Showing posts with label Elven Feats. Show all posts
Showing posts with label Elven Feats. Show all posts

Tuesday, January 4, 2011

General Rules: Feats - Natural Birth Gift

Natural Birth Gift [Bloodgift] (adapted from AEG's Feats)
As a member of the Derwydd family, you were born gifted with a special power from your ancient tie to the fæy.
   Prerequisite: Wisdom 13+, elf.
   Benefit: Choose one 1st-level and two 0th-level druid spells. These spells are chosen when this feat is taken and cannot be changed. You may cast each spell once per day as a druid equal to your character level. You do not spend time preparing these spells. These are spell-like abilities.
   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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General Rules: Feats - Mark of the Fæy

Mark of the Fæy [Bloodgift] (adapted from AEG's Feats)
You are a scion of the Wedi'i farcio family, and have been marked by the fæy, although such blessing is not without its price.
   Prerequisite: Charisma 13+, elf.
   Benefit: You may add your Charisma bonus to all saving throws against spells or spell-like effects. You do not gain this bonus against fæy opponents.
   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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General Rules: Feats - Elven Blood, Windrider Elf

Elven Blood, Windrider Elf [Bloodgift] (adapted from AEG's Feats)
You are from the Gwyntwr family, renowned for their swiftness. Your elven blood allows you to flow like the wind.
   Prerequisite: Dexterity 13+, elf.
   Benefit: Your base movement is increased by +5 feet and you do not lose your Dexterity bonus to Armor Class while running.
   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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General Rules: Feats - Elven Blood, Blood Elf

Elven Blood, Blood Elf [Bloodgift] (adapted from AEG's Feats)
You are descended from the Gwaed family, and your elven blood is tainted and foul, mired with an ancestry laced with sorcery and dark arts.
   Prerequisite: Charisma 13+, elf, must be bard, hexblade, medium, sorcerer, or warlock.
   Benefit: Your Charisma is considered 20 for the purpose of determining bonus spells and spell DCs. All spells you cast with the [evil] descriptor are cast at +1 caster level.
   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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General Rules: Feats - Elven Blood, Bane Elf

Elven Blood, Bane Elf [Bloodgift] (adapted from AEG's Feats)
You are an elf descended from the Gelyn family, a heritage that is a scourge to your elven brethren and a foul secret to be kept guarded.
   Prerequisite: Elf.
   Benefit: You gain a +1 racial bonus on all melee attack and damage rolls and all ranged attack and damage rolls within 30 feet against other elves.
   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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General Rules: Feats - Elven Blood, Wind Elf

Elven Blood, Wind Elf [Bloodgift] (adapted from AEG's Feats)
You are a member of the Gwynt family, and your elven blood can be traced to the birth of the wind.
   Prerequisite: Dexterity 15+,elf.
   Benefit: Your base movement is increased by +10 feet.
   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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General Rules: Feats - Elven Blood, Water Elf

Elven Blood, Water Elf [Bloodgift] (adapted from AEG's Feats)
You are from the seafaring Dwr family and your elven blood stems from the seas, bubbling like the constant froth of the ocean.
   Prerequisite: Constitution 13+,elf.
   Benefit: You can breathe water as per the spell water breathing for a number of hours per day equal to 1 plus your Constitution bonus. You suffer a -2 racial penalty to all saving throws against fire based spells and spell-effects.
   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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General Rules: Feats - Elven Blood, War Elf

Elven Blood, War Elf [Bloodgift] (adapted from AEG's Feats)
You are from the militant Rhyfel clan. Scarred by being hunted by the Lich Lords, your bloodline trains for war.
   Prerequisite: Elf.
   Benefit: You gain proficiency with the longsword, rapier, shortbow, composite shortbow, longbow, and composite longbow.
   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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General Rules: Feats - Elven Blood, True Elf

Elven Blood, True Elf [Bloodgift] (adapted from AEG's Feats)
You are from one of the oldest elven families known to still exist: The Gwir family. Your elven blood is unmarred by time and can be traced back to the first elf.
   Prerequisite: Charisma 13+, Constitution 13+, Wisdom 13+, elf.
   Benefit: You gain a +3 racial bonus on all Bluff checks, Diplomacy checks, Intimidate checks, and Sense Motive checks involving other elves.
   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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General Rules: Feats - Elven Blood, Star Elf

Elven Blood, Star Elf [Bloodgift] (adapted from AEG's Feats)
You are descended from the Seren family. Your elven blood is tied to the fate of the stars.
   Prerequisite: Strength 13+, elf.
   Benefit: Your elven meditation only takes you 1 hour each night, providing you with the human equivalent of 8 hours of sleep.
   Normal: Elves meditate for 4 hours each day to gain the same benefits as 8 hours of sleep.

