Monday, January 3, 2011

General Rules: Monsters - Celestial, Valiance Angel

Celestial, Valiance Angel (adapted from the Book of Eldritch Might II)
Medium Outsider (Extraplanar, Good)

Hit Dice: 6d8+24 (52 hit points)
Initiative: +9
Speed: 30 feet, fly 80 feet (average)
Armor Class: 26 (+5 Dexterity, +1 dodge, +10 natural); touch 16, flat-footed 20
BAB/Grapple: +6/+9
Attack: Slam +9 melee (1d6+4, bludgeoning, 20 x2)
Full Attack: Slam +9/+4 melee (1d6+4, bludgeoning, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Spell-like abilities, spells, summon celestial monster
Special Qualities: Darkvision 60 feet, low-light vision, DR 15/+1, detect magic, immunities, outsider traits, resistances, spell resistance 25, teleport, tongues
Saves: Fortitude +9, Reflex +10, Will +7
Abilities: Str 17, Int 21, Wis 14, Dex 21, Con 18, Cha 22
Skills: Concentration +10, Craft: Alchemy +14, Hide +14, Knowledge: Arcana +14, Listen +11, Move Silently +14, Search +14, Spellcraft +15, Spot +11
Feats: Dodge, Improved Initiative
Environment: Any land and underground
Organization: Solitary or team (3 - 6)
Challenge Rating: 10
Treasure: No coins, standard goods, double items
Alignment: Always good (usually lawful)
Advancement: 7 - 9 Hit Dice (Medium); 10 - 12 Hit Dice (Large)

The activities of the denizens of the heavens are very complex and poorly understood by mortals. The valiance angels were once more typical celestials, but devoted themselves to the arcane arts so completely that they soon began to neglect all other duties. Now mysterious patrons of arcanists, they still serve Woda, but often seem more devoted to magic itself than to their celestial patron. They primarily dwell in the Dreamlands, in hidden fortresses delved deep into the dreamlike nothingness.

Valiance angels retain the outlook and demeanor of a traditional celestial - virtuous and kind. Yet they are extremely serious and have no time for simple niceties. They judge all actions as a series of priorities and weigh those priorities logically. Thus, if entreated for help by some needy wizard, they may refuse because other, larger things are afoot - things they may have no time to explain. The valiance are riled by a council of angelic wizards called the Yeven.

These beings appear to be tall, thin, regal-looking humans with wings resembling streams of light that continually flow and pulse - almost like streams of liquid light, loosely intertwined and woven together to merely give the appearance of wings.

Valiance angels speak with all creatures magically and have the ability to read any being's spellbook and understand it, no matter how it is coded or written.

Combat
Valiance angels have a wide variety of powers at their command. First and foremost, they are powerful spellcasters. They prove difficult to affect with magic of any kind and almost never use weapons. Valiance angels hate physical combat - they prefer to settle their differences with magic. If they must, they use their slam attack as a last resort. They always target spellcasting foes first, as they respect them much more highly than others.

Aura of Menace (Su): A righteous aura surrounds valiance angels that fight or get angry. Any hostile creature within a 20-foot radius of a valiance angel must succeed at a DC 19 Will saving throw to resist its effects. Those who fail suffer a -2 morale penalty to attacks, Armor Class, and saving throws for one day or until they successfully hit the valiance angel that generated the aura. A creature that has resisted or broken the effect cannot be affected again by that valiance angel's aura for one day.

Detect Magic (Sp): This spell remains always active for a valiance angel.

Immunities (Ex): Valiance angels are immune to acid, cold, electricity, and petrification attacks.

Keen Vision (Ex): Valiance angels have low-light vision and 60-foot darkvision.

Protective Aura (Su): As a free action, a valiance angel can surround itself with a nimbus of light with a radius of 20 feet. This acts as a double-strength magic circle against evil and as a minor globe of invulnerability, both as cast by a sorcerer with a level equal to the angel's Hit Dice. The aura can be dispelled, but the valiance angel can create it again as a free action on its next turn.

Resistances (Ex): Valiance angels have fire resistance 20. They receive a +4 racial bonus on Fortitude saves against poison.

Spells: All valiance angels cast spells as sorcerers of a level equal to their Hit Dice. They favor a wide range of spells, usually including mage armor, shield, cat's grace, lightning bolt, haste, and a few illusions and divinations.

Spell-Like Abilities (Sp): At will - aid, continual flame, detect evil, discern lies, dispel magic, holy smite, holy word, invisibility, polymorph, remove curse, remove disease, and read magic; Seven times per day - see invisibility and cure light wounds; Once per day - cure critical wounds. These abilities are as the spells cast by a 12th-level sorcerer (DC 16 + spell level).

Summon Celestial Monster (Sp): All valiance angels can summon a celestial creature (as a summon monster spell) with the same number of Hit Dice as themselves with a 100 percent chance of success. They can summon a celestial creature with up to double their own Hit Dice with a 30 percent chance of success. Summoned creatures automatically return whence they came after one hour. A summoned creature that can summon others cannot use this ability for one hour after its own summoning. Valiance angels can use this ability once per day.

Teleport (Su): Valiance angels can teleport without error at will, as the spell cast by a 14th-level sorcerer, except it can transport only itself and up to 50 pounds of objects.

Tongues (Su): Valiance angels can speak with any creature that has a language as though using a tongues spell cast by a 14th-level sorcerer. This ability is always active.

Outsider Traits: Unlike most other living creatures, a valiance angel does not have a dual nature - its soul and body form one unit. When a valiance angel is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on a valiance angel. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. A valiance angel breathes, but does not need to eat or sleep (although they can do so if they wish).

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