Showing posts with label Avoidance. Show all posts
Showing posts with label Avoidance. Show all posts

Sunday, January 2, 2011

Campaign Design - Spells: Misleading Images

Misleading Images (from School of Illusion)
Illusion (Figment, Glamer, Avoidance)

Level: Sorcerer/Wizard 8
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: Caster plus 2d6 illusory doubles
Duration: 1 round per caster level (D)
Saving Throw: None or Will disbelief (if interacted with)
Spell Resistance: No

You become invisible (as greater invisibility, a glamer), and at the same time, 2d6 illusory doubles of you (as major image, a figment) appear. You are then free to go elsewhere while your doubles move away. The doubles appear within range but thereafter moves but thereafter move according to the caster's intent at the time of casting. You can make a figment appear superimposed perfectly over your own body so that observers don’t notice an image appearing and you turning invisible. You and the figments can then move in different directions. The doubles move at your speed and can talk and gesture as if they were real, but they cannot attack or cast spells, though they can pretend to do so. The duplicates mimic each other's actions, and may move through one another. They cannot cast spell, but can pretend to do so. Any successful attack against a duplicate destroys it. A duplicate's Armor Class is (10 + the caster's size modifier + the caster's Dexterity modifier). Duplicates seem to react normally to area spells (such as looking burned or dead after being struck by a fireball).

The illusory doubles last as long as you concentrate upon them, plus 3 additional rounds. After you cease concentration, the illusory doubles continues to carry out the same activity until the duration expires. The greater invisibility lasts for 1 round per level, regardless of concentration.

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Campaign Design - Spells: Distract

Distract (from School of Illusion)
Illusion (Figment, Avoidance) [Mind-Affecting]

Level: Bard 0, Sorcerer/Wizard 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One creature per 2 caster levels, no two of which can be more than 20 feet apart
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

This spell causes the target to experience the false sensation of a fast moving object or a loud sound that momentarily diverts the target's attention. While the target turns its attention from you, you can attempt a Hide check if you are within 10 feet of a hiding place of some kind.

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Campaign Design - Spells: Greater Ventriloquism

Greater Ventriloquism (from School of Illusion)
Illusion (Glamer, Avoidance)

Level: Bard 5, Sorcerer/Wizard 5
Components: V, S
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One creature per 3 caster levels
Duration: 1 minute per caster level (D)
Saving Throw: Will negates
Spell Resistance: Yes

This spell mutes the targets and obscures their mouths with illusory mouths that speak words chosen by the caster.

The words spoken by the illusory mouths are chosen by the caster and can be in any language that the caster knows. The illusory mouths move in accordance with any words chosen by the caster, but cannot speak verbal spell components, use command words, or activate magical effects.

While subject to this spell, the targets are unable to produce audible sounds from their mouths, although they may produce sound with their hands and other body parts. Consequently, the targets cannot cast spells with verbal components or speak command words while subject to this spell.

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