Showing posts with label Lug. Show all posts
Showing posts with label Lug. Show all posts

Tuesday, September 12, 2017

Campaign Design - The Lords of Hell: Lug

Lug

of the Mighty Blows; The Skull-Smasher; The Bone Grinder; Demon Lord of Hill Giants, Ettins, Ogres, Revenge, and Hatred

Alignment: Neutral Evil.
Domains: Arm of Lug, Destruction, Endurance, (Giant), Hatred, Retribution.
Summon Monster: Lug's clerics and favored souls can summon fiendish and terran creatures using summon monster spells.
Symbol: A stone-headed maul.
Favored Weapon: "The skull-smasher" (maul or ogre mattock)

Lug is the strongest and stupidest of all of the Infernal powers. He is depicted as a great mountain of flesh, enormously fat, but still immensely powerful. It is said that Lug cannot be harmed by forged weapons of any kind and that his mighty blows can shatter any barrier or structure. When roused to a wrathful rage, Lug can be dangerous, as his powerful strikes can crush almost any enemy, but like a massive lump of misshapen earth, he is usually indolent and sluggish, almost inert.

In folktales, Lug is often tricked by smaller, smarter creatures who fool and befuddle the dim-witted giant and escape with some treasure or another. In some stories, Lug is depicted with two heads, which only serves to make him dumber, as the heads invariably argue with one another while the plucky heroes run circles around the simple-minded giant. The versions that giants and ogres tell are almost exactly the same, except that in the end Lug smashes the impertinent creatures into a bloody pulp, flenses the flesh from their bones, and grinds what is left into meal. For most giants, nothing is funnier or more satisfying than smashing smaller creatures - a common "joke" told by Lug's followers goes more or less like this: "A dwarf comes to a Lug's house and knocks on the door. Lug smashes him!" Among giants, this is considered hilarious.

In the War in Heaven, Lug was nigh unstoppable until Wünd fooled him into pursuing the Lord of Smiths into an endless cavern who then slipped out, collapsing the only way out behind him. The giants say that Lug could obviously smash his way out, if only he could remember where the exit had been located. Instead, the Bone Grinder wanders his underground realm, sometimes claiming that this is always where he wanted to be, at other times fruitlessly hunting for the lost exit.

Lug has few non-giant worshipers, but among hill giants, ettins, ogres, and evil earth creatures, he is immensely popular. Above all, his followers worship physical prowess, honoring Lug for his strength and destructive capability. As one might expect, cleverness and planning are not considered to be virtues among Lug's adherents, and such considerations are often treated with contempt, a fact that their foes are sometimes able to exploit.

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Saturday, January 1, 2011

Campaign Design - Clerical Domains: Retribution

Retribution Domain (as modified by Secrets)
Infernal Power: Lug.
Granted Power: When you are damaged by an opponent, you can choose to gain a +1 insight bonus to your melee attacks and damage rolls against this target. You may use this ability a number of times per day equal to your Wisdom modifier (minimum of once per day). When used, this ability lasts for a number of minutes equal to your cleric class level.

Additional Granted Power: If you have been harmed by someone in combat, you may make a strike of vengeance with a melee or ranged weapon against that individual on your next action. If this attack hits, you deal maximum damage. You may use this supernatural ability once per day.

Retribution Domain Spells
1st: Doom, shield of faith
2nd: Bear's endurance, bull's strength
3rd: Prayer, speak with dead
4th: Divine power, fire shield
5th: Mark of justice, righteous might
6th: Banishment, harm
7th: Circle of death, spell turning
8th: Discern location, imprisonment
9th: Storm of vengeance

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Lug

Campaign Design - Clerical Domains: Arm of Lug

Arm of Lug Domain (adapted from Gods; originally Arm of Garastus Domain)
Infernal Power: Lug.
Granted Power: Once per day as a standard action you may grant all friendly giant-type creatures within a radius of 10 feet per your cleric caster level a +1 divine bonus to Armor Class and saving throws that lasts for 1 round per cleric level you have. This is a spell-like ability.

