Showing posts with label Shapechanger. Show all posts
Showing posts with label Shapechanger. Show all posts

Monday, January 3, 2011

General Rules: Monsters - Beast of Oxoßi, Feral Bat Form

Beast of Oxoßi, Feral Bat Form (adapted from Monsters of Færûn; originally Beast of Malar)
Medium Shapechanger

Hit Dice: 9d8+45 (85 hit points)
Initiative: +6
Speed: 10 feet, fly 30 feet (clumsy)
Armor Class: 17 (+2 Dexterity, +5 natural); touch 12, flat-footed 15
BAB/Grapple: +6/+9
Attack: Bite +10 melee (1d6+4, bludgeoning, piercing, and slashing, 19-20 x2)
Full Attack: Bite +10 melee (1d6+4, bludgeoning, piercing, and slashing, 19-20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: -
Special Qualities: Shapeshifting, DR 5/+1, regeneration 6, fear immunity, scent
Saves: Fortitude +11, Reflex +8, Will +8
Abilities: Str 17, Int 10, Wis 15, Dex 15, Con 20, Cha 17
Skills: Climb +6, Hide +5, Jump +7, Listen +11, Move Silently +5, Spot +11, Survival +8, Swim +6
Feats: Combat Reflexes, Improved Critical (Bite), Flyby Attack, Improved Initiative, Skill Augmentation (Listen and Spot), Weapon Focus (Bite)
Environment: Any land
Organization: Solitary, pair, or pack (3 - 6)
Challenge Rating: 11
Treasure: None
Alignment: Always chaotic evil
Advancement: -

Sacred to the mistress of the savage hunt, the Beast of Oxoßi shifts between three savage forms to run down, slay, and even fly after its prey. Unlike a true animal, the Beast of Oxoßi's sole purpose is to hunt and slay. At death, the beast rejoins its mistress in Hell where it will be rewarded and reincarnated if it has hunted well.

All three of the forms have glossy black fur splattered with red marks on the muzzle, paws and shoulders. The red markings resemble the pattern left by spraying blood. The beast's bat form is a poor flyer, but still capable of locating and pursuing prey if it is unable to catch it on the ground. The beast lacks a true bat's echolocation abilities and is not comfortable in the air, so it nearly always shifts to one of its more combat-ready forms to engage nonflying prey.

Combat
The beast's bat form is a relatively poor fighter, but that does not prevent the beast from attempting to take down flying prey.

Regeneration (Ex): A beast of Oxoßi regenerates 6 points of damage per round. Divine magic and blessed weapons inflict lethal damage on the Beast of Oxoßi.

Shapeshifting (Su): A Beast of Oxoßi can take three different forms: A hunting panther, a claw slayer, and a feral bat. Shifting between forms is a full-round action for the Beast of Oxoßi; the shift becomes complete at the start of its subsequent action. Each time the beast shifts shape, it can heal up to its normal daily resting rate of damage: 9 points. Note that this allows the beast to heal even lethal damage that it cannot normally regenerate. Beasts of Oxoßi frequently fail to take full advantage of this fact by fighting to the death instead of running off to recover and then attack again.

Skills: The beast gains a +4 racial bonus on Listen and Spot checks.

Feats: In feral bat form, the beast gains Flyby Attack, Improved Critical (Bite), and Weapon Focus (Bite).

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General Rules: Monsters - Beast of Oxoßi, Claw Slayer Form

Beast of Oxoßi, Claw Slayer Form (adapted from Monsters of Færûn; originally Beast of Malar)
Medium Shapechanger

Hit Dice: 9d8+45 (85 hit points)
Initiative: +6
Speed: 20 feet, climb 20 feet
Armor Class: 23 (+2 Dexterity, +11 natural); touch 12, flat-footed 21
BAB/Grapple: +6/+16
Attack: Bite +16 melee (2d6+10, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +16 melee (2d6+10, bludgeoning, piercing, and slashing, 20 x2) and 4 claws +14 melee (1d6+5, slashing, 19-20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Improved Grab
Special Qualities: Shapeshifting, DR 5/+1, regeneration 6, fear immunity, scent
Saves: Fortitude +11, Reflex +8, Will +8
Abilities: Str 30, Int 10, Wis 15, Dex 14, Con 20, Cha 17
Skills: Climb +21, Hide +5, Jump +14, Listen +11, Move Silently +5, Spot +11, Survival +8, Swim +13
Feats: Combat Reflexes, Improved Critical (Claw), Improved Initiative, Multiattack, Power Attack, Skill Augmentation (Listen and Spot)
Environment: Any land
Organization: Solitary, pair, or pack (3 - 6)
Challenge Rating: 11
Treasure: None
Alignment: Always chaotic evil
Advancement: -

Sacred to the mistress of the savage hunt, the Beast of Oxoßi shifts between three savage forms to run down, slay, and even fly after its prey. Unlike a true animal, the Beast of Oxoßi's sole purpose is to hunt and slay. At death, the beast rejoins its mistress in Hell where it will be rewarded and reincarnated if it has hunted well.

