Showing posts with label Message. Show all posts
Showing posts with label Message. Show all posts

Sunday, January 2, 2011

Campaign Design - Spells: Obscured Script

Obscured Script (from School of Illusion)
Illusion (Glamer, Message)

Level: Bard 1, Sorcerer/Wizard 1
Components: V, S, M
Casting Time: 1 minute of longer (see text)
Range: Touch
Target, Effect, or Area: One touched object weighing no more than 10 pounds
Duration: 1 year per caster level
Saving Throw: None
Spell Resistance: No

You write instructions or other information on parchment, paper, or any suitable writing material. The written text is only visible under one type of light chosen at the time of casting. This can be natural sunlight, moonlight, starlight, total darkness (requiring darkvision to read the script), firelight, magical light, and so on. If the correct light is not available, the object appears blank. The hidden message can also be read with the true seeing spell.

The casting time depends on how long a message you wish to write, but it is always at least 1 minute.

Material components: A special silver-based ink costing not less than 25 shillings.

Home     Three Worlds     Spell List

Campaign Design - Spells: Write

Write (from School of Illusion)
Illusion (Glamer, Message)

Level: Bard 1, Sorcerer/Wizard 1
Components: V, S, M
Casting Time: 1 minute or longer (see text)
Range: Touch
Target, Effect, or Area: One touched object weighing no more than 10 pounds of a single touched surface not larger than 1 square foot per caster level
Duration: 1 day per caster level (D)
Saving Throw: None
Spell Resistance: No

This spell allows you to create magical writings, filling up to 1 page per caster level. These can either be dictated or copies from something you can see and can include text or pictures. This text and images are illusory and vanish at the end of the spell's duration or when dispelled. This spell may not be used to copy other magical writings (including spell books, glyphs, or other script produced by a spell), nor can information stored by this spell impart any skill bonuses.

The casting time depending on the length of the text that you wish to write or copy with the spell writing or copying up to 2 pages per minute, but it is always at least 1 minute.

Material component: A special slate based ink worth not less than 10 shillings.

Home     Three Worlds     Spell List

Campaign Design - Spells: Stolen Sight

Stolen Sight (from School of Illusion)
Illusion (Phantasm, Message)

Level: Bard 4, Sorcerer/Wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels) (see text)
Target, Effect, or Area: One creature
Duration: 1 hour per caster level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

For the duration of the spell, you may see and hear what the target sees and hears. You may make Spot and Listen checks as if you were at the target's location, but must use the target's skill bonus if it is lower than yours when making such checks. You may not make Search checks, but may observe the results if the target does so. Focusing on the target's senses in this fashion requires concentration and causes you to become flat-footed. These impressions are slightly distracting and you suffer a -1 on all skill checks, saves, and attack rolls while not concentrating on the target's senses until the spell expires or is dispelled. A full round DC 18 Concentration check negates this penalty for 1 minute.

When this spell is cast, you must target another living being within the range listed above, but after the spell is cast, the target may move any distance away from you and the spell will be maintained. The spell functions only on the plane of existence you are currently occupying, and if the target leaves that plane, the spell automatically ends.

Home     Three Worlds     Spell List

Campaign Design - Spells: Delayed Dream

Delayed Dream (from School of Illusion)
Illusion (Phantasm, Message) [Mind-Affecting]

Level: Bard 6, Sorcerer/Wizard 9
Components: V, S, M
Casting Time: 1 minute or longer
Range: Unlimited
Target, Effect, or Area: Self, or one living creature touched
Duration: Permanent until triggered
Saving Throw: None
Spell Resistance: Yes

You, or a messenger touched by you, prepare a message to be sent to another in the form of a dream. This works as the dream spell, except that the message composer is not placed into a trance while composing the message. This typically takes one minute to compose the dream, and the composer controls all the details of it (when and where it seems to take place, what images of items or other people appear, though none may speak except for the composer). The message will not be delivered until the first time the recipient sleeps after a trigger of your choosing has taken place such as the recipient's eighteenth birthday, the death of the composer, or similar event. This effect cannot be dispelled.

Creatures who do not sleep or dream are immune to this spell.

Home     Three Worlds     Spell List

Campaign Design - Spells: Visitation

Visitation (from School of Illusion)
Illusion (Figment, Message)

Level: Bard 5, Sorcerer/Wizard 6
Components: V, S, M
Casting Time: 1 full round
Range: Unlimited
Target, Effect, or Area: Self plus one creature
Duration: 1 minute per caster level (D)
Saving Throw: Special (see text)
Spell Resistance: No

At the beginning of this spell, you must write down the target's name of some title that leaves no doubt as to the target's identity. The target then receives a telepathic announcement that someone is trying to contact him - the caster is not identified. If the target declines to accept the contact, the spell immediately fails. If the target accepts the contact, an illusionary image of you appears before the target and a similar image of the target appears before you. This figure is life-sized and replicates the appearance and movements of its original precisely. These images can be seen and heard by others, but do not include the figure's surroundings or other living beings in the area. The images move with the caster and target, always remaining within an unoccupied adjacent square. For the duration of the spell, both characters may converse and observe the other freely. This includes using Charisma-based and Wisdom-based skills such as Bluff, Diplomacy, and Sense Motive. Either you or the target may end the spell at any time as a free action.

