Showing posts with label Aíne. Show all posts
Showing posts with label Aíne. Show all posts

Wednesday, September 6, 2017

Campaign Design - The Lords of Heaven: Aíne

Aíne (Rhiannon)

The Herald of Heaven; Celestial Mistress of Diplomacy, Commerce, and Halflings

Alignment: Neutral Good.
Domains: Commerce, Diplomacy, Eloquence, (Halfling), Herald, Trade, Wealth
Summon Monster: Aíne's clerics and favored souls can summon celestial creatures and either anarchic or axiomatic creatures using summon monster spells.
Symbol: A sparrow feather.
Favored Weapon: "The needle of negotiation" (rapier or smallsword).

Before the War in Heaven, Woda wanted to try to negotiate the return of his kidnapped son Rúadan, and as she was the greatest diplomat in the celestial realm, Aíne volunteered to undertake the task. Woda inscribed magical silver runes on her lips and declared her to be the Herald of Heaven. Aíne went to the infernal realms, but the demon lords foreswore their oaths of safe passage and captured her as well. As she was under a death gæsa pronounced by Füllar that she could only be killed by someone who truly loved her, the demon lords instead bound and gagged her, leaving her in Vaßatar's keeping. During her captivity, Vaßatar tried to sway her to his side, but Aíne resisted all of his attempts. After she was rescued by Caire, Aíne took her revenge upon Vaßatar, deceiving, defeating, and humiliating the trickster demon.

Aíne is a the patron of halflings, as well as the celestial mistress of trade and commerce. Aíne also holds dominion over heralds and diplomacy. As such she is a popular deity among merchants, artisans, and anyone seeking wealth as well as ambassadors and emissaries. Most towns have a merchant square with a shrine dedicated to Aíne, and it is common for those entering into important negotiations to call upon her blessing. Her faith is closely allied to that of Caire, and it is common to find joint temples and shrines dedicated to the two deities.

Aíne is said to have a feathered cloak that allows her to take the shape of a sparrow. In legend, she makes her home in a great wain drawn by two oxen named Fé and Mé.

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Saturday, January 1, 2011

Campaign Design - Clerical Domains: Diplomacy

Diplomacy Domain (adapted from Gods)
Divine Power: Aíne.
Granted Power: You gain a +4 Sacred bonus to all Diplomacy checks.

Diplomacy Spells
1st: Command
2nd: Enthrall
3rd: Obscure object
4th: Discern lies
5th: Scrying
6th: Heal
7th: Greater scrying
8th: Greater planar ally
9th: Miracle

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Aíne

Campaign Design - Clerical Domains: Eloquence

Eloquence Domain (from the Thieves' World Player's Manual)
Divine Power: Aíne.
Granted Power: Once per day, you can force an opponent to reroll a successful saving throw against a mind-affecting enchantment spell cast by you. The opponent must take the result of the second roll, even if it is better than the original roll. This is an extraordinary ability.

Eloquence Domain Spells
1st: Charm person
2nd: Enthrall
3rd: Charm monster
4th: Good hope
5th: Modify memory
6th: Geas/quest
7th: Symbol of persuasion
8th: Mass charm monster
9th: Power word: kill

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Aíne

Campaign Design - Clerical Domains: Wealth

Wealth Domain
Divine Power: Aíne.
Granted Power: You may add Appraise to your list of character skills for free. You also gain the feat Skill Focus (Appraise) as a bonus feat.

Wealth Domain Spells
1st: Alarm
2nd: Obscure object
3rd: Glyph of warding
4th: Detect scrying
5th: Aíne's secret chest
6th: Forbiddance
7th: Sequester
8th: Discern location
9th: Antipathy

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Aíne

Campaign Design - Clerical Domains: Trade

Trade Domain
Divine Power: Aíne.
Granted Power: As a free action, you may use the spell detect thoughts against one target for a number of minutes equal to your Charisma modifier (minimum one). This spell-like ability is usable once per day.

Trade Domain Spells
1st: Message
2nd: Gembomb
3rd: Eagle's splendor
4th: Sending
5th: Fabricate
6th: True seeing
7th: Aíne's magnificent mansion
8th: Mind blank
9th: Discern location

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Aíne

Campaign Design - Clerical Domains: Herald

Herald Domain (from the Book of Exalted Deeds)
Divine Power: Aíne.
Granted Power: You gain a +4 sacred bonus on Diplomacy and Intimidate checks. You may add Intimidate to your list of character skills for free.

Herald Domain Spells
1st: Comprehend languages
2nd: Enthrall
3rd: Tongues
4th: Sending
5th: Greater command
6th: Dream
7th: Aspect of the deity (BoED)
8th: Crown of glory (BoED)
9th: Greater aspect of the deity (BoED)

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Aíne

Campaign Design - Clerical Domains: Halfling

Halfling Domain (as modified by SpirosBlaak)
Divine Power: Aíne.
Granted Power: Once per day for 10 minutes, you may add your Charisma modifier to your Climb, Jump, Move Silently, and Hide checks. Activating this ability is a free action.

Additional Granted Power: You gain the feat Lightning Reflexes as a bonus feat.

Special: Only halfling clerics devoted to Aíne may take the halfling domain.

Halfling Domain Spells
1st: Detect snares and pits, magic stone
2nd: Cat's grace
3rd: Magic vestment, obscure object
4th: Freedom of movement
5th: Aíne's faithful hound, Aíne's secure shelter
6th: Animal growth, move earth
7th: Refuge, shadow walk
8th: Sunburst, word of recall
9th: Aíne's irresistible dance, foresight

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Aíne

Campaign Design - Clerical Domains: Commerce

Commerce Domain
Divine Power: Aíne.
Granted Power: You gain a +10 competence bonus on Profession checks to earn a living (not checks to accomplish specialized tasks). Add Appraise to your list of character skills for free.

Commerce Domain Spells
1st: Comprehend languages
2nd: Zone of truth
3rd: Tongues
4th: Glibness
5th: True seeing
6th: Aíne's secret chest
7th: Refuge
8th: Analyze dweomer
9th: Polymorph any object

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Aíne