Showing posts with label Outdoorsman. Show all posts
Showing posts with label Outdoorsman. Show all posts

Thursday, October 3, 2019

Campaign Design - Base Classes: Animal Companion List

Animal Companion List

The following is a list of many of the kinds of animals that may be called by druids, outdoorsmen, and rangers as animal companions. This list is not exhaustive - almost any animal with the same general characteristics as those listed here would be suitable as animal companions. Note that the statistics listed here don't include the bonuses these animals would get for actually being an animal companion. To add those benefits, consult the animal companions page.

A character of sufficiently high level can select her animal companion from one of the higher level lists, applying the indicated adjustment to their effective druid level (in parentheses) for purposes of determining the companion’s characteristics and special abilities.

1st Level or Higher (Effective Druid Level -)
Animal
Source
Baboon
MM
Badger
MM
Barracuda
SW
Camel
MM
Cat, Tressym
FRCS
Chuckwalla
SS
Compsognathus (Dinosaur)
D318
Coyote
SS
Dire Rat
MM
Dog
MM
Dog, Riding
MM
Donkey
SS
Eagle
MM
Eel
SW
Eel, Reef
CoFP
Fastieth
ECS
Gyrfalcon
FB
Hawk
MM
Horse, Heavy
MM
Horse, Light
MM
Horse, Valenar Riding
ECS
Hyena
MM
Lizard, Horned
SS
Owl
MM
Owl, Moon
SS
Owl, Snowy
FB
Pony
MM
Porpoise
MM
Rhamphorhynchus (Dinosaur)
D318
Sea Lion
SW
Seal
SW
Serval
SS
Shark, Medium
MM
Snake, Medium Sea
SW
Snake, Medium Viper
MM
Snake, Small Sea
SW
Snake, Small Viper
MM
Squid
MM
Stingray
SW
Swindlespitter (Dinosaur)
MM3
Turtle, Sea
CoFP
Turtle, Snapping
SW
Vulture
SS
Wolf
MM

2nd Level or Higher (Effective Druid Level -1)
Animal
Source
Hawk, Sea
CoFP

4th Level or Higher (Effective Druid Level -3)
Animal
Source
Ape
MM
Bear, Black
MM
Bison
MM
Boar
MM
Branta
FB
Cheetah
MM
Clawfoot (Dinosaur)
ECS
Crocodile
MM
Dimetrodon (Dinosaur)
D318
Dire Badger
MM
Dire Bat
MM
Dire Eel
SW
Dire Toad
MM2
Dire Weasel
MM
Fleshraker (Dinosaur)
MM3
Horrid Rat
ECS
Leopard
MM
Leopard, Snow
FB
Lizard, Monitor
MM
Peccary
SS
Pteranodon (Dinosaur)
D318
Puma
SS
Sailsnake
MM4
Shark, Large
MM
Snake, Constrictor
MM
Snake, Large Sea
SW
Snake, Large Viper
MM
Wolverine
MM

7th Level or Higher (Effective Druid Level -6)
Animal
Source
Bear, Brown
MM
Crocodile, Giant
MM
Cryptoclidus (Dinosaur)
MM2
Deinonychus (Dinosaur)
MM
Dire Ape
MM
Dire Barracuda
SW
Dire Boar
MM
Dire Hawk
MM2
Dire Peccary
SS
Dire Wolf
MM
Dire Wolverine
MM
Elamosaurus (Dinosaur)
MM
Horrid Badger
ECS
Horrid Bat
ECS
Horrid Weasel
ECS
Lion
MM
Megaloceros
FB
Protoceratops (Dinosaur)
SS
Rhinoceros
MM
Snake, Huge Sea
SW
Snake, Huge Viper
MM
Terror Bird
FF
Tiger
MM

10th Level of Higher (Effective Druid Level -9)
Animal
Source
Bear, Polar
MM
Bloodstriker (Dinosaur)
MM3
Dire Lion
MM
Dire Puma
SS
Dire Snake
MM2
Dire Tortoise
SS
Dire Vulture
SS
Glyptodon
FB
Helicoprion
D318
Hippopotamus
SS
Horrid Ape
ECS
Horrid Bear
ECS
Legendary Eagle
MM2
Megaraptor (Dinosaur)
MM
Pachycephalosaurus (Dinosaur)
D318
Sea Tiger
MM3
Shark, Huge
MM
Snake Giant Constrictor
MM
Smilodon
FB
Whale, Orca
MM