   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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General Rules: Feats - Elven Blood, Red Elf

Elven Blood, Red Elf [Bloodgift] (adapted from AEG's Feats)
You are a member of the Coch family. Your blood is strong, but you are from one of the rarest of elven lines.
   Prerequisite: Constitution 17+, elf.
   Benefit: You gain +2 hit points at first level. In addition, you gain a +2 racial bonus against mundane diseases, and you heal naturally as if you were one level higher than your actual level.
   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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General Rules: Feats - Elven Blood, Pale Elf

Elven Blood, Pale Elf [Bloodgift] (adapted from AEG's Feats)
You are a member of the enigmatic and reclusive Gwelw family. Your bloodline is among the most esoteric and difficult to define of all elves. Many human communities do not know you even exist.
   Prerequisite: Wisdom 15+, elf.
   Benefit: Choose one spell descriptor (acid, chaotic, cold, darkness, death, electricity, evil, fear, force, good, language-dependent, lawful, light, mind-affecting, sonic, or teleportation). You cast spells of that type at +2 caster level.
   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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General Rules: Feats - Elven Blood, Pain Elf

Elven Blood, Pain Elf [Bloodgift] (adapted from AEG's Feats)
You are a member of the Poen family, and your elven blood carries the scars of bearing the ire of the Lich Lords.
   Prerequisite: Constitution 13+, Strength 13+, elf.
   Benefit: By inflicting 1d6 points of damage to yourself, you may make any melee weapon you wield have the wounding property for a number of rounds equal to 1 plus your Constitution bonus.
   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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General Rules: Feats - Bonding

Bonding [Alvari, Bloodgift] (adapted from AEG's Feats)
You are descended from the Gofalwr family, and can create a special bond with any other creature.
   Prerequisite: Alvari or Elf.
   Benefit: You can sacrifice 250 experience points to forge a weak empathic link with another creature. Once per day per bonded creature you can make a DC 10 Sense Motive check to know what that creature is feeling at any moment, no matter the distance. In addition, as long as you are within 1 mile of the bonded creature, you can, at will, see what it sees and head what it hears as per the spell clairaudience/clairvoyance.

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General Rules: Feats - Elven Blood, Moon Elf

Elven Blood, Moon Elf [Bloodgift] (adapted from AEG's Feats)
You are from the Lleuad family, and your elven blood carries an ancient affinity with the moon that can be traced back to the dawn of time.
   Prerequisite: Charisma 15+, elf.
   Benefit: Select one 2nd-level arcane spell. This spell is chosen when the feat is taken (subject to the DM’s approval), and cannot be changed. You may cast this spell once per day, as a sorcerer equal to your character level. You do not spend time preparing this spell. This is a spell-like ability.
   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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General Rules: Feats - Elven Blood, Mercy Elf

Elven Blood, Mercy Elf [Bloodgift] (adapted from AEG's Feats)
Your elven blood comes from the Trugaredd family, and your heritage is part of the protectorate that keeps the elven people alive.
   Prerequisite: Constitution 13+, elf.
   Benefit: You may join any prestige class, regardless of racial prerequisite, so long as all other prerequisites are met. In addition, you gain a +1 resistance bonus on all saving throws.
   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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General Rules: Feats - Elven Blood, Lifegiver Elf

Elven Blood, Lifegiver Elf [Bloodgift] (adapted from AEG's Feats)
You are a member of the Rhoddwr Bywyd family, and your elven blood is pure and untarnished.
   Prerequisite: Constitution 13+, elf.
   Benefit: Whenever your hit points fall into a negative total such that you are in the dying condition, you automatically stabilize. In addition, you gain a +2 racial bonus to Fortitude saving throws against mundane diseases.
   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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General Rules: Feats - Elven Blood, Keebler Elf

Elven Blood, Keebler Elf [Bloodgift] (adapted from AEG's Feats)
You are from the Bisgedi family, and your bloodline is renowned for its snack making skills.
   Prerequisite: Elf.
   Benefit: You gain a +4 racial bonus to all Craft: Baking checks and Profession: Cook checks to make sweet pastries and treats.
   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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General Rules: Feats - Elven Blood, High Elf

Elven Blood, High Elf [Bloodgift] (adapted from AEG's Feats)
You are of the Uchel clan, and your elven blood is noble and beyond reproach.
   Prerequisite: Intelligence 13+, Wisdom 13+, elf.
   Benefit: Every time you fail a Charisma check, you may choose to reroll your check, but only once. You must accept the result of the second check, no matter the outcome.
   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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General Rules: Feats - Elven Blood, Gray Elf

Elven Blood, Gray Elf [Bloodgift] (adapted from AEG's Feats)
You are descended from the Llwyd bloodline, which considers knowledge the most important gift of the elves.
   Prerequisite: Intelligence 13+, elf.
   Benefit: Choose three skills. These skills are synergy skills for you.
   Special: This feat can only be chosen at 1st level during character creation. A character can never have more than one 1st level bloodgift.

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