Showing posts with label Belial. Show all posts
Showing posts with label Belial. Show all posts

Thursday, March 14, 2013

Campaign Design - The Lords of Hell: Belial

Belial

The Scaled King; Commander of the Demon Host; The Inquisitor of Hell; Lord of the Black Flame; Demon Lord of Scaled Creatures and Domination

Alignment: Lawful Evil.
Domains: Domination, Evil, InsightReptile, (Scalykind), Summoning.
Summon Monster: Belial's clerics and favored souls can summon axiomatic and fiendish creatures using summon monster spells.
Symbol: A trident wrapped with a serpent's tongue.
Favored Weapon: "The tines of torment" (trident).

Belial is the commander of the demonic host, and is awesomely powerful to behold. His head is like that of a giant lizard or snake with black horns and fangs with deadly poison, his eyes are yellow with black pupils. His upper body is shaped like that of a man, but with four arms and his skin is plated with blue green scales, while his lower body merges into that of an immense snake tail, and a jagged row of bony spines that run up his back. He has huge dragon wings, and the tip of his tail is barbed and drips virulent poison. Belial has no legs, but travels like a snake along the ground, supporting his upper body with this serpentine lower body. He carries a massive black trident in one hand, and a cruelly barbed scourge in the other. Belial delights in cruelty, and he is also the torturer and inquisitor of Hell.

In the War in Heaven Belial led the demon host into battle, but was turned back by the combined efforts of Tiwas and Forseti. Legends hold that Belial’s great fortress of mud is located in the middle of a fetid, steaming swamp. After the War in Heaven, Belial's realm was transformed into a frozen wasteland, and he was imprisoned in an ice cavern underneath his fortress. The cold and ice has driven Belial's body into a torpor, and even his most devoted servants are kept from aiding him by the infernal chill of his surroundings.

As the ruler of infernal reptiles, Belial prefers intensely hot and humid conditions, and disease and rot are rampant throughout his realms. Snakes, crocodiles, and poisonous lizards are favorites of this demon. His realm is also home to scores of demons and other fiendish creatures that form the core of the demon host. Although he has a number of human followers, most of his adherents are drawn from the evilly inclined scaly creatures of the world that revel in his foul worship, such as evil dragons and depraved lizardfolk.

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Saturday, January 1, 2011

Campaign Design - Clerical Domains: Evil

Evil Domain (as modified by Relics & Rituals II, Secrets, Spells & Spellcraft, and Undead)
Infernal Power: Belial.
Granted Power: You cast all evil spells at +1 caster level.

Additional Granted Power: You gain the supernatural ability to smite good creatures. Once per day, you may attempt to smite good with one normal melee attack. You add a +4 insight bonus to you attack roll and deal 1 extra point of damage per cleric level. If you accidentally smite a creature that is not good, the smite has no effect, but the ability is still used up for the day.

Evil Domain Spells
1st: Protection from good
2nd: Claws of the demon (S&S), desecrate
3rd: Belial’s torments (RR), magic circle against good
4th: Blood water (RR2), bloodied blade (RR2), unholy blight, unholy channel (RR)
5th: Dispel good, flying abominations (S&S), imbue shadow (RR), profane stare (RR2)
6th: Create undead, Belial's desecration (U)
7th: Blasphemy
8th: Unholy aura
9th: Summon monster IX [can only be used to summon fiendish creatures]

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Belial

Campaign Design - Clerical Domains: Reptile

Reptile Domain (from SpirosBlaak)
Infernal Power: Belial.
Granted Power: You gain immunity to all venom. You also gain a +4 bonus to saves against all other poisons.

Reptile Domain Spells
1st: Magic fang
2nd: Harden scales (SB)
3rd: Greater magic fang
4th: Poison
5th: Freedom of movement
6th: Find the path
7th: Regenerate
8th: Demand
9th: Foresight

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Belial

Campaign Design - Clerical Domains: Summoning

Summoning Domain
Infernal Power: Belial.
Granted Power: You cast any summon monster spell at twice your caster level, increasing the range and duration of these spells.

Summoning Domain Spells
1st: Summon monster I
2nd: Summon monster II
3rd: Summon monster III
4th: Lesser planar ally, summon monster IV
5th: Summon monster V
6th: Planar ally, summon monster VI
7th: Summon monster VII
8th: Greater planar ally, summon monster VIII
9th: Gate, summon monster IX

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Belial

Campaign Design - Clerical Domains: Domination

Domination Domain (as modified by Gods and Relics & Rituals II)
Infernal Power: Belial.
Granted Power: You may rebuke or command members of your own race as an evil cleric rebukes or commands undead. Chaotic or good aligned targets may make a Will save (DC 10 + your Charisma modifier + half your cleric level) to avoid the effect. This effect never results in the destruction of the creatures rebuked or commanded. This ability may be used a number of times per day equal to your rebuke and command attempts per day.

Additional Granted Power: Once per day, you may use cause fear as a spell-like ability. This spell is cast at your cleric caster level.

Additional Granted Power: You gain the feat Spell Focus (Enchantment) as bonus feat.

Domination Domain Spells
1st: Command
2nd: Enthrall, rend the sovereign soul (RR)
3rd: Belial's torments (RR), fist of iron (DD), hold person, suggestion
4th: Lesser geas
5th: Dominate person, enslave (G), greater command, mind fog
6th: Geas/quest, visage of the overlord (DD)
7th: Blasphemy, incite (RR), mass suggestion
8th: Power of the overlord (DD), true domination, unholy aura
9th: Dominate monster, implosion, monstrous thrall

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Belial

Campaign Design - Clerical Domains: Insight

Insight Domain (from the DragonLance Campaign Setting)
Divine Power: Belial.
Granted Power: You gain the uncanny dodge ability. If you have another class that gives you the uncanny dodge ability, your cleric levels add to that class's levels for determining when you gain the improved uncanny dodge class feature. This is an extraordinary ability.

Insight Domain Spells
1st: True strike
2nd: Augury
3rd: Locate object
4th: Divination
5th: Commune
6th: Mass owl's wisdom
7th: Greater arcane sight
8th: Moment of prescience
9th: Foresight

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Belial

Tuesday, January 1, 2008

Campaign Design - Clerical Domains: Scalykind

Scalykind Domain
Infernal Power: Belial.
Granted Power: You may rebuke or command animals (reptilian creatures only) as an evil cleric rebukes or commands undead. You may use this ability a total number of times per day equal to 3 + your Charisma modifier. This is a supernatural ability.

Special: Only lizardfolk, draconic, or otherwise scaled clerics devoted to Belial may take the scalykind domain.

Scalykind Domain Spells
1st: Magic fang
2nd: Animal trance [affects reptilian creatures only]
3rd: Greater magic fang
4th: Poison
5th: Animal growth [affects reptilian creatures only]
6th: Eyebite
7th: Creeping doom [composed of tiny poisonous lizards]
8th: Animal shapes [affects reptilian creatures only]
9th: Shapechange [allows changes to reptilian forms only]

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Belial