13th Level or Higher (Effective Druid Level -12)
Animal
Source
Allosaurus (Dinosaur)
MM2
Ankylosuarus (Dinosaur)
MM2
Diprotodon
SS
Dire Bear
MM
Dire Elk
MM2
Elephant
MM
Giant Banded Lizard
SS
Ichthyosaur (Dinosaur)
SW
Legendary Ape
MM2
Octopus, Giant
MM
Parasaurolophus
D318
Woolly Mammoth
FB

16th Level or Higher (Effective Druid Level -15)
Animal
Source
Archelon
SW
Dire Elephant
MM2
Dire Rhinoceros
FF
Dire Shark
MM
Dire Tiger
MM
Legendary Snake
MM2
Megatherium
FF
Quetzalcoatlus (Dinosaur)
MM2
Roc
MM
Stegosaurus (Dinosaur)
D318
Squid, Giant
MM
Triceratops (Dinosaur)
MM
Tyrannosaurus (Dinosaur)
MM
Zeuglodon
FB

19th level or Higher (Effective Druid Level -18)
Animal
Source
Mosasaur (Dinosaur)
SW
Plesiosaur (Dinosaur)
SW

21st Level or Higher (Effective Druid Level -20)
Animal
Source
Diplodocus (Dinosaur)
D318
Giganotosaurus (Dinosaur)
D318

24th Level or Higher (Effective Druid Level -23)
Animal
Source
Liopleurodon (Dinosaur)
D318

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Campaign Design - Base Classes: Animal Companions

Animal Companions

Druids, outdoormen, and rangers may have an animal companion. An animal companion is different from a normal animal of its kind in many ways. An animal companion is superior to a normal animal of its kind and has special powers based upon its master's effective druid level, as described below. A character of sufficiently high level in the druid, outdoorsman, or ranger classes can select her animal companion from the animal companion list.

Animal Companion Table
Class Level
Bonus Hit Dice
Natural Armor Adjustment
Strength/Dexterity Adjustment
Bonus Tricks
Special
1st - 2nd
+0
+0
+0
1
Link, Share Spells
3rd - 5th
+2
+2
+1
2
Evasion
6th - 8th
+4
+4
+2
3
Devotion
9th - 11th
+6
+6
+3
4
Multiattack
12th - 14th
+8
+8
+4
5
-
15th - 17th
+10
+10
+5
6
Improved Evasion
18th - 20th
+12
+12
+6
7
-

Animal Companion Basics
Use the base statistics for a creature of the companion’s kind, but make the following changes.

Class Level: The character’s effective druid level. Druid, outdoorsman, and ranger class levels stack with one another for the purpose of determining the companion’s abilities and the alternative lists available to the character.

Bonus Hit Dice: Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Remember that extra Hit Dice improve the animal companion’s base attack and base save bonuses. An animal companion’s base attack bonus is the same as that of a druid of a level equal to the animal’s Hit Dice. An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s Hit Dice). An animal companion gains additional skill points and feats for bonus Hit Dice as normal for advancing a monster’s Hit Dice.

Natural Armor Adjustment: The number noted here is an improvement to the animal companion’s existing natural armor bonus.

Strength/Dexterity Adjustment: Add this value to the animal companion’s Strength and Dexterity scores.

Bonus Tricks: The value given in this column is the total number of "bonus" tricks that the animal knows in addition to any that the animal companion's master might choose to teach it (see the Handle Animal skill). These bonus tricks don’t require any training time or Handle Animal checks, and they don’t count against the normal limit of tricks known by the animal. The animal companion;s master selects these bonus tricks, and once selected, they can’t be changed.

Link (Ex): An animal companion's master can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The animal companion's master gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex): At the option of the animal companion's master option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the master before the duration expires.

Additionally, the animal companion's master may cast a spell with a target of "You" on her animal companion (as a touch range spell) instead of on herself. An animal companion's master and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).

Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

Devotion (Ex): An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.

Multiattack: An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with its primary natural weapon, albeit at a -5 penalty.

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.

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