Showing posts with label Füllar. Show all posts
Showing posts with label Füllar. Show all posts

Saturday, January 1, 2011

Campaign Design - Clerical Domains: Prophecy

Prophecy Domain (from Hamunaptra: Egyptian Adventures)
Divine Power: Füllar.
Granted Power: All your divination spells require only a verbal component to cast. Divination spells with no verbal component may be cast silently by will alone. This ability does not waive the need for non-material cost such as the expenditure of experience points.

Prophecy Domain Spells
1st: Locate water (H:EA)
2nd: Augury
3rd: Locate object
4th: Divination
5th: Scrying
6th: Greater scrying
7th: Vision
8th: Discern location
9th: Call sphinx (H:EA)

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Füllar

Campaign Design - Clerical Domains: Gnome

Gnome Domain
Divine Power: Füllar.
Granted Power: You cast all illusion spells at +1 caster level.
Special: Only gnomish clerics devoted to Füllar may take the Gnome Domain.

Gnome Domain Spells
1st: Silent image
2nd: Gembomb
3rd: Minor image
4th: Minor creation
5th: Hallucinatory terrain
6th: Fantastic machine
7th: Screen
8th: Füllar's irresistible dance
9th: Summon nature's ally XI [animal or fire only]

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Füllar

Campaign Design - Clerical Domains: Fate

Fate Domain (as modified by Hamunaptra: Egyptian Adventures)
Divine Power: Füllar.
Granted Power: You gain the uncanny dodge ability. If you have another class that gives you the uncanny dodge ability, your cleric levels add to that class's levels for determining when you gain the improved uncanny dodge class feature. This is an extraordinary ability.

Additional Granted Power: The Hand of Fate guides you through life. Once per day, you may reroll one roll that you have just made, before the DM determines if the roll was a success or failure. You must take the result of the reroll, even if it is worse than the first roll. This is an extraordinary ability.

Fate Domain Spells
1st: Divine favor, true strike
2nd: Aid, augury
3rd: Bestow curse (PHB and WHB), protection from energy
4th: Freedom of movement, status
5th: Mark of justice, spell resistance
6th: Geas/quest, greater heroism
7th: Füllar's whisper (H:EA), vision
8th: Greater spell immunity, mind blank
9th: Foresight, miracle

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Füllar

Campaign Design - Clerical Domains: Dream

Dream Domain (from the Spell Compendium as modified by Færies and Relics & Rituals II)
Divine Power: Füllar.
Granted Power: Because you have long delved into dreams and nightmares, you are immune to fear effects.
Granted Power: You cast dream dmonain spells and those involving sleep at +1 caster level. In addition, you may also cast snooze as a 0th level spell.

Dream Domain Spells
1st: Sleep
2nd: Augury, detect dreams (RR2), dreamspeak (Færies), minor image
3rd: Deep slumber, modify memory, nap (Færies)
4th: Fitful sleep (Færies), phantasmal killer
5th: Dream, nightmare, sleepwalking (Færies)
6th: Deep sleep (RR2), dream sight, sleepless curse (Færies)
7th: Greater scrying, improved nap (Færies), vision
8th: Maze, power word stun, recurring nightmare (Færies)
9th: Mind blank, weird

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Füllar

Campaign Design - Clerical Domains: Destiny

Destiny Domain (as modified by SpirosBlaak)
Divine Power: Füllar
Granted Power: Once per day as an immediate action, you may grant a willing creature within 30 feet the ability to reroll an attack, save, ability check, or skill check. You must be able to see the creature to be affected. You cannot use this power on yourself.

Additional Granted Power: Once per day per point of your Wisdom bonus (minimum once per day), you may choose to gain a +2 insight bonus to any attack roll, ability check, skill check, or saving throw. You must choose to use this ability before you roll. This is a supernatural ability.

Destiny Domain Spells
1st: Omen of peril, strengthen fate (SB)
2nd: Augury
3rd: Delay death, fate's charm (SB)
4th: Bestow curse (PHB and WHB), divination
5th: Commune, stalwart pact
6th: Geas/quest, warp destiny
7th: Greater bestow curse, vision
8th: Discern location, moment of prescience
9th: Choose destiny, foresight

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Füllar

Campaign Design - Clerical Domains: Oracle

Oracle Domain (as modified by the Book of the Righteous)
Divine Power: Füllar.
Granted Power: You cast all divination spells at +2 caster level. You cast all Oracle Domain spells at an additional +1 caster level.

Oracle Domain Spells
1st: Identify, true strike
2nd: Augury
3rd: Divination
4th: Scrying
5th: Commune
6th: Legend lore
7th: Greater scrying, vision
8th: Discern location
9th: Foresight

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Füllar

Campaign Design - Clerical Domains: Divination

Divination Domain (adapted from Oriental Adventures)
Divine Power: Füllar.
Granted Power: You cast divination spells at +2 caster level.

Divination Domain Spells
1st: Identify
2nd: Augury
3rd: Divination
4th: Scrying
5th: Commune with greater spirit (OA)
6th: Legend lore
7th: Greater scrying
8th: Discern location
9th: Foresight

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Füllar