Showing posts with label Wünd. Show all posts
Showing posts with label Wünd. Show all posts

Sunday, March 3, 2013

Campaign Design - The Lords of Heaven: Wünd

Wünd (Wreylund)

Lord of the Forge; The Dwarf Lord; The Divine Crafter; Celestial Lord of Smiths, Craftsmen, and Dwarves

Alignment: Lawful Neutral.
Domains: Craft, (Dwarf), The Forge, Inspiration, Metal, Stone, Stonehearth.
Summon Monster: Wünd's clerics and favored souls can summon tempered and terran creatures using summon monster spells. Dwarven clerics and favored souls devoted to Wünd can also summon hammerstruck creatures.
Symbol: A smith's hammer or other crafting tool.
Favored Weapon: "The smith's hand" (warhammer).

Wünd is the master of all crafts and delights in works of skill, however small or great they may be. It is said that he placed all of the gems in the earth when he crafted the substance that makes up the stones and rock, and the gold, silver and other metals that may be found under the land are where they are by his hand. Some believe that the courses of the veins and types of minerals that may be followed by miners may, if properly interpreted, provide his followers with advice and guidance. Wünd is said to have manufactured all of the weapons and armor of the gods that were used in the War in Heaven, and myths hold that those armaments he makes can never be broken and never miss when used in battle. Wünd is also credited with crafting Heim’s silver hands and eyes, Tiwas’ golden arm and great oath ring, and the cage used to imprison the demon hound Garm, as well as many other wondrous and powerful items. In the War in Heaven, only Wünd could stand before the heat and fury of the fire demon Surtan, having become inured to the flames by his long labors over his intensely hot furnaces. Protected by his iron mask and flame hardened war shield, Wünd used his great war hammer and felled the fire demon, who was cast out of heaven. Because of this, Surtan hates and despises Wünd and his followers seek to destroy Wünd’s adherents whenever they find them.

Wünd always is depicted as a mighty and stoutly built blacksmith clad in a leather apron. Among dwarves, Wünd is always shown as a massively muscled dwarven smith, a representation that is not uncommon among other races. This deity is very popular among dwarves, who hold that the most skilled and worthy dwarven smiths are taken to his great workshops to become his assistants, but craftsmen and miners of all races revere him. His consort is Hlín, the kindler of the sacred flame, and in legend it is her who lights the fires of his holy forges. Wünd is also shown working closely with Hœnir, and some story-cycles even claim that it was the Dwarf Lord who created the Machine Who Makes, although this is a decidedly minority view. As would be expected for the lord of smiths, Wünd’s followers favor the warhammer, which is his chosen weapon.

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Sunday, January 2, 2011

Campaign Design - Clerical Domains: The Forge

The Forge Domain (adapted from the Book of the Righteous and the DragonLance Campaign Setting)
Divine Power: Wünd.
Granted Power: You gain a +4 bonus on all Craft checks and Will saving throws against illusion spells and effects. In addition, you may spontaneously cast make whole with any of your domain spell slots.

Additional Granted Power: You gain a +2 insight bonus on Craft and Appraise checks related to stone or metal items.

The Forge Spells
1st: Animate rope, magic weapon
2nd: Heat metal, wood shape
3rd: Keen edge, stone shape
4th: Minor creation
5th: Fabricate, resize magic arms and armor, wall of iron
6th: Major creation
7th: Hardening (DLCS), move earth
8th: Repel metal or stone, symbol
9th: Greater repair (BotR), iron body

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Wünd

Saturday, January 1, 2011

Campaign Design - Clerical Domains: Stone

Stone Domain (adapted from Oriental Adventures)
Divine Power: Wünd.
Granted Power: You can generate a stone ward, a spell-like ability to grant yourself or someone you touch damage reduction 5/- against attacks from stone weapons, creatures (such as earth elementals, gargoyles, clay golems, and stone golems), or spell effects, or against damage from falling onto earth or stone. This reduces the damage taken from such attacks by 5 each time damage is dealt. Activating this power is standard action. The stone ward is an abjuration effect with a duration of 1 minute + 1 minute per cleric level, and is usable once per day.