The spell functions only on the plane of existence you are currently occupying, and if the target leaves that plane, the spell automatically ends.

Material component: A special diamond based ink worth not less than 100 shillings.

Home     Three Worlds     Spell List

Campaign Design - Spells: Living Words

Living Words (from School of Illusion)
Illusion (Pattern, Message) [Mind-Affecting]

Level: Bard 3, Sorcerer/Wizard 4
Components: V, S, M
Casting Time: 1 minute or longer (see text)
Range: Touch
Target, Effect, or Area: One touched object
Duration: 1 year per caster level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

This spell allows you to store up to 1 page per caster level of writing within an object. This can either be dictated or copied from something you can see and can include text or pictures. This spell may not be used to copy magical writing (including spell books and glyphs or other script produced by a spell) nor can information stored by this spell impart any skill bonuses.

Any intelligent creature that touches the enchanted item must make a Will save (which may be willingly failed). If the save is failed, the creature has the contents of the text transferred directly into his memory as if it had just read the material from a book. The creature must be able to read the language in which the text was originally written or spoken in order to understand the stored information, but any images are received as is.

This spell may be cast on an item already enchanted with this spell, extending the duration to 1 year per caster level at the time of casting (if greater than the existing duration(. This may be done without additional material components or text.

The casting time depends on the length of the text you with to store, with the spell storing up to 2 pages of material per minute, with a minimum casting time of 1 minute.

Material component: A special lead-based ink costing not less than 50 shillings. Additionally, any pages originally containing the stored information are erased during casting.

Home     Three Worlds     Spell List

Campaign Design - Spells: Serial Dream

Serial Dream (from School of Illusion)
Illusion (Phantasm, Message) [Mind-Affecting]

Level: Bard 6, Sorcerer/Wizard 7
Components: V, S, M
Casting Time: 1 minute or longer (see text)
Range: Unlimited
Target, Effect, or Area: One living creature
Duration: Permanent or 1 week per caster level (see text)
Saving Throw: None
Spell Resistance: Yes

At the beginning of this spell, you must write down the target's name or some title that leaves no doubt as to the target's identity. The target must not have more Hit Dice than you for the spell to take effect. You also choose a task or condition that must be fulfilled by the target of the spell, and create a dream which directs the target to accomplish this task or condition. It typically takes 1 minute or longer to compose the dream, and you control all details of it - when and where it seems to take place and what images of items or other people appear, though none may speak except you. The target then has this dream periodically until the task is accomplished or the condition is brought about. if the task is open-ended or the target cannot bring about the condition thought his own actions (such as "wait where you are" or 'defend the prince until he turns 18") the spell ends after 1 week per caster level. The spell immediately ends when the task or condition is accomplished.

When the spell is cast, you may choose one of two versions. In the first, the target has the dream each time he sleeps if he has not taken some action towards accomplishing the task since sleeping last. The target suffers no penalty - he is simply reminded nightly until the task is fulfilled. In the second version, the dream occurs once per week (roll randomly for the day) and each full day that the target passes during which the target does not seek to fulfill the condition or task in the dream he suffers 1d6 points of nonlethal damage which cannot be cured through normal or magical means. This nonlethal damage cannot exceed 9/10 (90%) of the target's total maximum hit points. This damage begins to recover normally 1 day after the target once again takes some action to accomplish the task.

Creatures who do not sleep or dream are immune to this spell.

Material component: A special diamond-based ink costing not less than 100 shillings.

Home     Three Worlds     Spell List

Campaign Design - Spells: Illusory Whisper

Illusory Whisper (from School of Illusion)
Illusion (Figment, Message)

Level: Bard 0, Sorcerer/Wizard 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One creature or object
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

This spell creates the illusory sound of one word, whispered in the ear of one creature or object within range. This word must be in a language known to the caster and can be used to trigger magic items that have single word command words.

Home     Three Worlds     Spell List

Campaign Design - Spells: Living Knowledge

Living Knowledge (from School of Illusion)
Illusion (Pattern, Message) [Mind-Affecting]

Level: Sorcerer/Wizard 8
Components: V, S, M
Casting Time: 1 full round
Range: Touch
Target, Effect, or Area: One touched object
Duration: 1 day per caster level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You may enchant an item to transfer some of your knowledge to anyone who touches it. Choose one of your Intelligence-based skills. The item is enchanted with a number of ranks in that skill equal to one-half your caster level (to a maximum of your own number of ranks in the skill).

Once per day, the first intelligent creature with fewer ranks in the skill than those placed in the item who touches the item must make a Will save, which may be willingly failed. If the save is failed, the creature gains total ranks in the skill equal to those placed in the item of (the creature's Hit Dice + 3), whichever is lower. These ranks last for a number of hours equal to twice the touching creature's Intelligence score.

Material component: A special lead-based ink costing not less than 50 shillings.

Home     Three Worlds     Spell List