Saturday, November 18, 2017

Campaign Design - Bloodlines: Janni-Blooded

Janni-Blooded
(adapted from Unearthed Arcana)

The jann wander throughout the Three Worlds, so the only thing that is surprising about the janni bloodline is that there aren't more of them. While their more powerful cousins the dao, djinn, efreet, and marid each despise one another, as creatures made of all four of the primal elements, the jann tend to get along with all of the other types of genies and consequently their descendants do as well.

A creature who bears the janni bloodline tends to be a couple inches taller than normal for his race, standing with a proud and regal posture. He may also share the janni's nomadic behavior.

Janni Bloodline Traits

Character Level
Minor
4th
+2 on Appraise checks
8th
Improved Initiative
12th
Wisdom +1
16th
Invisibility, once per day (Sp)
20th
Janni affinity +21
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with any type of genie.
 
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Campaign Design - Bloodlines: Efreeti-Blooded

Efreeti-Blooded
(adapted from Unearthed Arcana)

Characters with the bloodline of the efreet are most likely descended from slaves of that terrible and powerful race, although there are stories that tell of despotic fire genies who set up small kingdoms and took human spouses to found a dynasty beholden to their power. In some stories the city of Camocim was founded in exactly this way. The efreeti-blooded are most commonly found in the Tozlu Desert or  Calder, especially in the region near Mount Fire, and some say the dwarves of the Aidake Mountains and the Red Wizards of Valentia derive their mastery of the arcane arts as a result of efreeti influence.

The efreeti-blooded typically have reddish skin and a cruel disposition and may display tiny horns or bronze colored eyes.

Efreeti Bloodline Traits

Character Level
MinorIntermediateMajor
1st
--+2 on Bluff checks
2nd
-+2 on Bluff checksImproved Initiative
3rd
--Strength +1
4th
+2 on Bluff checksImproved InitiativeFire resistance 5 (Ex)
5th
--Efreeti affinity +21
6th
-Strength +1+1 to natural armor
7th
--+2 on Knowledge: the Planes checks
8th
Improved InitiativeFire resistance 5 (Ex)Dodge
9th
--Charisma +1
10th
-Efreeti affinity +21Produce flame, once per day (Sp)
11th
--Efreeti affinity +41
12th
Strength +1+1 to natural armorFire resistance 10 (Ex)
13th
--+2 on Concentration checks
14th
-+2 on Knowledge: the Planes checksScorching ray, once per day (Sp)
15th
--Dexterity +1
16th
Fire resistance 5 (Ex)DodgeWall of fire, once per week (Sp)
17th
--Efreeti affinity +61
18th
-Charisma +1+1 to natural armor
19th
--+2 on Intimidate checks
20th
Efreeti affinity +21Produce flame, once per day (Sp)Immunity to fire (Ex)
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with efreet.
 
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Friday, November 17, 2017

Campaign Design - Bloodlines: Djinni-Blooded

Djinni-Blooded
(adapted from Unearthed Arcana)

Though few sages put much stock in myths that humanoids and genies share a common ancestor, there is no denying that the races are very similar in form. Although there are reports of djinn-blooded individuals from almost everywhere, they are most commonly found in Camocim and the surrounding Tozlu Desert, but some have shown up in the Minzoku Republics, and several local legends tell of people with djinn heritage in Hatalom, Zeme, Calder, and Roholukraj.

Characters with a djinn bloodline are often haughty but display great guile.

Djinni Bloodline Traits

Character Level
MinorIntermediateMajor
1st
--+2 on Concentration checks
2nd
-+2 on Concentration checksImproved Initiative
3rd
--Dexterity +1
4th
+2 on Concentration checksImproved InitiativeElectricity resistance 5 (Ex)
5th
--Djinni affinity +21
6th
-Dexterity +1+1 to natural armor
7th
--+2 on Knowledge: the Planes checks
8th
Improved InitiativeElectricity resistance 5 (Ex)Dodge
9th
--Wisdom +1
10th
-Djinni affinity +21Invisibility, once per day (Sp)
11th
--Djinni affinity +41
12th
Dexterity +1+1 to natural armorElectricity resistance 10 (Ex)
13th
--+2 on Appraise checks
14th
-+2 on Knowledge: the Planes checksCreate food and water, once per day (Sp)
15th
--Strength +1
16th
Electricity resistance 5 (Ex)DodgeGaseous form, once per week (Sp)
17th
--Djinni affinity +61
18th
-Wisdom +1+1 to natural armor
19th
--+2 on Sense Motive checks
20th
Djinni affinity +21Invisibility, once per day (Sp)Immunity to electricity (Ex)
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with djinn.
 
