Sunday, January 2, 2011

Campaign Design - Spells: Misleading Images

Misleading Images (from School of Illusion)
Illusion (Figment, Glamer, Avoidance)

Level: Sorcerer/Wizard 8
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: Caster plus 2d6 illusory doubles
Duration: 1 round per caster level (D)
Saving Throw: None or Will disbelief (if interacted with)
Spell Resistance: No

You become invisible (as greater invisibility, a glamer), and at the same time, 2d6 illusory doubles of you (as major image, a figment) appear. You are then free to go elsewhere while your doubles move away. The doubles appear within range but thereafter moves but thereafter move according to the caster's intent at the time of casting. You can make a figment appear superimposed perfectly over your own body so that observers don’t notice an image appearing and you turning invisible. You and the figments can then move in different directions. The doubles move at your speed and can talk and gesture as if they were real, but they cannot attack or cast spells, though they can pretend to do so. The duplicates mimic each other's actions, and may move through one another. They cannot cast spell, but can pretend to do so. Any successful attack against a duplicate destroys it. A duplicate's Armor Class is (10 + the caster's size modifier + the caster's Dexterity modifier). Duplicates seem to react normally to area spells (such as looking burned or dead after being struck by a fireball).

The illusory doubles last as long as you concentrate upon them, plus 3 additional rounds. After you cease concentration, the illusory doubles continues to carry out the same activity until the duration expires. The greater invisibility lasts for 1 round per level, regardless of concentration.

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