Monday, August 31, 2020

House Rules - New Magic Rings

This is a listing of magic rings that may appear in my campaigns.

This list may use abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to Sourcebook Abbreviations.

All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.

Angel's Ring: (Book of Eldritch Might II) This ring is a special creation of the arcane angels, although it has since been copied. it is a simple silver band with no markings. When wearing it, a character can call upon a valiance angel once per week as if brought by a summon monster spell. The valiance angel gains a +1 bonus to attack rolls, damage rolls, saving throws, and skill checks if the ring's wearer is an arcane spellcaster, for it struggles harder on an arcanist's behalf.
  Aura: Strong conjuration; Caster Level: 15th; Prerequisites: Forge Ring, summon monster VIII; Cost: 10,000 shillings; Cost to Create: 5,000 shillings + 400 experience points. Weight: -.

Ring of Brief Blessing: (Magic Item Compendium) This silver ring has a clear crystal set into it which glows faintly with a holy light. A ring of brief blessing, which functions only if you are good-aligned, allows your attacks to pierce the defenses of evil foes. When you activate this ring as a swift action, choose a single melee weapon you hold (or your unarmed strike). Until the end of your turn, that weapon is considered both magic and good-aligned for the purpose of overcoming the damage reduction of an evil creature, as well as for the purpose of affecting incorporeal evil creatures. A ring of brief blessing functions once per day. Once it is activated, its glow fades. While wearing the ring you can expend a turn undead attempt as a standard action to recharge it, which restores its glow.
  Aura: Faint transmutation; Caster Level: 3rd; Prerequisites: Forge Ring, bless weapon; Cost: 1,000 shillings; Cost to Create: 500 shillings + 40 experience points. Weight: -.

Ring of the Scorched Mind: (Book of Eldritch Might II) This corroded silver ring looks like trash rather than treasure. When worn, for the purposes of all spells and magical effects, the wearer is treated as mindless, like a vermin, an undead, or someone drained of all Intelligence. The wearer becomes immune to all mind-affecting magic and can (if he chooses to) appear to be a mindless shell to all divinations that can detect him.
  Aura: Strong abjuration; Caster Level: 15th; Prerequisites: Forge Ring, mind blank; Cost: 150,000 shillings; Cost to Create: 75,000 shillings + 6,000 experience points. Weight: -.

Ring of Swimming: (Dungeon Master's Guide) This silver ring has a wave pattern etched into the band. It continually grants the wearer a +5 competence bonus on Swim checks.
  Aura: Faint transmutation; Caster Level: 7th; Prerequisites: Forge Ring, creator must have 5 ranks in the Swim skill; Cost: 2,500 shillings; Cost to Create: 1,250 shillings + 100 experience points. Weight: -.

Stormfire Ring: (Magic Item Compendium) When you activate a stormfire ring, using a standard action to do so, it creates a færie fire effect of crackling lightning that lasts for 5 rounds. This effect functions as the spell, except that each creature affected takes 1d6 points of electricity damage each round for the duration. Using the ring on a creature that is already affected doesn't increase the damage dealt, bit it does extend the effect's duration. A stormfire ring functions five times per day. A druid can activate this item even while in wild shape.
  Aura: Strong evocation; Caster Level: 12th; Prerequisites: Forge Ring, færie fire, possession of a piece of the Raiment of the Stormwalker; Cost: 4,000 shillings; Cost to Create: 2,000 shillings + 160 experience points. Weight: -.

X-Ray Vision: (Book of Eldritch Might II and Dungeon Master's Guide) On command, this ring gives its possessor the ability to see into and through solid matter. Vision range is 20 feet, with the viewer seeing as if he were looking at something in normal light even if there is no illumination. X-ray vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances or a thin sheet of lead blocks the vision. Using the ring is physically exhausting, causing the wearer 1 point of Constitution damage per minute after the first 10 minutes of use in a single day.
  Aura: Moderate divination; Caster Level: 6th; Prerequisites: Forge Ring, x-ray vision; Cost: 25,000 shillings; Cost to Create: 12,500 shillings + 1,000 experience points. Weight: -.

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