Showing posts with label Church of Arrio. Show all posts
Showing posts with label Church of Arrio. Show all posts

Sunday, January 2, 2011

Campaign Design - Clerical Domains: Missionary

Missionary Domain (adapted from Relics & Rituals)
Divine Power: Church of Arrio.
Granted Power: Once per day you may use comprehend languages as a spell-like ability cast at your cleric level. This functions just like the spell, but requires no material components and has double the usual duration.

Missionary Domain Spells
1st: Mount, strength of mind (S&S)
2nd: Charm person, rend the sovereign soul (RR)
3rd: Divine raiment (RR)
4th: Suggestion
5th: Inquisition (RR)
6th: Prying eyes
7th: Incite (RR)
8th: Sympathy
9th: Convert (RR)

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Saturday, January 1, 2011

Campaign Design - Clerical Domains: Desperation

Desperation Domain (adapted from Gods and the Thieves' World Player's Manual)
Divine Power: Church of Arrio.
Granted Power: You may cast domain spells as if they were prepared with the Maximize Spell, Quicken Spell, Silent Spell, Spell Penetration, and Silent Spell metamagic feats. You apply these metamagic feats spontaneously without increasing the level of the spell or the spell's casting time. Each time you do this, you permanently lose one hit point. You may not target yourself with spells enhanced in this manner.

Additional Granted Power: Once per day, you may gain a +20 insight bonus on any one attack roll, check, or save. Afterward, you are fatigued until you rest for 2 hours. No magical or other remedies are effective to counter this fatigue.

Desperation Spells
1st: Sanctuary
2nd: Circle of protection (TWPM), shield other
3rd: Helping hand
4th: Freedom of movement
5th: Break enchantment
6th: Word of recall
7th: Refuge
8th: Screen
9th: Foresight

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Campaign Design - Clerical Domains: Fortitude

Fortitude Domain (from Hammer & Helm: A Guidebook to Dwarves)
Divine Power: Church of Arrio.
Granted Power: You may still act normally whenever your hit points are reduced to 0 or below. You continue to take 1 hit point of damage each round you are at negative hit points until you stabilize or receive healing. You die as normal when you reach -10 hit points.

Fortitude Domain Spells
1st: Endure elements
2nd: Endurance
3rd: Negative energy protection
4th: Resist damage (H&H)
5th: Spell resistance
6th: Stoneskin
7th: Weather the storm (H&H)
8th: Globe of invulnerability
9th: Iron body

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Campaign Design - Clerical Domains: Purity

Purity Domain (from the Complete Guide to Beholders)
Divine Power: Church of Arrio.
Granted Power: You may turn or destroy aberrations as a good cleric turns undead. This ability can be used a number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. You may add Knowledge: Aberrations to your class skill list for free.

Purity Domain Spells
1st: Protection from aberrations (CGtB)
2nd: Blessing of the pure (CGtB)
3rd: Magic circle against aberrations (CGtB)
4th: Light of purity (CGtB)
5th: Dispel aberration (CGtB)
6th: Heal
7th: Cleansing burst (CGtB)
8th: Shield of purity (CGtB)
9th: Mass heal

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Campaign Design - Clerical Domains: Meditation

Meditation Domain
Divine Power: Church of Arrio.
Granted Power: You may apply the Empower Spell metamagic feat to one spell per day without the spell taking up a higher level slot, taking extra time to cast, or requiring you to have the feat.

Meditation Domain Spells
1st: Comprehend languages
2nd: Owl's wisdom
3rd: Locate object
4th: Tongues
5th: Spell resistance
6th: Find the path
7th: Spell turning
8th: Mind blank
9th: Astral projection

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Campaign Design - Clerical Domains: Inquisition

Inquisition Domain
Divine Power: Church of Arrio.
Granted Power: You gain a +4 bonus on all dispel checks.

Inquisition Domain Spells
1st: Detect chaos
2nd: Zone of truth
3rd: Detect thoughts
4th: Discern lies
5th: True seeing
6th: Geas/quest
7th: Dictum
8th: Shield of law
9th: Imprisonment

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