Showing posts with label Heraldry. Show all posts
Showing posts with label Heraldry. Show all posts

Sunday, January 2, 2011

Campaign Design - Spells: Fox Shield

Fox Shield (from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Cleric/Favored Soul 0
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Shield touched
Duration: 1 round
Saving Throw: None (harmless)
Spell Resistance: No (harmless)

This spell creates a shimmering, magical field around a touched shield. As the fox symbolizes wit in terms of its own defense, the shield's wielder gains the benefit of the Combat Expertise feat, regardless of prerequisites, for the duration of the spell.

A person can benefit from a heraldry spell only while using the affected shield; carrying it or wearing it across one’s back is not enough. A shield can hold only one heraldry spell at any given time. If multiple heraldry spells are cast on the same shield, only the most recently cast applies.

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Campaign Design - Spells: Boar Shield

Boar Shield (adapted from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Cleric/Favored Soul 7, Heraldry 7
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Shield touched
Duration: 1 round per caster level
Saving Throw: None (harmless)
Spell Resistance: No (harmless)

This spell creates a shimmering, magical field around the touched shield, imparting the unbridled ferocity of the boar to the wielder. The shield’s wielder temporarily gains a +8 morale bonus to Strength and Constitution, a +4 morale bonus to Will saves, a -2 penalty to Armor Class, and fast healing 1. When the wielder reaches a negative hit point total equal to his Constitution modifier, he may perform as though disabled, making either a move or standard action every round until taken to a negative hit point total equal to his Constitution (at which point he dies immediately), or the wielder’s hit points return to 1 or higher. In all other respects, the effects are like those of a barbarian’s rage, save that the shield’s wielder is not fatigued when the spell effect ends (or when he loses the shield).

A person can benefit from a heraldry spell only while using the affected shield; carrying it or wearing it across one’s back is not enough. A shield can hold only one heraldry spell at any given time. If multiple heraldry spells are cast on the same shield, only the most recently cast applies.

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Campaign Design - Spells: Bear Shield

Bear Shield (from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Cleric/Favored Soul 5, Heraldry 5, Paladin 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Shield touched
Duration: 1 minute per caster level
Saving Throw: None (harmless)
Spell Resistance: No (harmless)

This spell creates a shimmering, magical field around a touched shield. As the bear symbolizes ferocity and protection, the shield’s wielder gains a +4 deflection bonus to Armor Class, and gains a 1d4+2 enhancement bonus to Strength for the duration of the spell.

A person can benefit from a heraldry spell only while using the affected shield; carrying it or wearing it across one’s back is not enough. A shield can hold only one heraldry spell at any given time. If multiple heraldry spells are cast on the same shield, only the most recently cast applies.

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Campaign Design - Spells: Sacred Blazon

Sacred Blazon (adapted from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Paladin 4
Components: V, S, F
Casting Time: 1 standard action
Range: Personal
Target, Effect, or Area: You
Duration: 1 round per caster level
Saving Throw: None
Spell Resistance: No

The greatest paladins learn a spell that glorifies the symbol of their deity rather than the emblem of a noble. When sacred blazon is cast, a burning representation of the holy symbol of your deity appears on your shield. You receive acid, cold, electricity, fire, and sonic resistance 20, your base movement speed is doubled, and you receive a +4 enhancement bonus to Strength.

Focus: The paladin’s own shield, which must have been blessed by a ranking priest of his church.

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Campaign Design - Spells: Phoenix Shield

Phoenix Shield (adapted from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Cleric/Favored Soul 9
Components: V, S, M, DF
Casting Time: 1 minute
Range: Touch
Target, Effect, or Area: Shield touched
Duration: 1 minute per caster level
Saving Throw: None (harmless)
Spell Resistance: Yes (harmless)

This spell creates a shimmering, magical field around a touched shield. As the phoenix symbolizes rebirth, if the shield’s wielder falls in combat, so long as any part of his body touches the shield, he rises again within 1d6 rounds as per the resurrection spell.

A person can benefit from a heraldry spell only while using the affected shield; carrying it or wearing it across one’s back is not enough. A shield can hold only one heraldry spell at any given time. If multiple heraldry spells are cast on the same shield, only the most recently cast applies.

Material component: A ruby worth at least 1,000 shillings.

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Campaign Design - Spells: Ox Shield

Ox Shield (adapted from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Cleric/Favored Soul 1
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Shield touched
Duration: 1 minute per caster level
Saving Throw: None (harmless)
Spell Resistance: Yes (harmless)

This spell creates a shimmering, magical field around a touched shield. As the ox symbolizes endurance, the shield’s wielder gains the benefits of the Endurance feat and a +1 bonus to Fortitude saves for the duration of the spell.