Stone Domain Spells
1st: Magic stone
2nd: Hail of stone (OA)
3rd: Stone shape
4th: Spike stones
5th: Wall of stone
6th: Stoneskin
7th: Statue
8th: Earthquake
9th: Elemental swarm [earth elementals only]

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Wünd

Campaign Design - Clerical Domains: Stonehearth

Stonehearth Domain (from Hammer & Helm: A Guidebook to Dwarves)
Divine Power: Wünd.
Granted Power: You gain the feat Clanheart Magic as a bonus feat.

Stonehearth Domain Spells
1st: Bless
2nd: Augury
3rd: Ancestral guidance (H&H)
4th: Divination
5th: Hallow
6th: Word of recall
7th: Refuge
8th: Halls of the clan (H&H)
9th: Miracle

Augury and Divination: If the question asked pertains to the caster's clan or family, the chance for a correct answer is 70% + 2% per caster level. Otherwise the spells function normally.

Word of Recall: This spell always returns the caster to the center of the clan's stronghold.

Miracle: This spell is granted only if the casting will benefit the clan (DM's discretion).

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Wünd

Campaign Design - Clerical Domains: Dwarf

Dwarf Domain (as modified by SpirosBlaak)
Divine Power: Wünd
Granted Power: You gain the Great Fortitude feat as a free bonus feat.

Additional Granted Power: You gain a +4 bonus to all saving throws against poison, spells, and spell-like abilities.

Special: Only dwarven clerics devoted to Wünd may take the dwarf domain.

Dwarf Domain Spells
1st: Magic stone, magic weapon
2nd: Bear's endurance
3rd: Glyph of warding, pillar of the earth (SB)
4th: Death ward, greater magic weapon
5th: Fabricate, spell resistance
6th: Stone tell
7th: Dictum, stoneskin
8th: Protection from spells, repel metal or stone
9th: Earthquake, elemental swarm [earth elementals only]

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Campaign Design - Clerical Domains: Metal

Metal Domain
Divine Power: Wünd.
Granted Power: You gain the feats Martial Weapon Proficiency (Warhammer) and Weapon Focus (Warhammer) as bonus feats.

Additional Granted Power: You can also generate a metal ward, a spell-like ability to grant yourself or someone you touch damage reduction 1/- against attacks from metal weapons or spell effects. This reduces the damage taken from such attacks by 1 each time damage is dealt. Activating this power is a standard action. The metal ward is an abjuration effect usable once per day with a duration of 1 minute + 1 minute per cleric level.

Metal Domain Spells
1st: Iron scarf, magic weapon
2nd: Heat metal
3rd: Keen edge, magnetism
4th: Rusting grasp
5th: Ironblight (Færies), wall of iron
6th: Blade barrier
7th: Move earth, transmute metal to wood
8th: Iron body
9th: Repel metal or stone

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Campaign Design - Clerical Domains: Craft

Craft Domain (Spell Compendium as modified by Shamans: Call of the Wild and SpirosBlaak)
Divine Power: Wünd
Granted Power: You cast creation spells at +1 caster level.

Additional Granted Power: You gain the Skill Focus feat in a single Craft skill of your choice as a bonus feat.

Additional Granted Power: You gain a +2 sacred bonus on all Craft checks and an additional +1 sacred bonus to make masterwork items.

Craft Domain Spells
1st: Animate rope, mending
2nd: Make whole, wood shape
3rd: Lesser craftsmanship (SB), shrink item, stone shape
4th: Minor creation
5th: Greater craftsmanship (SB), resize magic arms and armor, wall of stone
6th: Fabricate, fantastic machine
7th: Major creation, stone tell
8th: Forcecage, transmute metal to wood
9th: Greater fantastic machine, refuge, wish

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