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Thursday, November 16, 2017

Campaign Design - Bloodlines: Fæy-Blooded

Fæy-Blooded
(adapted from Unearthed Arcana)

Every culture tells stories of fæy creatures taking mortal lovers, so it is no surprise that individuals display fæy bloodlines from time to time. Alternatively, some mortals have earned Brid's favor and her influence has infused the power of the fæy into their bloodline.

Regardless of whether it descended from a dryad, nymph, satyr, or other kind of fæy, a creature with a fæy bloodline often has a personality that is both aloof and carefree.

Fæy Bloodline Traits

Character Level
MinorIntermediateMajor
1st
--+2 on Hide checks
2nd
-+2 on Hide checksIron Will
3rd
--Charisma +1
4th
+2 on Hide checksIron WillCharm person, once per day (Sp)
5th
--Fæy affinity +21
6th
-Charisma +1Low-light vision
7th
--+2 on Move Silently checks
8th
Iron WillCharm person, once per day (Sp)Skill Augmentation (Listen and Spot)
9th
--Dexterity +1
10th
-Fæy affinity +21Speak with animals, once per day (Sp)
11th
--Fæy affinity +41
12th
Charisma +1Low-light visionInvisibility, once per day (Sp)
13th
--+2 on Perform checks
14th
-+2 on Move Silently checksDamage reduction 1/cold iron
15th
--Wisdom +1
16th
Charm person, once per day (Sp)Skill Augmentation (Listen and Spot)Deep slumber, once per day (Sp)
17th
--Fæy affinity +61
18th
-Dexterity +1Speak with plants, once per day (Sp)
19th
--+2 on Bluff checks
20th
Fæy affinity +21Speak with animals, once per day (Sp)Damage reduction 5/cold iron
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with fæy.

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Campaign Design - Bloodlines: Diabolic-Blooded

Diabolic-Blooded
(adapted from Unearthed Arcana)

For a character with a diabolic bloodline, an erinys is often the source. However, other devils with the ability to use a polymorph effect, such as gelugons or pit fiends, have been known to consort with mortals. Some with diabolic heritage claim descent from one of the Lords of Hell. All šotek claim descent from Ninkurra, so any goblinoids with a diabolic bloodline assert that it is due to her influence. Other Demon Lords who are said to have sired lines include Belial, Darmas, and Ishi.

A character with this bloodline may also possess tiny horns or unusually sharp teeth.

Diabolic Bloodline Traits

Character Level
MinorIntermediateMajor
1st
--+2 on Bluff checks
2nd
-+2 on Bluff checksDodge
3rd
--Charisma +1
4th
+2 on Bluff checksDodgeDarkness, once per day (Sp)
5th
--Devil affinity +21
6th
-Charisma +1Smite good, once per day (Su)2
7th
--+2 on Diplomacy checks
8th
DodgeDarkness, once per day (Sp)Fire resistance 5 (Ex)
9th
--Constitution +1
10th
-Devil affinity +21+2 on saves vs. poison (Ex)
11th
--Devil affinity +41
12th
Charisma +1Smite good, once per day (Su)2Acid resistance 5 (Ex)
13th
--+2 on Search checks
14th
-+2 on Diplomacy checksSkill Augmentation (Listen and Spot)
15th
--Intelligence +1
16th
Darkness, once per day (Sp)Fire resistance 5 (Ex)Cold resistance 5 (Ex)
17th
--Devil affinity +61
18th
-Constitution +1+1 to natural armor
19th
--+2 on Listen checks
20th
Devil affinity +21+2 on saves vs. poison (Ex)Damage reduction 5/good
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with devils.
2 You can smite a good creature with a melee attack as a blackguard of your character level once per day.

Favored Class: Diabolic-Blooded individuals can replace their racial favored class with the Unholy Warrior class.

Exclusive Class: Diabolic-Blooded individuals can replace their racial exclusive class with the Hexblade class.

Special: A Diabolic-Blooded character may never take levels in the Paladin class.