A person can benefit from a heraldry spell only while using the affected shield; carrying it or wearing it across one’s back is not enough. A shield can hold only one heraldry spell at any given time. If multiple heraldry spells are cast on the same shield, only the most recently cast applies.

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Campaign Design - Spells: Owl Shield

Owl Shield (adapted from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Cleric/Favored Soul 0
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Shield touched
Duration: 1 minute per caster level
Saving Throw: None (harmless)
Spell Resistance: Yes (harmless)

This spell creates a shimmering, magical field around a touched shield. As the owl symbolizes alertness, the shield’s wielder gains a +3 morale bonus to Spot checks for the spell’s duration.

A person can benefit from a heraldry spell only while using the affected shield; carrying it or wearing it across one’s back is not enough. A shield can hold only one heraldry spell at any given time. If multiple heraldry spells are cast on the same shield, only the most recently cast applies.

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Campaign Design - Spells: Wyrm Shield

Wyrm Shield (from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Cleric/Favored Soul 9, Heraldry 9
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Shield touched
Duration: 1 minute per caster level
Saving Throw: None (harmless)
Spell Resistance: Yes (harmless)

This spell creates a shimmering, magical field around a touched shield. As the wyrm symbolizes power, the shield’s wielder gains a +8 enhancement bonus to Strength. In addition, while the spell is in effect, the shield’s bearer is treated as bestowing an improved thundering effect on any melee weapon he strikes with, including his gauntleted fist - on a successful critical hit, the weapon does an extra 3d8 points of sonic damage if its multiplier is x2, and extra 4d8 points if its multiplier is x3, and an extra 5d8 if its multiplier is x4. Opponents dealt a critical strike by a person bearing a wyrm shield must make a Fortitude save (DC 19 + the caster’s Wisdom modifier) or be permanently deafened. Finally, the bearer of a wyrm shield is treated as striking with adamantine weapons for the purposes of bypassing damage reduction.

A person can benefit from a heraldry spell only while using the affected shield; carrying it or wearing it across one’s back is not enough. A shield can hold only one heraldry spell at any given time. If multiple heraldry spells are cast on the same shield, only the most recently cast applies.

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Campaign Design - Spells: Wolf Shield

Wolf Shield (from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Cleric/Favored Soul 6, Heraldry 6
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Shield touched
Duration: 1 minute per caster level
Saving Throw: None (harmless)
Spell Resistance: Yes (harmless)

This spell creates a shimmering, magical field around a touched shield. As the wolf symbolizes gain after a long siege, the shield’s wielder regains 2 hit points per round for the duration of the spell, up to his maximum hit points. This counts as fast healing, and ceases to function if the shield’s bearer falls below a negative hit point total equal to his Constitution modifier.

A person can benefit from a heraldry spell only while using the affected shield; carrying it or wearing it across one’s back is not enough. A shield can hold only one heraldry spell at any given time. If multiple heraldry spells are cast on the same shield, only the most recently cast applies.

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Campaign Design - Spells: Mastiff Shield

Mastiff Shield (adapted from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Cleric/Favored Soul 1, Heraldry 1
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Shield touched
Duration: 1 minute per caster level
Saving Throw: None (harmless)
Spell Resistance: Yes (harmless)

This spell creates a shimmering, magical field around a touched shield. As the mastiff symbolizes protection, the shield’s wielder gains a +1 resistance bonus on saving throws, with an additional +1 to the bonus for every six caster levels the caster has (maximum +4 resistance bonus).

A person can benefit from a heraldry spell only while using the affected shield; carrying it or wearing it across one’s back is not enough. A shield can hold only one heraldry spell at any given time. If multiple heraldry spells are cast on the same shield, only the most recently cast applies.

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Campaign Design - Spells: Lion Shield

Lion Shield (adapted from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Cleric/Favored Soul 2, Heraldry 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Shield touched
Duration: 1 minute per caster level
Saving Throw: None (harmless)
Spell Resistance: Yes (harmless)

This spell creates a shimmering, magical field around a touched shield. As the lion symbolizes courage, the shield’s wielder gains a +2 morale bonus on attack rolls and saving throws against fear, with an additional +1 to the bonus for every six caster levels the caster has (maximum +5 morale bonus).

A person can benefit from a heraldry spell only while using the affected shield; carrying it or wearing it across one’s back is not enough. A shield can hold only one heraldry spell at any given time. If multiple heraldry spells are cast on the same shield, only the most recently cast applies.

