Steal the thunder (Shamans), protection from spells
9th: Woda's disjunction

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Woda

Campaign Design - Clerical Domains: Rune

Rune Domain
Divine Power: Woda.
Granted Power: You gain the feat Etch Object Rune as a bonus feat.

Rune Domain Spells
1st: Erase
2nd: Secret page
3rd: Glyph of warding
4th: Explosive runes
5th: Lesser planar binding
6th: Greater glyph of warding
7th: Woda's instant summons
8th: Symbol
9th: Teleportation circle

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Woda