Showing posts with label Gangyn. Show all posts
Showing posts with label Gangyn. Show all posts

Sunday, June 2, 2013

Campaign Design - The Lords of Hell: Gangyn

Gangyn

The Spider Spirit; The Venom in Shadows; Lady of a Thousand Poisons; Demon Mistress of Shadows, Spiders, and Poison

Alignment: Chaotic Evil.
Domains: Fear, Illusion, Poison, Shadow, Spider, Subterfuge.
Summon Monster: Gangyn's clerics and favored souls can summon fiendish and shadow creatures using summon monster spells.
Symbol: A kris bladed dagger, or a black spider in a web.
Favored Weapon: "Venom's sting" (dagger).

The great spider spirit Gangyn is among the most foul and vile beings that exist. Gangyn is dark and filled with envy, greed, and malice. The spider spirit is cruel and capricious even towards its own worshipers. Gangyn thrives on the raw pain and fear caused by rampant and senseless death, destruction and torture. Gangyn is dreadful and terrible and is said to be a giant spider of inky blackness surrounded by webs of impenetrable darkness. She is the fear that lurks in the shadows, and the weaver of illusions to beguile and confuse her prey. In the War in Heaven, Forseti pierced Gangyn’s darkness and cast the demoness down into Hell, earning Gangyn’s implacable enmity forever.

Although Gangyn has few followers among humans, elves, dwarves, halflings, or even orcs or goblins, she is sometimes worshiped by kobolds, and widely worshiped among the chitine who regard the spider spirit as the source of all life and power for that race. The chitine hold that the choldrith priests that are occasionally born into their ranks are the result of the direct intervention of the spider spirit herself. She also has a small but devoted following among the cien-kranula, many of whom regard her as the source of all shadows. Most of her non-chitine followers follow the assassin's path, calling upon her dominion over shadow and poison to aid their professional calling. Gangyn’s priests may treat the rogue class as an additional favored class, and most study the manufacture and use of poisons.

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Saturday, January 1, 2011

Campaign Design - Clerical Domains: Fear

Fear Domain (adapted from Gods)
Infernal Power: Gangyn.
Granted Power: You may add Intimidate to your list of character skills for free. You may make Intimidate checks and cast Fear Domain spells against anything with an intelligence score, even if such creatures would normally be immune to those effects. This is a supernatural ability.

Fear Spells
1st: Cause fear
2nd: Scare
3rd: Fear
4th: Confusion
5th: Nightmare
6th: Repulsion
7th: Symbol of fear
8th: Insanity
9th: Antipathy

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Gangyn

Campaign Design - Clerical Domains: Spider

Spider Domain (from the Spell Compendium and the Complete Guide to Drow)
Infernal Power: Gangyn.
Granted Power: You may rebuke or command spiders as an evil cleric rebukes or commands undead. You may use this ability a total number of times per day equal to 3 + your Charisma modifier. This is a supernatural ability.

Spider Domain Spells
1st: Pass without trace, spider climb
2nd: Summon swarm [spiders only]
3rd: Phantom steed [has a spider shape], web
4th: Freedom of movement, giant vermin [affects arachnids only]
5th: Insect plague [composed of spiders], spiderform
6th: Speed of the spider (CGtDrow), spider curse
7th: Stone spiders, true seeing
8th: Creeping doom [composed of spiders], phase door
9th: Spider shapes, summon soul spider (CGtDrow)

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Gangyn

Campaign Design - Clerical Domains: Shadow

Shadow Domain (adapted from the Eberron Campaign Setting, Relics & Rituals II, and Secrets)
Infernal Power: Gangyn.
Granted Power: You gain a bonus equal to your level to Hide and Move Silently skill checks while you are in shadow.

Additional Granted Power: You gain the ability to see well in the dark. You gain low-light vision as the racial ability of the same name. If you already have low-light vision, your visual range in low-light conditions is doubled.

Additional Granted Power: You treat magical darkness you create (such as when casting darkness or deeper darkness) as if it were natural darkness, so if you have darkvision you can see perfectly well under such conditions.

Additional Granted Power: Once per day, you can summon a shadow into your service. The shadow has a number of Hit Dice equal to half your cleric class levels. At the end of the 24-hour period, the summoned shadow returns to the Shadow Realm.

Additional Granted Power: You gain the feat Blind-Fight as a bonus feat.

Shadow Domain Spells
1st: Darkvision, obscuring mist, reshape shadow (RR), shade’s sight (RR), shadow hands (BoRL and CGtDrow)
2nd: Darkness, gloom (RR), shadow bolt (CGtDrow)
3rd: Animate shadow (RR), deeper darkness, shadow blade (CGtDrow), shadow strike (RR), shadow touch (RR)
4th: Shadow form of Gangyn (RR), shadow conjuration, shadow shield (RR), shadow sight (CGtDrow and S&S)
5th: Curtain of darkness (RR), imbue shadow (RR), shadow evocation
6th: Shadow smash (RR)
7th: Greater shadow conjuration, shadow walk (RR)
8th: Greater shadow evocation, shadow twin (RR)
9th: Eclipse (RR), shades

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Gangyn

Campaign Design - Clerical Domains: Poison

Poison Domain (from Wrath & Rage: A Guidebook to Orcs and Half-Orcs and the Complete Guide to Drow)
Infernal Power: Gangyn.
Granted Power: You never risk accidentally poisoning yourself when applying poison to a weapon.
Granted Power: You can use the poison spell three times per day as a spell-like ability. The save DC is Wisdom-based.

Poison Domain Spells
1st: Curse water, detect poison
2nd: Delay poison, stinking bolt (W&R)
3rd: Poison, venom (CGtDrow)
4th: Neutralize poison, poison armor (CGtDrow)
5th: Cloudkill, venom arrow (CGtDrow)
6th: Harm, poison fog (CGtDrow)
7th: Acid fog, spell resistance
8th: Horrid wilting, rain of poison (CGtDrow)
9th: Energy drain, hand of Gangyn (CGtDrow)

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Gangyn

Campaign Design - Clerical Domains: Subterfuge

Subterfuge Domain (from the Thieves' World Player's Manual)
Divine Power: Gangyn.
Granted Power: You gain the spell-like ability to cast disguise self once per day as a caster of your cleric caster level.

Subterfuge Domain Spells
1st: Disguise self
2nd: Alter self
3rd: Displacement
4th: Greater invisibility
5th: False vision
6th: Mislead
7th: Mass invisibility
8th: Sequester
9th: Mind blank

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Gangyn

Campaign Design - Clerical Domains: Illusion

Illusion Domain (from the Spell Compendium as modified by Færies)
Divine Power: Gangyn.
Granted Power: You cast all illusion spells at +1 caster level.
Granted Power: You may cast dancing lights a number of times per day equal to 2 plus your Intelligence modifier (minimum of 1 time).

Illusion Domain Spells
1st: Color spray, silent image
2nd: Hypnotic pattern, minor image
3rd: Displacement
4th: Greater invisibility, phantasmal killer
5th: Persistent image, seeming
6th: Mislead
7th: Mass invisibility, project image
8th: Screen, simulacrum
9th: Weird

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Gangyn