Arm of Lug Spells
1st: Divine favor
2nd: Benediction of Lug (G), shatter
3rd: Blindness/deafness
4th: Control water
5th: Flame strike
6th: Harm
7th: Control weather
8th: Earthquake
9th: Storm of vengeance

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Lug

Campaign Design - Clerical Domains: Hatred

Hatred Domain (as modified by Gods)
Infernal Power: Lug.
Granted Power: Once per day, you may choose one opponent. For one minute, you gain a +2 profane bonus on attack rolls, saving throws, and Armor Class with respect to that opponent only. This granted power is a supernatural ability.

Additional Granted Power: Once per cleric level, you may designate one creature, which you may then treat as if it were a favored enemy as per the ranger class ability of the same name. Further, the target suffers a morale penalty equal to your cleric level to save against your divine spells. This is a supernatural ability.

Additional Granted Power: You gain the ability to trigger rage in others. This ability is similar to a barbarian's rage, but its powers are less powerful. Once per day, you may choose any creature within 30 feet of you and instill him with rage as a standard action. The recipient gains a +2 bonus to both Strength and Constitution, but suffers a -2 morale penalty to Armor Class and a -4 penalty to Wisdom. The rage lasts for a number of rounds equal to your Charisma modifier (minimum of one round) and does not fatigue the recipient. If used on a character already raging, the rage effects do not stack; instead, the greater of the two abilities is used, however the Wisdom penalty does apply. If used on an unwilling target, the target is allowed a Will save (DC 10 + ½ your cleric level) to resist. This is a spell-like ability.

Hatred Domain Spells
1st: Bane, deathwatch, doom
2nd: Bull's strength, death knell, scare
3rd: Bestow curse (PHB and WHB)
4th: Locate creature, rage, song of discord
5th: Righteous might, slay living, symbol of pain
6th: Eyebite, forbiddance, harm
7th: Blasphemy, destruction, finger of doom
8th: Antipathy, discern location, symbol of death
9th: Implosion, soul bind, wail of the banshee

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Lug

Campaign Design - Clerical Domains: Destruction

Destruction Domain
Infernal Power: Lug.
Granted Power: You gain the ability to smite your enemies. Once per day you may make a single melee attack with a +4 bonus on the attack roll and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. The granted power is a supernatural ability.

Destruction Domain Spells
1st: Inflict light wounds
2nd: Shatter, Lug's touch (RR)
3rd: Contagion
4th: Inflict critical wounds, unholy channel (RR), verminplague (RR)
5th: Mass inflict light wounds
6th: Harm
7th: Disintegrate
8th: Earthquake
9th: Disintegration sphere (S&S), implosion, incapacitate (RR), cone of oblivion (RR2)

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Lug

Campaign Design - Clerical Domains: Giant

Giant Domain (from SpirosBlaak)
Infernal Power: Lug.
Granted Power: You gain the feat Cleave as a bonus feat. You do not need to meet the prerequisites for this feat.
Special: Only clerics of the giant type devoted to Lug may take the Giant Domain.

Giant Domain Spells
1st: Summon monster I
2nd: Bull's strength
3rd: Eye to eye (SB)
4th: Greater magic weapon
5th: Righteous might
6th: Hold monster
7th: Statue
8th: Iron body
9th: Antipathy

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Lug

Campaign Design - Clerical Domains: Endurance

Endurance Domain
Infernal Power: Lug.
Granted Power: You can perform a feat of endurance, which is the supernatural ability to gain an enhancement bonus to Constitution equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.

Endurance Domain Spells
1st: Endure elements
2nd: Bear's endurance
3rd: Refreshment
4th: Sustain
5th: Stoneskin
6th: Mass bear's endurance
7th: Globe of invulnerability
8th: Spell turning
9th: Iron body

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Lug