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Campaign Design - Bloodlines: Demon-Blooded

Demon-Blooded
(adapted from Unearthed Arcana)

A character with a demonic bloodline has one or more ancestors of demonic origin. The most common source of such a bloodline is a succubus, but any demon capable of taking humanoid form (and even some who cannot) might be responsible for for the character's unusual traits. Some demon-blooded individuals claim descent from the very Lords of Hell, with Gangyn, Halpas, Khil, Kivutar, Oxossi, and Sethra being the most frequently named culprits.

Characters with a demonic bloodline may bear some minor characteristic reminiscent of such an ancestor such as sinister glowing eyes, a faint smell of brimstone, or a love of brutality.

Demonic Bloodline Traits

Character Level
MinorIntermediateMajor
1st
--+2 on Move Silently checks
2nd
-+2 on Move Silently checksPower Attack
3rd
--Strength +1
4th
+2 on Move Silently checksPower AttackElectricity resistance 5 (Ex)
5th
--Demon affinity +21
6th
-Strength +1Smite good, once per day (Su)2
7th
--+2 on Hide checks
8th
Power AttackElectricity resistance 5 (Ex)Acid resistance 5 (Ex)
9th
--Constitution +1
10th
-Demon affinity +21+2 on saves vs. poison (Ex)
11th
--Demon affinity +41
12th
Strength +1Smite good, once per day (Su)2Fire resistance 5 (Ex)
13th
--+2 on Intimidate checks
14th
-+2 on Hide checksCleave
15th
--Charisma +1
16th
Electricity resistance 5 (Ex)Acid resistance 5 (Ex)Cold resistance 5 (Ex)
17th
--Demon affinity +61
18th
-Constitution +1+1 to natural armor
19th
--+2 on Spot checks
20th
Demon affinity +21+2 on saves vs. poison (Ex)Damage reduction 5/good
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with demons.
2 You can smite a good creature with a melee attack as a blackguard of your character level once per day.

Favored Class: Demon-Blooded individuals can replace their racial favored class with the Unholy Warrior class.

Exclusive Class: Demon-Blooded individuals can replace their racial exclusive class with the Hexblade class.

Special: A Demon-Blooded character may never take levels in the Paladin class.

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Campaign Design - Bloodlines: Celestial-Blooded

Celestial-Blooded
(adapted from Unearthed Arcana)

A character with a celestial bloodline can trace her heritage to beings of the Heavens. Most angels, archons, guardinals, and eladrins have the ability to interbreed with humanoids, and examples of celestial creatures descending from the heavens to live with mortals often appear in the myths and legends of the Three Worlds. Some even claim descent from the Lords of Heaven themselves, and many myths describe various Celestial Lords fathering (or, more rarely, Celestial Mistresses giving birth to) half-mortal children. Caire, Füllar, Hler, Lódur, and Vali are credited with many half-mortal children, while Heim, Forseti, and Tiwas each have a handful of stories attributing mortal children to them.

Those with celestial heritage often have silver or golden hair, a proud bearing, or a piercing stare.

Celestial Bloodline Traits

Character Level
MinorIntermediateMajor
1st
--+2 on Sense Motive checks
2nd
-+2 on Sense Motive checksSkill Augmentation (Listen and Spot)
3rd
--Wisdom +1
4th
+2 on Sense Motive checksSkill Augmentation (Listen and Spot)Protection from evil, once per day (Sp)
5th
--Celestial affinity +21
6th
-Wisdom +1Smite evil, once per day (Su)2
7th
--+2 on Concentration checks
8th
Skill Augmentation (Listen and Spot)Protection from evil, once per day (Sp)Electricity resistance 5 (Ex)
9th
--Charisma +1
10th
-Celestial affinity +21+2 on saves vs. poison (Ex)
11th
--Celestial affinity +41
12th
Wisdom +1Smite evil, once per day (Su)2Cold resistance 5 (Ex)
13th
--+2 on Listen checks
14th
-+2 on Concentration checksImproved Initiative
15th
--Constitution +1
16th
Protection from evil, once per day (Sp)Electricity resistance 5 (Ex)Acid resistance 5 (Ex)
17th
--Celestial affinity +61
18th
-Charisma +1+1 to natural armor
19th
--+2 on Spot checks
20th
Celestial affinity +21+2 on saves vs. poison (Ex)Damage reduction 5/evil
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with celestials.
2 You can smite an evil creature with a melee attack as a paladin of your character level once per day.

Special: A celestial-blooded character may never take levels in the Unholy Warrior class.

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