Monday, February 2, 2015

Campaign Design - Base Classes: Sorcerer Spells

Sorcerer Spells
Sorcerers cast arcane spells, but they do not have spellbooks and do not prepare their spells. A sorcerer's class level limits the number of spells he can cast. His high Charisma score might allow him to cast a few extra spells. A member of the class must have a Charisma score of at least 10 + a spell's level to cast a spell.

Daily Readying of Spells: Each day, a sorcerer must focus their mind on the task of casting their spells, which requires 8 hours of sleep. The sorcerer does not have to slumber for every minute of the time, but she must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If his rest is interrupted, each interruption adds 1 hour to the total amount of time he has to rest in order to clear her mind, and he must have at least 1 hour of uninterrupted rest immediately prior to preparing her spells. If the character does not need 8 hours of sleep for some reason, such as a benefit granted by their race, class, or a magic item, he still must have 8 hours of restful calm before preparing any spells. After this period of rest, the sorcerer must spend 15 minutes concentrating during which time the sorcerer readies his mind to cast his daily allotment of spells. Without such period to refresh himself, the character does not regain the spell slots he used up the day before.

Recent Casting Limit: If a sorcerer has cast spells recently, the drain on his resources reduces his capacity to prepare new spells. All the spells he has cast within the last 8 hours count against his daily limit.

Adding Spell's to a Sorcerer's Repertoire: A sorcerer gains new spells each time he attains a new level in his class and never gains spells any other way.

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