Sunday, October 6, 2019

Campaign Design - Base Classes: Aspect of Nature Wild Shape

Aspect of Nature Wild Shape

At 5th level, a druid gains the ability to wild shape into one or more aspects of nature.

At 5th level, a druid may take on one aspect from those described below. At 8th level, the druid can take on two aspects simultaneously. At 11th level, she can take on up to three aspects simultaneously, and a 15th level the limit increases to a maximum of four simultaneous aspects. Some aspects can only be combined with certain other aspects, as indicated in their descriptions.

Each aspect taken on counts as one daily use of the druid's wild shape ability. Multiple versions of the same aspect do not stack. Taking on one or more aspects is a standard action that does not provoke an attack of opportunity, and the effect lasts for 1 minute per druid level. A druid may take on one aspect per day for every daily use of wild shape that she is entitled to. Using more than one aspect simultaneously consumes one use of the wild shape ability per aspect.

Some aspects, as noted in their descriptions, have a minimum druid level as a prerequisite.

Unless otherwise noted in the aspect's description, a druid who assumes an aspect of nature retains her own type and subtype, keeps her extraordinary, supernatural, or spell-like abilities, and retains her ability to communicate and cast spells. She is considered proficient with any natural attacks granted by the aspect.

Aspects of Nature
  • Agility: The druid gains a +8 bonus to Dexterity, but takes a -4 penalty to Strength. Prerequisite: Druid level 8th+.

  • Aquatic: The druid grows gills, enabling her to breathe underwater while also retaining her ability to breathe air. Webbing between her fingers and toes grants her a swim speed of 40 feet (or 30 feet if wearing medium or heavy armor or carrying a medium or heavy load) and a +8 bonus on her Swim checks.

  • Elemental Air: The druid's body becomes gaseous as the gaseous form spell, except that she can fly with a speed of 100 feet with perfect maneuverability and doesn't lose supernatural abilities while in this form. While in this form, the druid has immunity to poison, sleep, paralysis, and stunning, as well as any other immunities provided by the gaseous form spell. The druid cannot cast spells while this aspect is in effect. She cannot combine this aspect with any other aspect except for Agility and Endurance. Prerequisite: Druid level 16th+.

  • Elemental Earth: The druid's body becomes stony and rocklike. While in this form, the druid has immunity to poison, sleep, paralysis, and stunning. She gains a slam attack that deals bludgeoning damage equal to a morningstar. Her natural armor bonus becomes +8, replacing any other natural armor bonus the druid has, though enhancement bonuses to natural armor still apply normally. She also gains damage reduction 10/+1. The druid cannot cast spells while this aspect is in effect. She cannot combine this aspect with any other aspect except for Endurance and Vigor. Prerequisite: Druid level 16th+.

  • Elemental Fire: The druid's body bursts into flame. While in this form, the druid has immunity to fire, poison, sleep, paralysis, and stunning. In addition, any creature struck by the druid in melee - whether with a weapon, unarmed attack, or natural weapon - takes an extra 1d6 points of fire damage and must succeed on a Reflex save or catch fire for 1d4 rounds. The save DC is 10 + ½ the druid's level + the druid's Constitution modifier. Creatures hitting the druid with natural weapons or unarmed attacks while this aspect is in effect take 1d6 points of fire damage and also catch fire unless they succeed on the Reflex save as above. The druid also gains damage reduction 10/+1. The druid cannot cast spells while this aspect is in effect. She cannot combine this aspect with any other aspect except for Agility and Endurance. Prerequisite: Druid level 16th+.

  • Elemental Water: The druid's body becomes semifluid. While in this form, the druid gains a +10 bonus on Escape Artist checks, resistance to fire 10, and immunity to poison, sleep, paralysis, and stunning. She gains a swim speed of 90 feet and a +8 bonus on her Swim checks. Her touch puts out torches, campfires, exposed lanterns, and other open flames of nonmagical origin if they are Large or smaller. The druid can dispel magical fire she touched as if she had cast dispel magic on it. She also gains damage reduction 10/+1. The druid cannot cast spells while this aspect is in effect. She cannot combine this aspect with any other aspect except for Endurance and Vigor. Prerequisite: Druid level 16th+.

  • Endurance: The druid gains a +4 bonus to Constitution. Prerequisite: Druid level 8th+.

  • Flight: The druid grows wing that enable her to fly at a speed of 40 feet with average maneuverability (or 30 feet if wearing medium or heavy armor or carrying a medium or heavy load). The wins are feathery or batlike at the druid's option.

  • Plant: The druid's body becomes plantlike. While in this form, the druid gains a +10 bonus on Hide checks made in areas of forest, overgrowth, or similar terrain. She gains immunity to poison, sleep, paralysis, and stunning. She gains a slam attack that deals bludgeoning damage equal to a light mace. Her natural armor bonus becomes +4 replacing any natural armor bonus the druid has, though enhancement bonuses to natural armor still apply normally. She cannot combine this aspect with any other aspect except Vigor. Prerequisite: Druid level 12th+.

  • Poison: The druid gains a bite attack that deals bludgeoning, piercing, and slashing damage equal to a dagger. In addition, the bite delivers a toxic venom (Fortitude save DC 10 + ½ the druid's level + the druid's Constitution modifier; initial and secondary damage 1d6 Constitution).

  • Scent: The druid gains the scent ability.

  • Speed: The druid gains a +30-foot enhancement bonus to her base land speed.

  • Tooth and Claw: The druid gains a primary bite attack (at her full base attack bonus) and two secondary claw attacks (at her base attack bonus -5 and adding only half her Strength bonus on damage rolls), The bite attack deals bludgeoning, piercing, and slashing damage equal to a short sword, while the claws deal piercing and slashing damage equal to a dagger.

  • Vigor: The druid gains a +8 bonus to Strength, but takes a -4 penalty to Dexterity. Prerequisite: Druid level 8th+.

Aspect of Nature Wild Shape
Druid Level
Wild Shape per Day
Simultaneous Aspects
Available Aspects
5th
1
1
Aquatic, Flight, Poison, Scent, Speed, Tooth and Claw
6th
2
1
-
7th
3
1
-
8th
3
2
Agility, Endurance, Vigor
9th
3
2
-
10th
4
2
-
11th
4
3
-
12th
4
3
Plant
13th
4
3
-
14th
5
3
-
15th
5
4
-
16th
5
4
Elemental Air, Elemental Earth, Elemental Fire, Elemental Water
17th
5
4
-
18th
6
4
-
19th
6
4
-
20th
6
4
-

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