All three of the forms have glossy black fur splattered with red marks on the muzzle, paws and shoulders. The red markings resemble the pattern left by spraying blood. In the wide bodied claw slayer form it uses for serious combat, the beast grows thicker and heavier, resembling a low-slung wolverine with an impossibly wide mouth and four paws with curved scimitar-like claws. its rear claws and hooks on the 'elbows" of its forelimbs enable it to climb swiftly up trees and rock faces, despite the fact that it weighs more than 500 pounds.

Combat
The claw slayer form's preferred method of attack is to grab hold of a foe with its teeth, at which point it can use all four of its claws to make grappling attacks.

Improved Grab (Ex): To use this ability, the Beast of Oxoßi must hit with its bite attack.

Regeneration (Ex): A beast of Oxoßi regenerates 6 points of damage per round. Divine magic and blessed weapons inflict lethal damage on the Beast of Oxoßi.

Shapeshifting (Su): A Beast of Oxoßi can take three different forms: A hunting panther, a claw slayer, and a feral bat. Shifting between forms is a full-round action for the Beast of Oxoßi; the shift becomes complete at the start of its subsequent action. Each time the beast shifts shape, it can heal up to its normal daily resting rate of damage: 9 points. Note that this allows the beast to heal even lethal damage that it cannot normally regenerate. Beasts of Oxoßi frequently fail to take full advantage of this fact by fighting to the death instead of running off to recover and then attack again.

Skills: The beast gains a +4 racial bonus on Listen and Spot checks.

Feats: In claw slayer form, the beast gains Improved Critical (Claws), Multiattack, and Power Attack.

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General Rules: Monsters - Beast of Oxoßi, Hunting Panther Form

Beast of Oxoßi, Hunting Panther Form (adapted from Monsters of Færûn; originally Beast of Malar)
Medium Shapechanger

Hit Dice: 9d8+45 (85 hit points)
Initiative: +10
Speed: 60 feet
Armor Class: 21 (+6 Dexterity, +5 natural); touch 16, flat-footed 15
BAB/Grapple: +6/+8
Attack: Claw +13 melee (1d4+2, slashing, 20 x2)
Full Attack: 2 claws +13 melee (1d4+2, slashing, 20 x2) and bite +10 melee (1d6+1, bludgeoning, slashing, and piercing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Pounce, improved grab, rake 1d4+1
Special Qualities: Shapeshifting, DR 5/+1, regeneration 6, fear immunity, scent
Saves: Fortitude +11, Reflex +12, Will +8
Abilities: Str 15, Int 10, Wis 15, Dex 22, Con 20, Cha 17
Skills: Balance +18, Climb +5, Hide +17 (+21 in areas of tall grass or heavy undergrowth), Jump +14, Listen +11, Move Silently +17, Spot +11, Survival +8, Swim +5
Feats: Combat Reflexes, Improved Initiative, Multiattack, Skill Augmentation (Listen and Spot), Track, Weapon Finesse, Weapon Focus (Claw)
Environment: Any land
Organization: Solitary, pair, or pack (3 - 6)
Challenge Rating: 11
Treasure: None
Alignment: Always chaotic evil
Advancement: -

Sacred to the mistress of the savage hunt, the Beast of Oxoßi shifts between three savage forms to run down, slay, and even fly after its prey. Unlike a true animal, the Beast of Oxoßi's sole purpose is to hunt and slay. At death, the beast rejoins its mistress in Hell where it will be rewarded and reincarnated if it has hunted well.

All three of the forms have glossy black fur splattered with red marks on the muzzle, paws and shoulders. The red markings resemble the pattern left by spraying blood. In the sleek hunting panther form it prefers for locating its prey, the beast has high ears and glowing red eyes. The hunting panther form has keen senses and exceptional combat and movement speed, and enough fighting ability to slay most foes. The panther form is 5 feet long and weighs between 125 and 150 pounds.

Combat
In hunting panther form, the beast may toy with its prey or streak past stronger defenders to spring upon a spellcaster.

Improved Grab (Ex): To use this ability, the Beast of Oxoßi must hit with its bite attack.

Pounce (Ex): If the hunting panther leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Rake (Ex): A Beast of Oxoßi that gets hold can make two rake attacks (+8 melee) with its hind legs for 1d4+1 points of damage each. If the panther pounces on an opponent, it can also rake.

Regeneration (Ex): A beast of Oxoßi regenerates 6 points of damage per round. Divine magic and blessed weapons inflict lethal damage on the Beast of Oxoßi.

Shapeshifting (Su): A Beast of Oxoßi can take three different forms: A hunting panther, a claw slayer, and a feral bat. Shifting between forms is a full-round action for the Beast of Oxoßi; the shift becomes complete at the start of its subsequent action. Each time the beast shifts shape, it can heal up to its normal daily resting rate of damage: 9 points. Note that this allows the beast to heal even lethal damage that it cannot normally regenerate. Beasts of Oxoßi frequently fail to take full advantage of this fact by fighting to the death instead of running off to recover and then attack again.

Skills: The beast gains a +4 racial bonus on Listen and Spot checks. In panther form, the beast gains a +8 racial bonus on Hide, Jump, and Move Silently checks and a +12 racial bonus on Balance checks. In areas of tall grass or heavy undergrowth, the Hide bonus increases to +12.

Feats: In panther form, the beast gains Multiattack, Track, Weapon Finesse, and the Weapon Focus feat for its claws.

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