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Campaign Design - Spells: Leopard Shield

Leopard Shield (adapted from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Cleric/Favored Soul 4, Heraldry 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Shield touched
Duration: 1 minute per caster level
Saving Throw: None (harmless)
Spell Resistance: Yes (harmless)

This spell creates a shimmering, magical field around a touched shield. As the leopard symbolizes hardiness, the shield’s wielder gains a +2 resistance bonus on all Fortitude saves and 3 temporary hit points per caster level for the duration of the spell.

A person can benefit from a heraldry spell only while using the affected shield; carrying it or wearing it across one’s back is not enough. A shield can hold only one heraldry spell at any given time. If multiple heraldry spells are cast on the same shield, only the most recently cast applies.

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Campaign Design - Spells: Lamb Shield

Lamb Shield (adapted from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Cleric/Favored Soul 3, Heraldry 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Shield touched
Duration: 1 minute per caster level
Saving Throw: None or Will negates (see below)
Spell Resistance: No (harmless, see below)

This spell creates a shimmering, magical field around a touched shield. As the lamb symbolizes gentleness, any creature coming within 30 feet of the shield’s wielder is affected as if under the effects of a calm emotions spell, unless a successful Will save is made.

A person can benefit from a heraldry spell only while using the affected shield; carrying it or wearing it across one’s back is not enough. A shield can hold only one heraldry spell at any given time. If multiple heraldry spells are cast on the same shield, only the most recently cast applies.

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Campaign Design - Spells: Tortoise Shield

Tortoise Shield (from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Cleric/Favored Soul 8, Heraldry 8
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Shield touched
Duration: 1 minute per caster level
Saving Throw: None (harmless)
Spell Resistance: Yes (harmless)

This spell creates a shimmering, magical field around a touched shield. As the tortoise symbolizes invulnerability, the shield’s wielder gains a +6 bonus to their natural armor and gains damage reduction 10/adamantine for the duration of the spell.

A person can benefit from a heraldry spell only while using the affected shield; carrying it or wearing it across one’s back is not enough. A shield can hold only one heraldry spell at any given time. If multiple heraldry spells are cast on the same shield, only the most recently cast applies.

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Campaign Design - Spells: Sphinx Shield

Sphinx Shield (from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Cleric/Favored Soul 0
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Shield touched
Duration: 1 round
Saving Throw: None (harmless)
Spell Resistance: Yes (harmless)

This spell creates a shimmering, magical field around a touched shield. As the sphinx symbolizes knowledge, the shield’s wielder gains a +4 competence bonus on his next Intelligence check or Intelligence-based skill check.

A person can benefit from a heraldry spell only while using the affected shield; carrying it or wearing it across one’s back is not enough. A shield can hold only one heraldry spell at any given time. If multiple heraldry spells are cast on the same shield, only the most recently cast applies.

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Campaign Design - Spells: Hydra Shield

Hydra Shield (adapted from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Cleric/Favored Soul 8
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Shield touched
Duration: 1 round per caster level
Saving Throw: None (harmless)
Spell Resistance: No (harmless)

This spell creates a shimmering, magical field around a touched shield. As the hydra symbolizes conquest over a very powerful enemy, the shield’s wielder adds an additional 1d6 points of damage to every successful strike he makes for the duration of the spell. This damage is not multiplied in the case of a critical hit. Each blow the wielder strikes against a construct, dragon, giant, magical beast, manifestation, or outsider of more than 16 Hit Dice is increased by 2d6 points of damage instead of 1d6.

A person can benefit from a heraldry spell only while using the affected shield; carrying it or wearing it across one’s back is not enough. A shield can hold only one heraldry spell at any given time. If multiple heraldry spells are cast on the same shield, only the most recently cast applies.

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Campaign Design - Spells: Horse Shield

Horse Shield (adapted from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Cleric/Favored Soul 2, Heraldry 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Shield touched
Duration: 10 minutes per caster level
Saving Throw: None (harmless)
Spell Resistance: No (harmless)

This spell creates a shimmering, magical field around a touched shield. As the horse symbolizes readiness, the shield’s wielder gains a +5 bonus on initiative rolls for the duration of the spell. In addition, the wielder retains her Dexterity bonus to Armor Class even if caught flat-footed or struck by an invisible attacker, as the rogue’s uncanny dodge ability.

A person can benefit from a heraldry spell only while using the affected shield; carrying it or wearing it across one’s back is not enough. A shield can hold only one heraldry spell at any given time. If multiple heraldry spells are cast on the same shield, only the most recently cast applies.

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