Convert (adapted from
Relics & Rituals)
Enchantment (Compulsion) [Mind-Affecting]
Level: Cleric/Favored Soul 9,
Missionary 9,
Trickery 9
Components: V, DF
Casting Time: 1 full round
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One creature
Duration: Permanent
Saving Throw: Will negates (see text)
Spell Resistance: Yes
Given a full round to extol the virtue of her divine or infernal patron above all others while in close proximity to a subject, a cleric may attempt to forcibly convert that person to the cleric's own faith. A Will save negates this attempt, but the subject will be a little less resistant to such attempts in the future and will suffer a cumulative -1 penalty to their Will save for each successful save against this spell when cast by the same caster (maximum of -8). Given time and opportunity, the most powerful priests of a particular divine power can cause anyone to change their viewpoint.
Some bonuses may be applied to the target's Will save. A subject gains a +4 bonus to the Will save if he must convert from good to evil and vice versa, while subjects of neutral alignment gain a +2 on their Will save to resist becoming either good or evil. A conversion that would move a character from good or evil to neutral gains no bonus to the Will save. These same bonuses are applied for changes from law to chaos and vice versa, or from neutral to law or chaos. A caster of divine spells may add their divine caster level to the Will save. All of these bonuses are cumulative.
If the caster of
convert has the opportunity to sit down with a non-hostile subject and discuss religion for at least 10 minutes, then the cleric may cast the spell in the course of the conversation without drawing any additional notice. The target of
convert cast in such a manner suffers a -4 penalty to their Will save.
A successful casting of
convert does not immediately change the target's alignment, but belief in the new divine power will cause the target's alignment to shift in that direction. The target's alignment shifts by one step each week towards that of their new divine or infernal patron.
A successful conversion means that the target of the spell becomes well disposed toward the caster for "showing him the light" (or "the darkness"). A converted subject who could cast divine spells may continue to receive spells from their new divine patron. Clerics may choose new domains if their new divine patron does not have their former domains. Some classes, such as paladins, may lose their divine spells as a result of their alignment change (although paladins may become blackguards, depending on the nature of their new divine patron and alignment).
Atonement may reverse the effects of
convert, however
atonement requires a truly repentant subject and those affected by
convert are normally sincerely disposed toward their new divine patron. It usually requires a
convert spell cast by a cleric of the subject's former divine patron to truly change the subject back to his original worship. Targets of such reconversion attempts do not receive the alignment-based bonuses or divine caster level bonuses to their Will saving throws as described above. Reconverted subjects will still likely have to
atone for their fall from grace.
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